World's Best Scientists 2026 revealed!

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Computer Science

D-Index
93
Citations
30350
World Ranking
527
National Ranking
280

Research.com Recognitions

  • 1999 - ACM Software System Award Brian Behlendorf, Roy T. Fielding, Rob Hartill, David Robinson, Cliff Skolnick, Randy Terbush, Robert S. Thau, Andrew Wilson

Overview

Andrew D. Wilson is affiliated with Microsoft in the United States and has contributed extensively to research intersecting computer science and medicine. Their body of work spans multiple fields and incorporates a diverse array of topics and methodologies.

The scientist's primary fields of study include Computer Science, with 15 publications, and Medicine, comprising 11 publications. Within these broad domains, their research has an emphasis on subfields such as Human-Computer Interaction, Computer Vision and Pattern Recognition, Epidemiology, Atomic and Molecular Physics and Optics, and Genetics.

Significant topics that have been explored by Andrew D. Wilson include Virtual Reality Applications and Impacts, Inflammatory Myopathies and Dermatomyositis, Augmented Reality Applications, Neurogenetic and Muscular Disorders Research, Interactive and Immersive Displays, Eosinophilic Disorders and Syndromes, and Advanced Frequency and Time Standards.

Their recent publications demonstrate an integration of computer science techniques with medical research and interactive technology design:

  • "Loss of TDP-43 function and rimmed vacuoles persist after T cell depletion in a xenograft model of sporadic inclusion body myositis" (2022, Science Translational Medicine)
  • "CoolMoves" (2021, Proceedings of the ACM on Interactive Mobile Wearable and Ubiquitous Technologies)
  • "Two-In-One: A Design Space for Mapping Unimanual Input into Bimanual Interactions in VR for Users with Limited Movement" (2022, ACM Transactions on Accessible Computing)
  • "Knowledge and attitudes towards influenza and influenza vaccination among pregnant women in Kenya" (2020, Vaccine)
  • "DreamStream: Immersive and Interactive Spectating in VR" (2022, CHI Conference on Human Factors in Computing Systems)

The venues that have frequently published Andrew D. Wilson's work include:

  • Proceedings of the ACM on Human-Computer Interaction
  • Science Translational Medicine
  • Proceedings of the ACM on Interactive Mobile Wearable and Ubiquitous Technologies
  • ACM Transactions on Accessible Computing
  • Vaccine

Collaboration has been a notable aspect of their research activities. Frequent co-authors with multiple joint publications include Thomas E. Lloyd, Sasa Junuzovic, Kyla A. Britson, Jonathan P. Ling, and Kerstin E. Braunstein.

In recognition of contributions to software development and related systems, Andrew D. Wilson was a recipient of the ACM Software System Award in 1999, alongside other collaborators.

Best Publications

  • User-defined gestures for surface computing

    Jacob O. Wobbrock;Meredith Ringel Morris;Andrew D. Wilson

  • Gestures without libraries, toolkits or training: a $1 recognizer for user interface prototypes

    Jacob O. Wobbrock;Andrew D. Wilson;Yang Li

  • Recognizing gestures and using gestures for interacting with software applications

    Joel P. Dehlin;Christina Summer Chen;Andrew D. Wilson;Daniel C. Robbins

  • Architecture for controlling a computer using hand gestures

    Andrew David Wilson;Nuria M. Oliver

  • Parametric hidden Markov models for gesture recognition

    A.D. Wilson;A.F. Bobick

  • Precise selection techniques for multi-touch screens

    Hrvoje Benko;Andrew D. Wilson;Patrick Baudisch

  • OmniTouch: wearable multitouch interaction everywhere

    Chris Harrison;Hrvoje Benko;Andrew D. Wilson

  • TouchLight: an imaging touch screen and display for gesture-based interaction

    Andrew D. Wilson

  • PlayAnywhere: a compact interactive tabletop projection-vision system

    Andrew D. Wilson

  • Using physical objects to adjust attributes of an interactive display application

    Daniel C. Robbins;Steven M. Drucker;Andrew D. Wilson;Kristen Nilsen Nye

  • Controlling objects via gesturing

    Andrew Wilson

  • Haptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experiences

    Mahdi Azmandian;Mark Hancock;Hrvoje Benko;Eyal Ofek

  • The KidsRoom: A Perceptually-Based Interactive and Immersive Story Environment

    Aaron F. Bobick;Stephen S. Intille;James W. Davis;Freedom Baird

  • Combining multiple depth cameras and projectors for interactions on, above and between surfaces

    Andrew D. Wilson;Hrvoje Benko

  • A state-based approach to the representation and recognition of gesture

    A.F. Bobick;A.D. Wilson

  • Using a depth camera as a touch sensor

    Andrew D. Wilson

  • System and process for selecting objects in a ubiquitous computing environment

    Andrew Wilson;Steven A. N. Shafer;Daniel Wilson

  • XWand: UI for intelligent spaces

    Andrew Wilson;Steven Shafer

  • RoomAlive: magical experiences enabled by scalable, adaptive projector-camera units

    Brett Jones;Rajinder Sodhi;Michael Murdock;Ravish Mehra

  • Pen + touch = new tools

    Ken Hinckley;Koji Yatani;Michel Pahud;Nicole Coddington

  • A Perceptually-Based Interactive and Immersive Story Environment

    Aaron F. Bobick;Stephen S. Intille;James W. Davis;Freedom Baird

Frequent Co-Authors

Hrvoje Benko
Hrvoje Benko Facebook (United States)
Eyal Ofek
Eyal Ofek Microsoft (United States)
Ken Hinckley
Ken Hinckley Microsoft (United States)
Aaron F. Bobick
Aaron F. Bobick Washington University in St. Louis
Desney S. Tan
Desney S. Tan Microsoft (United States)
Steven Bathiche
Steven Bathiche Microsoft (United States)
Shahram Izadi
Shahram Izadi Google (United States)
Jeannette M. Wing
Jeannette M. Wing Columbia University
Patrick Baudisch
Patrick Baudisch Hasso Plattner Institute
Christian Holz
Christian Holz ETH Zurich

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