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Computer Science

D-Index
38
Citations
5636
World Ranking
10305
National Ranking
410

Overview

William Odom is affiliated with Simon Fraser University in Canada and works primarily in the field of Computer Science, with a focus on Human-Computer Interaction (HCI). Their research spans multiple subfields including Sociology and Political Science, Electrical and Electronic Engineering, Mechanical Engineering, as well as Computer Vision and Pattern Recognition.

Their frequent research topics concentrate on innovative human-technology interaction, interactive and immersive displays, persona design and applications, green IT and sustainability, design education and practice, usability and user interface design, and participatory visual research methods.

William Odom has published extensively in several academic venues. The most frequent publication venues include:

  • Designing Interactive Systems Conference
  • Human-Computer Interaction
  • Abstracts with Programs - Geological Society of America
  • Proceedings of the ACM on Human-Computer Interaction
  • Interacting with Computers

Some of the recent papers authored or co-authored by William Odom are:

  • Extending a Theory of Slow Technology for Design through Artifact Analysis, 2021, Human-Computer Interaction
  • Introduction to the special issue on time and HCI, 2021, Human-Computer Interaction
  • A Dozen Stickers on a Mailbox, 2021, Proceedings of the ACM on Human-Computer Interaction
  • Storywork & Reciprocity: On the Design of an Audio Documentary that Extends HCI Research back to Participants, 2022, Designing Interactive Systems Conference
  • On the Design of deformTable: Attending to Temporality and Materiality for Supporting Everyday Interactions with a Shape-Changing Artifact, 2022, Designing Interactive Systems Conference

William Odom has collaborated frequently with several co-authors, including:

  • MinYoung Yoo
  • Amy Yo Sue Chen
  • Arne Berger
  • Erik Stolterman
  • Amon Rapp

Their work involves exploring the temporal and material aspects of technology design, with an emphasis on sustainability and participatory methods in research. This aligns with their focus on how humans interact with technology through innovative and immersive systems, as well as the development of personas for more effective interface design.

Best Publications

  • Understanding why we preserve some things and discard others in the context of interaction design

    William Odom;James Pierce;Erik Stolterman;Eli Blevis

  • From Research Prototype to Research Product

    William Odom;Ron Wakkary;Youn-kyung Lim;Audrey Desjardins

  • Teenagers and their virtual possessions: design opportunities and issues

    William Odom;John Zimmerman;Jodi Forlizzi

  • Material speculation: actual artifacts for critical inquiry

    Ron Wakkary;William Odom;Sabrina Hauser;Garnet Hertz

  • Designing for slowness, anticipation and re-visitation: a long term field study of the photobox

    William T. Odom;Abigail J. Sellen;Richard Banks;David S. Kirk

  • Energy aware dwelling: a critical survey of interaction design for eco-visualizations

    James Pierce;William Odom;Eli Blevis

  • Technology heirlooms?: considerations for passing down and inheriting digital materials

    William Odom;Richard Banks;David Kirk;Richard Harper

  • A fieldwork of the future with user enactments

    William Odom;John Zimmerman;Scott Davidoff;Jodi Forlizzi

  • Passing on & putting to rest: understanding bereavement in the context of interactive technologies

    William Odom;Richard Harper;Abigail Sellen;David Kirk

  • Sustainable millennials: attitudes towards sustainability and the material effects of interactive technologies

    Kristin Hanks;William Odom;David Roedl;Eli Blevis

  • Lost in translation: understanding the possession of digital things in the cloud

    William Odom;Abi Sellen;Richard Harper;Eno Thereska

  • Digital artifacts as legacy: exploring the lifespan and value of digital data

    Rebecca Gulotta;William Odom;Jodi Forlizzi;Haakon Faste

  • Slow technology: critical reflection and future directions

    William Odom;Richard Banks;Abigail Durrant;David Kirk

  • The Frustrations and Benefits of Mobile Device Usage in the Home when Co-Present with Family Members

    Erick Oduor;Carman Neustaedter;William Odom;Anthony Tang

  • Proceedings of the 2018 Designing Interactive Systems Conference

    Ilpo Koskinen;Youn-kyung Lim;Teresa Cerratto-Pargman;Kenny Chow

  • The Experience of Embodied Space in Virtual Worlds: An Ethnography of a Second Life Community

    Shaowen Bardzell;William Odom

  • Matters of life and death: locating the end of life in lifespan-oriented hci research

    Michael Massimi;William Odom;Richard Banks;David Kirk

  • Photobox: on the design of a slow technology

    William Odom;Mark Selby;Abigail Sellen;David Kirk

  • Placelessness, spacelessness, and formlessness: experiential qualities of virtual possessions

    William Odom;John Zimmerman;Jodi Forlizzi

  • "Mate, we don't need a chip to tell us the soil's dry": opportunities for designing interactive systems to support urban food production

    William Odom

  • Investigating Genres and Perspectives in HCI Research on the Home

    Audrey Desjardins;Ron Wakkary;William Odom

Frequent Co-Authors

Jodi Forlizzi
Jodi Forlizzi Carnegie Mellon University
Richard Banks
Richard Banks Microsoft (United States)
John Zimmerman
John Zimmerman Carnegie Mellon University
David Kirk
David Kirk Newcastle University
Carman Neustaedter
Carman Neustaedter Simon Fraser University
Abigail Sellen
Abigail Sellen Microsoft (United States)
Richard Harper
Richard Harper Social Shaping Research
William Gaver
William Gaver Northumbria University
Eric Paulos
Eric Paulos University of California, Berkeley
Erik Stolterman
Erik Stolterman Indiana University

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