His primary areas of study are Human–computer interaction, Multimedia, User interface, Multi-touch and Interface. In general Human–computer interaction study, his work on User experience design often relates to the realm of Software framework, thereby connecting several areas of interest. His Multimedia research is multidisciplinary, relying on both Input device, Data science and Mobile phone.
Jan Borchers combines subjects such as Ubiquitous computing, Engineering drawing and Mobile computing with his study of User interface. Jan Borchers has included themes like Computer hardware and Computer graphics in his Multi-touch study. His research integrates issues of Interaction design pattern, Gesture recognition, Audio time-scale/pitch modification and Interactive systems engineering in his study of Software design pattern.
Jan Borchers mainly investigates Human–computer interaction, Multimedia, User interface, Artificial intelligence and Computer vision. His work deals with themes such as Software design pattern and Simulation, which intersect with Human–computer interaction. Jan Borchers has researched Software design pattern in several fields, including Interaction design pattern and Interaction design.
The study incorporates disciplines such as Public records, World Wide Web, Presentation and Gesture in addition to Multimedia. Jan Borchers works on Gesture which deals in particular with Gesture recognition. His User interface study typically links adjacent topics like User experience design.
His primary scientific interests are in Human–computer interaction, Augmented reality, Public records, Haptic technology and Data science. Virtual reality is the focus of his Human–computer interaction research. His studies in Augmented reality integrate themes in fields like Virtual image, Viewport, Computer graphics and Touchscreen.
His Public records research incorporates themes from Computer network, Open source and Computer vision. His work carried out in the field of Haptic technology brings together such families of science as Vibration, Input method and Computer hardware. His work investigates the relationship between Data science and topics such as Exploratory programming that intersect with problems in Software quality, Source code, Scripting language and MATLAB.
Jan Borchers focuses on Human–computer interaction, Wearable computer, Sketch, Augmented reality and Touchscreen. Jan Borchers combines subjects such as Task and Focus with his study of Human–computer interaction. His Wearable computer research is multidisciplinary, incorporating perspectives in Input method, Fab lab, Computer hardware and Control.
There are a combination of areas like Object, Ar system, Printed circuit board, Image stitching and Clothing integrated together with his Sketch study. Jan Borchers interconnects Visualization, Pointing device, Mobile device and Virtual image in the investigation of issues within Augmented reality. His work carried out in the field of Touchscreen brings together such families of science as Record locking and Feature.
This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.
A Pattern Approach to Interaction Design.
Jan O. Borchers.
Cognition, Communication and Interaction (2008)
A Pattern Approach to Interaction Design
Jan O. Borchers.
(2001)
A Pattern Approach to Interaction Design
Jan O. Borchers.
(2001)
The smart phone: a ubiquitous input device
R. Ballagas;J. Borchers;M. Rohs;J.G. Sheridan.
IEEE Pervasive Computing (2006)
The smart phone: a ubiquitous input device
R. Ballagas;J. Borchers;M. Rohs;J.G. Sheridan.
IEEE Pervasive Computing (2006)
Overcoming Assumptions and Uncovering Practices: When Does the Public Really Look at Public Displays?
Elaine M. Huang;Anna Koster;Jan Borchers.
international conference on pervasive computing (2009)
Overcoming Assumptions and Uncovering Practices: When Does the Public Really Look at Public Displays?
Elaine M. Huang;Anna Koster;Jan Borchers.
international conference on pervasive computing (2009)
iStuff: a physical user interface toolkit for ubiquitous computing environments
Rafael Ballagas;Meredith Ringel;Maureen Stone;Jan Borchers.
human factors in computing systems (2003)
iStuff: a physical user interface toolkit for ubiquitous computing environments
Rafael Ballagas;Meredith Ringel;Maureen Stone;Jan Borchers.
human factors in computing systems (2003)
SLAP widgets: bridging the gap between virtual and physical controls on tabletops
Malte Weiss;Julie Wagner;Yvonne Jansen;Roger Jennings.
human factors in computing systems (2009)
If you think any of the details on this page are incorrect, let us know.
We appreciate your kind effort to assist us to improve this page, it would be helpful providing us with as much detail as possible in the text box below:
Technical University of Darmstadt
RWTH Aachen University
University of California, San Diego
University of Hannover
Max Planck Institute for Informatics
Carl von Ossietzky University of Oldenburg
University of Konstanz
University of Siegen
University of St. Gallen
University of Siegen
University of York
Microsoft (United States)
South China University of Technology
MIT
University of Bristol
RWTH Aachen University
Centre national de la recherche scientifique, CNRS
Pacific Northwest National Laboratory
University of Waterloo
Inserm : Institut national de la santé et de la recherche médicale
The University of Texas Medical Branch at Galveston
Simon Fraser University
University of New South Wales
Stanford University
Mayo Clinic
University of Modena and Reggio Emilia