Desney S. Tan focuses on Human–computer interaction, Artificial intelligence, Computer vision, Gesture and Simulation. His Human–computer interaction research is multidisciplinary, incorporating perspectives in Multimedia, Brain–computer interface, Mental rotation and Input device. His Artificial intelligence study combines topics in areas such as Machine learning and Tilt.
His study in the field of Finger tracking and Tracking is also linked to topics like Marine mammals and sonar and Orbit. His work on Gesture recognition as part of general Gesture study is frequently linked to Forearm, Work and Whole body, bridging the gap between disciplines. His work carried out in the field of Simulation brings together such families of science as Acoustics, Acoustic transmission, Cognitive map and Gender bias.
His primary areas of investigation include Human–computer interaction, Artificial intelligence, Computer vision, Multimedia and Gesture. His Human–computer interaction study deals with Brain–computer interface intersecting with Brain activity and meditation. His Artificial intelligence study combines topics from a wide range of disciplines, such as Machine learning and Pattern recognition.
His study focuses on the intersection of Computer vision and fields such as Computer graphics with connections in the field of Panorama. His work in the fields of Gesture, such as Gesture recognition, intersects with other areas such as Work. Many of his studies on Usability involve topics that are commonly interrelated, such as World Wide Web.
Desney S. Tan spends much of his time researching Artificial intelligence, Human–computer interaction, Computer vision, Computing systems and Acoustics. Artificial intelligence connects with themes related to Smartwatch in his study. His work on User interface design as part of general Human–computer interaction study is frequently connected to Proprioception, therefore bridging the gap between diverse disciplines of science and establishing a new relationship between them.
His User interface design research is multidisciplinary, relying on both Multimedia, User agent and User requirements document. When carried out as part of a general Computer vision research project, his work on Tracking is frequently linked to work in Digital image, Composition and Marine mammals and sonar, therefore connecting diverse disciplines of study. He has included themes like Internal resistance, Structural engineering, Deflection and Non invasive in his Acoustics study.
His main research concerns Human–computer interaction, Tracking, Deflection, Structural engineering and Non invasive. His studies deal with areas such as Workspace, Orientation and Spatial memory as well as Human–computer interaction. Tracking is the topic of his studies on Artificial intelligence and Computer vision.
The study incorporates disciplines such as Acoustics, Pulse sensor and Internal resistance in addition to Deflection.
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Skinput: appropriating the body as an input surface
Chris Harrison;Desney Tan;Dan Morris.
human factors in computing systems (2010)
Brain-Computer Interfaces and Human-Computer Interaction
Desney S. Tan;Anton Nijholt.
Brain-Computer Interfacess: Applying our Minds to Human-Computer Interaction (2010)
Enabling always-available input with muscle-computer interfaces
T. Scott Saponas;Desney S. Tan;Dan Morris;Ravin Balakrishnan.
user interface software and technology (2009)
SoundWave: using the doppler effect to sense gestures
Sidhant Gupta;Daniel Morris;Shwetak Patel;Desney Tan.
human factors in computing systems (2012)
Brain-Computer Interfacing for Intelligent Systems
A. Nijholt;D. Tan.
IEEE Intelligent Systems (2008)
Exploring 3D navigation: combining speed-coupled flying with orbiting
Desney S. Tan;George G. Robertson;Mary Czerwinski.
human factors in computing systems (2001)
Real-time preview for panoramic images
Patrick Baudisch;Chris Pal;Eric Rudolph;Drew Steedly.
The large-display user experience
G. Robertson;M. Czerwinski;P. Baudisch;B. Meyers.
IEEE Computer Graphics and Applications (2005)
Women take a wider view
Mary Czerwinski;Desney S. Tan;George G. Robertson.
human factors in computing systems (2002)
Foveated 3D graphics
Brian Guenter;Mark Finch;Steven Drucker;Desney Tan.
international conference on computer graphics and interactive techniques (2012)
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