H-Index & Metrics Top Publications

H-Index & Metrics

Discipline name H-index Citations Publications World Ranking National Ranking
Computer Science H-index 34 Citations 5,058 214 World Ranking 6494 National Ranking 309

Overview

What is he best known for?

The fields of study he is best known for:

  • Artificial intelligence
  • The Internet
  • Human–computer interaction

His primary areas of study are Human–computer interaction, Multimedia, Mobile device, Mobile computing and Mobile phone. His Human–computer interaction research includes themes of Mobile interaction, Input device and Word error rate. His Multimedia study incorporates themes from Augmented reality, Interaction design, Projection, Immersion and Projector.

His research in Mobile device intersects with topics in Interaction technique, SIMPLE and Surface computing. His Mobile computing study integrates concerns from other disciplines, such as Ubiquitous computing, User interface and Mobile search. His work deals with themes such as Mobile technology and Mobile Web, which intersect with Mobile search.

His most cited work include:

  • An experimental comparison of physical mobile interaction techniques: touching, pointing and scanning (168 citations)
  • Perci: Pervasive Service Interaction with the Internet of Things (165 citations)
  • 100,000,000 taps: analysis and improvement of touch performance in the large (158 citations)

What are the main themes of his work throughout his whole career to date?

Human–computer interaction, Multimedia, Mobile device, Virtual reality and Mobile phone are his primary areas of study. His Human–computer interaction study also includes

  • Mobile computing that intertwine with fields like Ubiquitous computing,
  • Projection which is related to area like Projector. His studies deal with areas such as Interaction technique, Focus, Mobile search and Interaction design as well as Multimedia.

His studies in Mobile search integrate themes in fields like Mobile technology, GSM services, Mobile Web and Mobile database. His work is dedicated to discovering how Virtual reality, Augmented reality are connected with Visualization and other disciplines. His Object research extends to the thematically linked field of Mobile phone.

He most often published in these fields:

  • Human–computer interaction (53.26%)
  • Multimedia (28.74%)
  • Mobile device (16.09%)

What were the highlights of his more recent work (between 2017-2021)?

  • Human–computer interaction (53.26%)
  • Virtual reality (15.33%)
  • Augmented reality (8.05%)

In recent papers he was focusing on the following fields of study:

His primary scientific interests are in Human–computer interaction, Virtual reality, Augmented reality, Simulation and Visualization. Usability and Mixed reality are the primary areas of interest in his Human–computer interaction study. Enrico Rukzio combines subjects such as Immersion, Multi-user, Curvature and Haptic technology with his study of Virtual reality.

His work in the fields of Haptic technology, such as Haptic perception, overlaps with other areas such as Kinesthetic learning. The various areas that Enrico Rukzio examines in his Augmented reality study include Eye tracking and Gaze. His Simulation research includes elements of Wearable technology, Affordance and Simulator sickness.

Between 2017 and 2021, his most popular works were:

  • FaceDisplay: Towards Asymmetric Multi-User Interaction for Nomadic Virtual Reality (34 citations)
  • Breaking the Tracking: Enabling Weight Perception using Perceivable Tracking Offsets (29 citations)
  • A Design Space for Gaze Interaction on Head-mounted Displays (26 citations)

In his most recent research, the most cited papers focused on:

  • Artificial intelligence
  • The Internet
  • Human–computer interaction

The scientist’s investigation covers issues in Human–computer interaction, Virtual reality, Augmented reality, External communication and Haptic technology. Enrico Rukzio has included themes like Function and Gesture in his Human–computer interaction study. His study in Virtual reality is interdisciplinary in nature, drawing from both Interaction technique, Measure and Set.

Rendering, Depth perception and Interaction design is closely connected to Gaze in his research, which is encompassed under the umbrella topic of Augmented reality. His work on Haptic perception as part of general Haptic technology study is frequently connected to Kinesthetic learning, therefore bridging the gap between diverse disciplines of science and establishing a new relationship between them. His study looks at the relationship between Touchscreen and topics such as Mobile device, which overlap with Motion, Wearable computer and User interface.

This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.

Top Publications

Perci: Pervasive Service Interaction with the Internet of Things

G. Broll;E. Rukzio;M. Paolucci;M. Wagner.
IEEE Internet Computing (2009)

281 Citations

An experimental comparison of physical mobile interaction techniques: touching, pointing and scanning

Enrico Rukzio;Karin Leichtenstern;Vic Callaghan;Paul Holleis.
ubiquitous computing (2006)

244 Citations

100,000,000 taps: analysis and improvement of touch performance in the large

Niels Henze;Enrico Rukzio;Susanne Boll.
human computer interaction with mobile devices and services (2011)

224 Citations

Touch & interact: touch-based interaction of mobile phones with displays

Robert Hardy;Enrico Rukzio.
human computer interaction with mobile devices and services (2008)

176 Citations

ShareVR: Enabling Co-Located Experiences for Virtual Reality between HMD and Non-HMD Users

Jan Gugenheimer;Evgeny Stemasov;Julian Frommel;Enrico Rukzio.
human factors in computing systems (2017)

156 Citations

Investigating selection and reading performance on a mobile phone while walking

Bastian Schildbach;Enrico Rukzio.
human computer interaction with mobile devices and services (2010)

153 Citations

A cross-device interaction style for mobiles and surfaces

Dominik Schmidt;Julian Seifert;Enrico Rukzio;Hans Gellersen.
designing interactive systems (2012)

135 Citations

PhoneTouch: a technique for direct phone interaction on surfaces

Dominik Schmidt;Fadi Chehimi;Enrico Rukzio;Hans Gellersen.
user interface software and technology (2010)

127 Citations

Supporting Mobile Service Usage through Physical Mobile Interaction

G. Broll;S. Siorpaes;E. Rukzio;M. Paolucci.
ieee international conference on pervasive computing and communications (2007)

118 Citations

Mobile interaction with the real world: an evaluation and comparison of physical mobile interaction techniques

Enrico Rukzio;Gregor Broll;Karin Leichtenstern;Albrecht Schmidt.
ambient intelligence (2007)

117 Citations

Profile was last updated on December 6th, 2021.
Research.com Ranking is based on data retrieved from the Microsoft Academic Graph (MAG).
The ranking h-index is inferred from publications deemed to belong to the considered discipline.

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Top Scientists Citing Enrico Rukzio

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Florian Alt

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