Nicolas Villar mainly investigates Human–computer interaction, Surface, User interface, Computer vision and Artificial intelligence. His studies deal with areas such as Cognitive psychology, Input device, Gesture and Computational thinking as well as Human–computer interaction. Nicolas Villar has included themes like Affordance, Software implementation, Multi-touch and Implementation in his Gesture study.
His User interface study combines topics in areas such as Interface and User story. The study incorporates disciplines such as Computer graphics and Surface computing in addition to Computer vision. His research in Computer graphics intersects with topics in Representation, Reflection and Shadow.
Human–computer interaction, User interface, Artificial intelligence, Multimedia and Object are his primary areas of study. His work focuses on many connections between Human–computer interaction and other disciplines, such as Gesture, that overlap with his field of interest in Adaptation. His research investigates the connection between User interface and topics such as Computer hardware that intersect with issues in Display device.
His Artificial intelligence research incorporates elements of Input device and Computer vision. His Cursor study in the realm of Computer vision interacts with subjects such as Surface. His work deals with themes such as Face and Modular design, which intersect with Object.
Nicolas Villar spends much of his time researching Object, Footprint, Acoustics, Gesture and Electronic engineering. His Object study incorporates themes from Event, Motion, Software and Real-time computing. He combines subjects such as Structural engineering and Deflection with his study of Acoustics.
Nicolas Villar interconnects Video tracking, 3d shapes, User interface and Human–computer interaction in the investigation of issues within Gesture. His research investigates the link between Video tracking and topics such as Computer hardware that cross with problems in Wireless and Short range wireless. His Human–computer interaction research integrates issues from Collaborative learning and Cognitive psychology.
His main research concerns Electrical engineering, Human–computer interaction, Computational thinking, Wi-Fi array and Short range wireless. His Electrical engineering study combines topics from a wide range of disciplines, such as Coupling and Block. He integrates many fields, such as Human–computer interaction and Game Developer, in his works.
To a larger extent, Nicolas Villar studies Mathematics education with the aim of understanding Computational thinking. His research integrates issues of Scheduling and Computer hardware in his study of Wi-Fi array.
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PreHeat: controlling home heating using occupancy prediction
James Scott;A.J. Bernheim Brush;John Krumm;Brian Meyers.
ubiquitous computing (2011)
Going beyond the display: a surface technology with an electronically switchable diffuser
Shahram Izadi;Steve Hodges;Stuart Taylor;Dan Rosenfeld.
user interface software and technology (2008)
MixFab: a mixed-reality environment for personal fabrication
Christian Weichel;Manfred Lau;David Kim;Nicolas Villar.
human factors in computing systems (2014)
Surface computer user interaction
Shahram Izadi;Nicolas Villar;Otmar Hilliges;Stephen E. Hodges.
Detecting touch on a curved surface
Daniel Rosenfeld;Jonathan Westhues;Shahram Izadi;Nicolas Villar.
Ferromagnetic user interfaces
Stuart Taylor;Jonathan Hook;Shahram Izadi;Nicolas Villar.
Prototyping Connected Devices for the Internet of Things
S. Hodges;S. Taylor;N. Villar;J. Scott.
IEEE Computer (2013)
.NET gadgeteer: a platform for custom devices
Nicolas Villar;James Scott;Steve Hodges;Kerry Hammil.
international conference on pervasive computing (2012)
Mouse 2.0: multi-touch meets the mouse
Nicolas Villar;Shahram Izadi;Dan Rosenfeld;Hrvoje Benko.
user interface software and technology (2009)
Pin&Play: the surface as network medium
K. Van Laerhoven;N. Villar;A. Schmidt;H.-W. Gellersen.
IEEE Communications Magazine (2003)
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