D-Index & Metrics Best Publications

D-Index & Metrics D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines.

Discipline name D-index D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines. Citations Publications World Ranking National Ranking
Computer Science D-index 70 Citations 14,185 223 World Ranking 1198 National Ranking 694

Overview

What is he best known for?

The fields of study he is best known for:

  • Artificial intelligence
  • Operating system
  • Software

His scientific interests lie mostly in Human–computer interaction, Multimedia, Computer graphics, Gesture and Input device. His Human–computer interaction research incorporates themes from User interface and Transparency. The study incorporates disciplines such as Graphical user interface and Interface in addition to User interface.

His Multimedia study combines topics from a wide range of disciplines, such as Software, Smartwatch and Implementation. His Computer graphics research is multidisciplinary, relying on both Stylus, Computer vision, Interaction technique and Artificial intelligence. His studies in Gesture integrate themes in fields like Proxemics, Proximity sensor and Multi-touch.

His most cited work include:

  • Bricks: laying the foundations for graspable user interfaces (853 citations)
  • Situated information spaces and spatially aware palmtop computers (481 citations)
  • The design of a GUI paradigm based on tablets, two-hands, and transparency (218 citations)

What are the main themes of his work throughout his whole career to date?

George Fitzmaurice focuses on Human–computer interaction, Computer graphics, Multimedia, Artificial intelligence and Software. George Fitzmaurice interconnects Graphical user interface, User interface, Interface and Gesture in the investigation of issues within Human–computer interaction. His biological study spans a wide range of topics, including Shell and Input device.

His Computer graphics research is multidisciplinary, incorporating perspectives in Volumetric display, Motion, Interface and Projector. His research on Artificial intelligence frequently links to adjacent areas such as Computer vision. His Software study incorporates themes from Domain, Database, Set, World Wide Web and Collaborative filtering.

He most often published in these fields:

  • Human–computer interaction (33.19%)
  • Computer graphics (23.53%)
  • Multimedia (19.75%)

What were the highlights of his more recent work (between 2016-2021)?

  • Human–computer interaction (33.19%)
  • Software (17.65%)
  • Object (6.72%)

In recent papers he was focusing on the following fields of study:

The scientist’s investigation covers issues in Human–computer interaction, Software, Object, Set and Generative Design. George Fitzmaurice has included themes like Sketch and Real-time computing in his Human–computer interaction study. The Software study combines topics in areas such as Software engineering, Variety, World Wide Web and Knowledge management.

Computer vision and Artificial intelligence are inherently bound to his Object studies. His Artificial intelligence research integrates issues from Simulated annealing and Data mining. His research combines Computer graphics and Graphical user interface.

Between 2016 and 2021, his most popular works were:

  • Same Stats, Different Graphs: Generating Datasets with Varied Appearance and Identical Statistics through Simulated Annealing (65 citations)
  • Experimental Evaluation of Sketching on Surfaces in VR (58 citations)
  • SymbiosisSketch: Combining 2D & 3D Sketching for Designing Detailed 3D Objects in Situ (50 citations)

In his most recent research, the most cited papers focused on:

  • Artificial intelligence
  • Operating system
  • Programming language

George Fitzmaurice spends much of his time researching Human–computer interaction, Generative Design, Sketch, Immersion and Visualization. George Fitzmaurice combines Human–computer interaction and Set in his research. His Sketch research is multidisciplinary, incorporating elements of Orientation, Stylus, Conceptual design and Computer graphics.

His Immersion research is multidisciplinary, incorporating perspectives in Augmented reality, Affordance and Engineering drawing. His studies in Visualization integrate themes in fields like Computer Aided Design, Set and Usability. His study in Mixed reality is interdisciplinary in nature, drawing from both Multimedia, Debugging and Smart objects.

This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.

Best Publications

Bricks: laying the foundations for graspable user interfaces

George W. Fitzmaurice;Hiroshi Ishii;William A. S. Buxton.
human factors in computing systems (1995)

1420 Citations

Bricks: laying the foundations for graspable user interfaces

George W. Fitzmaurice;Hiroshi Ishii;William A. S. Buxton.
human factors in computing systems (1995)

1420 Citations

Situated information spaces and spatially aware palmtop computers

George W. Fitzmaurice.
Communications of The ACM (1993)

743 Citations

Situated information spaces and spatially aware palmtop computers

George W. Fitzmaurice.
Communications of The ACM (1993)

743 Citations

GamiCAD: a gamified tutorial system for first time autocad users

Wei Li;Tovi Grossman;George Fitzmaurice.
user interface software and technology (2012)

350 Citations

GamiCAD: a gamified tutorial system for first time autocad users

Wei Li;Tovi Grossman;George Fitzmaurice.
user interface software and technology (2012)

350 Citations

A survey of software learnability: metrics, methodologies and guidelines

Tovi Grossman;George Fitzmaurice;Ramtin Attar.
human factors in computing systems (2009)

338 Citations

A survey of software learnability: metrics, methodologies and guidelines

Tovi Grossman;George Fitzmaurice;Ramtin Attar.
human factors in computing systems (2009)

338 Citations

Graspable user interfaces

William Buxton;George W. Fitzmaurice.
(1996)

314 Citations

Graspable user interfaces

William Buxton;George W. Fitzmaurice.
(1996)

314 Citations

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