D-Index & Metrics Best Publications

D-Index & Metrics D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines.

Discipline name D-index D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines. Citations Publications World Ranking National Ranking
Computer Science D-index 48 Citations 13,526 524 World Ranking 3953 National Ranking 50

Overview

What is he best known for?

The fields of study he is best known for:

  • Artificial intelligence
  • Programming language
  • Human–computer interaction

His primary areas of investigation include Human–computer interaction, Brain–computer interface, Artificial intelligence, Multimedia and State. His research in Human–computer interaction intersects with topics in User interface and Virtual machine. The study incorporates disciplines such as User experience design, Entertainment and Brain activity and meditation in addition to Brain–computer interface.

His study explores the link between Artificial intelligence and topics such as Natural language processing that cross with problems in Bayesian network and Programming language. His Multimedia research includes elements of Architecture, Architecture design, Usability and Embodied cognition. His studies deal with areas such as Arousal, Emotion classification, Speech recognition and Database as well as Affective computing.

His most cited work include:

  • DEAP: A Database for Emotion Analysis ;Using Physiological Signals (1495 citations)
  • Human computing and machine understanding of human behavior: a survey (329 citations)
  • Brain-Computer Interfaces: Applying our Minds to Human-Computer Interaction (329 citations)

What are the main themes of his work throughout his whole career to date?

The scientist’s investigation covers issues in Human–computer interaction, Multimedia, Artificial intelligence, Brain–computer interface and Entertainment. His Human–computer interaction research is multidisciplinary, incorporating elements of Smart environment, User interface and Interface. His study in Multimedia is interdisciplinary in nature, drawing from both User experience design, Task and Presentation.

The various areas that Anton Nijholt examines in his Artificial intelligence study include Computer vision and Natural language processing. His Brain–computer interface research is multidisciplinary, relying on both Brain activity and meditation and Usability. In his works, Anton Nijholt performs multidisciplinary study on Modalities and Modality.

He most often published in these fields:

  • Human–computer interaction (38.99%)
  • Multimedia (27.04%)
  • Artificial intelligence (17.16%)

What were the highlights of his more recent work (between 2013-2020)?

  • Human–computer interaction (38.99%)
  • Multimedia (27.04%)
  • Brain–computer interface (11.27%)

In recent papers he was focusing on the following fields of study:

Human–computer interaction, Multimedia, Brain–computer interface, Interface and Context are his primary areas of study. Anton Nijholt interconnects Smart environment, User interface and Entertainment in the investigation of issues within Human–computer interaction. His Multimedia study combines topics from a wide range of disciplines, such as Graphical user interface, Computer entertainment and Computational humor.

His Brain–computer interface research includes themes of Computer game, Software, Facial expression and Headset. His biological study spans a wide range of topics, including Affect and Virtual reality. Anton Nijholt performs multidisciplinary study in the fields of Modalities and Affective computing via his papers.

Between 2013 and 2020, his most popular works were:

  • A survey of affective brain computer interfaces: principles, state-of-the-art, and challenges (130 citations)
  • Usability of three electroencephalogram headsets for brain-computer interfaces: a within subject comparison (41 citations)
  • Social Collective Intelligence: Combining the Powers of Humans and Machines to Build a Smarter Society (34 citations)

In his most recent research, the most cited papers focused on:

  • Artificial intelligence
  • Programming language
  • The Internet

Anton Nijholt focuses on Human–computer interaction, Brain–computer interface, Multimedia, Interface and Entertainment. Anton Nijholt combines subjects such as Smart environment, User interface and Human–robot interaction with his study of Human–computer interaction. His Post-WIMP study in the realm of User interface interacts with subjects such as Design process.

The concepts of his Brain–computer interface study are interwoven with issues in Software, Game mechanics, Headset and Component. The Multimedia study combines topics in areas such as Intelligent agent, Context and Graphical user interface. His work carried out in the field of Entertainment brings together such families of science as Multimodality, World Wide Web, Key and Association.

This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.

Best Publications

DEAP: A Database for Emotion Analysis ;Using Physiological Signals

S. Koelstra;C. Muhl;M. Soleymani;Jong-Seok Lee.
IEEE Transactions on Affective Computing (2012)

2876 Citations

Human computing and machine understanding of human behavior: a survey

Maja Pantic;Alex Pentland;Anton Nijholt;Thomas S. Huang.
international joint conference on artificial intelligence (2007)

815 Citations

Eye gaze patterns in conversations: there is more to conversational agents than meets the eyes

Roel Vertegaal;Robert Slagter;Gerrit van der Veer;Anton Nijholt.
human factors in computing systems (2001)

524 Citations

Human computing and machine understanding of human behavior: a survey

Maja Pantic;Alex Pentland;Anton Nijholt;Thomas Huang.
international conference on multimodal interfaces (2006)

503 Citations

Brain-Computer Interfaces: Applying our Minds to Human-Computer Interaction

Desney S. Tan;Anton Nijholt.
Brain-Computer Interfaces: Applying our Minds to Human-Computer Interaction (2012)

500 Citations

The brain-computer interface cycle

Marcel van Gerven;Jason Farquhar;Rebecca Schaefer;Rutger Vlek.
Journal of Neural Engineering (2009)

429 Citations

Brain-Computer Interfaces and Human-Computer Interaction

Desney S. Tan;Anton Nijholt.
Brain-Computer Interfacess: Applying our Minds to Human-Computer Interaction (2010)

398 Citations

Turning Shortcomings into Challenges: Brain-Computer Interfaces for Games

Anton Nijholt;Danny Plass-Oude Bos;Boris Reuderink.
Entertainment Computing (2009)

384 Citations

Brain-Computer Interfacing for Intelligent Systems

A. Nijholt;D. Tan.
IEEE Intelligent Systems (2008)

361 Citations

Turning Shortcomings into Challenges: Brain-Computer Interfaces for Games

Anton Nijholt;Boris Reuderink;Danny Oude Bos.
intelligent technologies for interactive entertainment (2009)

330 Citations

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