D-Index & Metrics Best Publications

D-Index & Metrics

Discipline name D-index D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines. Citations Publications World Ranking National Ranking
Computer Science D-index 73 Citations 15,530 171 World Ranking 677 National Ranking 411

Overview

What is he best known for?

The fields of study he is best known for:

  • Artificial intelligence
  • The Internet
  • Computer vision

Desney S. Tan focuses on Human–computer interaction, Artificial intelligence, Computer vision, Gesture and Simulation. His Human–computer interaction research is multidisciplinary, incorporating perspectives in Multimedia, Brain–computer interface, Mental rotation and Input device. His Artificial intelligence study combines topics in areas such as Machine learning and Tilt.

His study in the field of Finger tracking and Tracking is also linked to topics like Marine mammals and sonar and Orbit. His work on Gesture recognition as part of general Gesture study is frequently linked to Forearm, Work and Whole body, bridging the gap between disciplines. His work carried out in the field of Simulation brings together such families of science as Acoustics, Acoustic transmission, Cognitive map and Gender bias.

His most cited work include:

  • Skinput: appropriating the body as an input surface (517 citations)
  • Brain-Computer Interfaces: Applying our Minds to Human-Computer Interaction (329 citations)
  • Enabling always-available input with muscle-computer interfaces (263 citations)

What are the main themes of his work throughout his whole career to date?

His primary areas of investigation include Human–computer interaction, Artificial intelligence, Computer vision, Multimedia and Gesture. His Human–computer interaction study deals with Brain–computer interface intersecting with Brain activity and meditation. His Artificial intelligence study combines topics from a wide range of disciplines, such as Machine learning and Pattern recognition.

His study focuses on the intersection of Computer vision and fields such as Computer graphics with connections in the field of Panorama. His work in the fields of Gesture, such as Gesture recognition, intersects with other areas such as Work. Many of his studies on Usability involve topics that are commonly interrelated, such as World Wide Web.

He most often published in these fields:

  • Human–computer interaction (28.81%)
  • Artificial intelligence (25.85%)
  • Computer vision (16.53%)

What were the highlights of his more recent work (between 2015-2019)?

  • Artificial intelligence (25.85%)
  • Human–computer interaction (28.81%)
  • Computer vision (16.53%)

In recent papers he was focusing on the following fields of study:

Desney S. Tan spends much of his time researching Artificial intelligence, Human–computer interaction, Computer vision, Computing systems and Acoustics. Artificial intelligence connects with themes related to Smartwatch in his study. His work on User interface design as part of general Human–computer interaction study is frequently connected to Proprioception, therefore bridging the gap between diverse disciplines of science and establishing a new relationship between them.

His User interface design research is multidisciplinary, relying on both Multimedia, User agent and User requirements document. When carried out as part of a general Computer vision research project, his work on Tracking is frequently linked to work in Digital image, Composition and Marine mammals and sonar, therefore connecting diverse disciplines of study. He has included themes like Internal resistance, Structural engineering, Deflection and Non invasive in his Acoustics study.

Between 2015 and 2019, his most popular works were:

  • FingerIO: Using Active Sonar for Fine-Grained Finger Tracking (185 citations)
  • Health maintenance advisory technology (16 citations)
  • RF Bandaid: A Fully-Analog and Passive Wireless Interface for Wearable Sensors (13 citations)

In his most recent research, the most cited papers focused on:

  • Artificial intelligence
  • The Internet
  • Computer vision

His main research concerns Human–computer interaction, Tracking, Deflection, Structural engineering and Non invasive. His studies deal with areas such as Workspace, Orientation and Spatial memory as well as Human–computer interaction. Tracking is the topic of his studies on Artificial intelligence and Computer vision.

The study incorporates disciplines such as Acoustics, Pulse sensor and Internal resistance in addition to Deflection.

This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.

Best Publications

Skinput: appropriating the body as an input surface

Chris Harrison;Desney Tan;Dan Morris.
human factors in computing systems (2010)

675 Citations

Brain-Computer Interfaces and Human-Computer Interaction

Desney S. Tan;Anton Nijholt.
Brain-Computer Interfacess: Applying our Minds to Human-Computer Interaction (2010)

340 Citations

Enabling always-available input with muscle-computer interfaces

T. Scott Saponas;Desney S. Tan;Dan Morris;Ravin Balakrishnan.
user interface software and technology (2009)

324 Citations

SoundWave: using the doppler effect to sense gestures

Sidhant Gupta;Daniel Morris;Shwetak Patel;Desney Tan.
human factors in computing systems (2012)

324 Citations

Brain-Computer Interfacing for Intelligent Systems

A. Nijholt;D. Tan.
IEEE Intelligent Systems (2008)

320 Citations

Exploring 3D navigation: combining speed-coupled flying with orbiting

Desney S. Tan;George G. Robertson;Mary Czerwinski.
human factors in computing systems (2001)

306 Citations

Real-time preview for panoramic images

Patrick Baudisch;Chris Pal;Eric Rudolph;Drew Steedly.
(2005)

300 Citations

The large-display user experience

G. Robertson;M. Czerwinski;P. Baudisch;B. Meyers.
IEEE Computer Graphics and Applications (2005)

288 Citations

Women take a wider view

Mary Czerwinski;Desney S. Tan;George G. Robertson.
human factors in computing systems (2002)

270 Citations

Foveated 3D graphics

Brian Guenter;Mark Finch;Steven Drucker;Desney Tan.
international conference on computer graphics and interactive techniques (2012)

257 Citations

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Best Scientists Citing Desney S. Tan

Katherine L. Hall

Katherine L. Hall

Wellesley College

Publications: 42

Chris Harrison

Chris Harrison

Carnegie Mellon University

Publications: 41

George Fitzmaurice

George Fitzmaurice

Autodesk (United States)

Publications: 38

Ken Hinckley

Ken Hinckley

Microsoft (United States)

Publications: 36

Tovi Grossman

Tovi Grossman

University of Toronto

Publications: 35

Morris P. Kesler

Morris P. Kesler

WiTricity Corporation

Publications: 34

Margaret Burnett

Margaret Burnett

Oregon State University

Publications: 31

Patrick Baudisch

Patrick Baudisch

Hasso Plattner Institute

Publications: 29

Konrad J. Kulikowski

Konrad J. Kulikowski

Boston University

Publications: 29

Anantha Pradeep

Anantha Pradeep

Nielsen (United States)

Publications: 27

Jean Vanderdonckt

Jean Vanderdonckt

Université Catholique de Louvain

Publications: 27

Andre B. Kurs

Andre B. Kurs

WiTricity Corporation

Publications: 26

Carl Gutwin

Carl Gutwin

University of Saskatchewan

Publications: 26

Anton Nijholt

Anton Nijholt

University of Twente

Publications: 26

Chris North

Chris North

Virginia Tech

Publications: 25

Andrew J. Campanella

Andrew J. Campanella

RightHand Robotics, Inc

Publications: 23

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