D-Index & Metrics Best Publications
Computer Science
Denmark
2022

D-Index & Metrics

Discipline name D-index D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines. Citations Publications World Ranking National Ranking
Computer Science D-index 56 Citations 10,751 190 World Ranking 2063 National Ranking 8

Research.com Recognitions

Awards & Achievements

2022 - Research.com Computer Science in Denmark Leader Award

Overview

What is he best known for?

The fields of study he is best known for:

  • Artificial intelligence
  • The Internet
  • Human–computer interaction

Human–computer interaction, Artificial intelligence, Computer vision, Eye movement and Ubiquitous computing are his primary areas of study. His biological study spans a wide range of topics, including Multimedia, Software, Simulation and Surface computing. His study in the field of Activity recognition and Navigation system also crosses realms of Search and rescue and Event.

His Computer vision research incorporates themes from Node and Real-time operating system. Hans Gellersen has researched Eye movement in several fields, including Wearable computer, Eye tracking and Gaze. His Ubiquitous computing research is multidisciplinary, incorporating perspectives in Mobile computing and Data science.

His most cited work include:

  • Eye Movement Analysis for Activity Recognition Using Electrooculography (422 citations)
  • Multi-sensor context-awareness in mobile devices and smart artifacts (404 citations)
  • Shake well before use: authentication based on accelerometer data (246 citations)

What are the main themes of his work throughout his whole career to date?

The scientist’s investigation covers issues in Human–computer interaction, Artificial intelligence, Computer vision, Gaze and Eye tracking. The concepts of his Human–computer interaction study are interwoven with issues in User interface, Multimedia, Interface and Mobile device. His studies deal with areas such as Modality, Wearable computer and Smooth pursuit as well as Computer vision.

His Gaze research integrates issues from Interaction technique, Virtual reality, Head, Usability and Focus. The Eye tracking study which covers Eye movement that intersects with Speech recognition. His research in Ubiquitous computing intersects with topics in World Wide Web and Mobile computing.

He most often published in these fields:

  • Human–computer interaction (40.37%)
  • Artificial intelligence (28.44%)
  • Computer vision (26.61%)

What were the highlights of his more recent work (between 2013-2021)?

  • Gaze (22.94%)
  • Eye tracking (22.94%)
  • Artificial intelligence (28.44%)

In recent papers he was focusing on the following fields of study:

Hans Gellersen focuses on Gaze, Eye tracking, Artificial intelligence, Computer vision and Human–computer interaction. His Gaze course of study focuses on Interaction technique and Smartwatch and Wearable computer. His research integrates issues of Field, Multimedia, User interface, Eye movement and Virtual reality in his study of Eye tracking.

Artificial intelligence is closely attributed to Ubiquitous computing in his research. His Computer vision research includes themes of Modality, Interface and Smooth pursuit. His Human–computer interaction study frequently links to related topics such as Mobile device.

Between 2013 and 2021, his most popular works were:

  • Substitutional Reality: Using the Physical Environment to Design Virtual Reality Experiences (138 citations)
  • Orbits: Gaze Interaction for Smart Watches using Smooth Pursuit Eye Movements (135 citations)
  • MixFab: a mixed-reality environment for personal fabrication (103 citations)

This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.

Best Publications

Multi-sensor context-awareness in mobile devices and smart artifacts

Hans W. Gellersen;Albercht Schmidt;Michael Beigl.
Mobile Networks and Applications (2002)

690 Citations

Eye Movement Analysis for Activity Recognition Using Electrooculography

Andreas Bulling;Jamie A Ward;Hans Gellersen;Gerhard Tröster.
IEEE Transactions on Pattern Analysis and Machine Intelligence (2011)

671 Citations

Beyond prototypes: challenges in deploying ubiquitous systems

N. Davies;H.-W. Gellersen.
IEEE Pervasive Computing (2002)

340 Citations

Shake well before use: authentication based on accelerometer data

Rene Mayrhofer;Hans Gellersen.
international conference on pervasive computing (2007)

332 Citations

Object-oriented Web application development

H.-W. Gellersen;M. Gaedke.
IEEE Internet Computing (1999)

289 Citations

Shake Well Before Use: Intuitive and Secure Pairing of Mobile Devices

R. Mayrhofer;H. Gellersen.
IEEE Transactions on Mobile Computing (2009)

260 Citations

Location and Navigation Support for Emergency Responders: A Survey

C. Fischer;H. Gellersen.
IEEE Pervasive Computing (2010)

248 Citations

Pursuits: spontaneous interaction with displays based on smooth pursuit eye movement and moving targets

Mélodie Vidal;Andreas Bulling;Hans Gellersen.
ubiquitous computing (2013)

239 Citations

Expected, sensed, and desired: A framework for designing sensing-based interaction

Steve Benford;Holger Schnädelbach;Boriana Koleva;Rob Anastasi.
ACM Transactions on Computer-Human Interaction (2005)

217 Citations

Toward Mobile Eye-Based Human-Computer Interaction

Andreas Bulling;Hans Gellersen.
IEEE Pervasive Computing (2010)

202 Citations

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