His primary areas of investigation include Human–computer interaction, Brain–computer interface, Artificial intelligence, Multimedia and State. His research in Human–computer interaction intersects with topics in User interface and Virtual machine. The study incorporates disciplines such as User experience design, Entertainment and Brain activity and meditation in addition to Brain–computer interface.
His study explores the link between Artificial intelligence and topics such as Natural language processing that cross with problems in Bayesian network and Programming language. His Multimedia research includes elements of Architecture, Architecture design, Usability and Embodied cognition. His studies deal with areas such as Arousal, Emotion classification, Speech recognition and Database as well as Affective computing.
The scientist’s investigation covers issues in Human–computer interaction, Multimedia, Artificial intelligence, Brain–computer interface and Entertainment. His Human–computer interaction research is multidisciplinary, incorporating elements of Smart environment, User interface and Interface. His study in Multimedia is interdisciplinary in nature, drawing from both User experience design, Task and Presentation.
The various areas that Anton Nijholt examines in his Artificial intelligence study include Computer vision and Natural language processing. His Brain–computer interface research is multidisciplinary, relying on both Brain activity and meditation and Usability. In his works, Anton Nijholt performs multidisciplinary study on Modalities and Modality.
Human–computer interaction, Multimedia, Brain–computer interface, Interface and Context are his primary areas of study. Anton Nijholt interconnects Smart environment, User interface and Entertainment in the investigation of issues within Human–computer interaction. His Multimedia study combines topics from a wide range of disciplines, such as Graphical user interface, Computer entertainment and Computational humor.
His Brain–computer interface research includes themes of Computer game, Software, Facial expression and Headset. His biological study spans a wide range of topics, including Affect and Virtual reality. Anton Nijholt performs multidisciplinary study in the fields of Modalities and Affective computing via his papers.
Anton Nijholt focuses on Human–computer interaction, Brain–computer interface, Multimedia, Interface and Entertainment. Anton Nijholt combines subjects such as Smart environment, User interface and Human–robot interaction with his study of Human–computer interaction. His Post-WIMP study in the realm of User interface interacts with subjects such as Design process.
The concepts of his Brain–computer interface study are interwoven with issues in Software, Game mechanics, Headset and Component. The Multimedia study combines topics in areas such as Intelligent agent, Context and Graphical user interface. His work carried out in the field of Entertainment brings together such families of science as Multimodality, World Wide Web, Key and Association.
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DEAP: A Database for Emotion Analysis ;Using Physiological Signals
S. Koelstra;C. Muhl;M. Soleymani;Jong-Seok Lee.
IEEE Transactions on Affective Computing (2012)
Human computing and machine understanding of human behavior: a survey
Maja Pantic;Alex Pentland;Anton Nijholt;Thomas S. Huang.
international joint conference on artificial intelligence (2007)
Eye gaze patterns in conversations: there is more to conversational agents than meets the eyes
Roel Vertegaal;Robert Slagter;Gerrit van der Veer;Anton Nijholt.
human factors in computing systems (2001)
Human computing and machine understanding of human behavior: a survey
Maja Pantic;Alex Pentland;Anton Nijholt;Thomas Huang.
international conference on multimodal interfaces (2006)
Brain-Computer Interfaces: Applying our Minds to Human-Computer Interaction
Desney S. Tan;Anton Nijholt.
Brain-Computer Interfaces: Applying our Minds to Human-Computer Interaction (2012)
The brain-computer interface cycle
Marcel van Gerven;Jason Farquhar;Rebecca Schaefer;Rutger Vlek.
Journal of Neural Engineering (2009)
Brain-Computer Interfaces and Human-Computer Interaction
Desney S. Tan;Anton Nijholt.
Brain-Computer Interfacess: Applying our Minds to Human-Computer Interaction (2010)
Turning Shortcomings into Challenges: Brain-Computer Interfaces for Games
Anton Nijholt;Danny Plass-Oude Bos;Boris Reuderink.
Entertainment Computing (2009)
Brain-Computer Interfacing for Intelligent Systems
A. Nijholt;D. Tan.
IEEE Intelligent Systems (2008)
Turning Shortcomings into Challenges: Brain-Computer Interfaces for Games
Anton Nijholt;Boris Reuderink;Danny Oude Bos.
intelligent technologies for interactive entertainment (2009)
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Publications: 22
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