D-Index & Metrics Best Publications

D-Index & Metrics

Discipline name D-index D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines. Citations Publications World Ranking National Ranking
Computer Science D-index 32 Citations 12,290 51 World Ranking 7113 National Ranking 415

Overview

What is he best known for?

The fields of study he is best known for:

  • The Internet
  • Social science
  • Artificial intelligence

The scientist’s investigation covers issues in Human–computer interaction, Auditory perception, Sound, Ecology and Interaction design. His work on Affordance and Social affordance as part of his general Human–computer interaction study is frequently connected to Group work and Transition, thereby bridging the divide between different branches of science. His Auditory perception research is multidisciplinary, incorporating perspectives in Active listening and Communication.

His research integrates issues of Cognitive psychology, Ecological psychology and Perception in his study of Active listening. The Sound study combines topics in areas such as Earcon and Auditory display. His work carried out in the field of Interaction design brings together such families of science as Curiosity and Industrial design.

His most cited work include:

  • Ambiguity as a resource for design (817 citations)
  • Technology affordances (775 citations)
  • What in the World Do We Hear? An Ecological Approach to Auditory Event Perception (661 citations)

What are the main themes of his work throughout his whole career to date?

His primary scientific interests are in Human–computer interaction, Studio, Visual arts, Multimedia and Design studies. In the field of Human–computer interaction, his study on Interaction design and Ubiquitous computing overlaps with subjects such as Interpretation. His research integrates issues of Aesthetics, Resource and Knowledge management in his study of Interaction design.

His Studio study incorporates themes from Collaborative design and Architectural engineering. His work on Exhibition as part of general Visual arts research is frequently linked to History and Wildlife, thereby connecting diverse disciplines of science. His Multimedia study integrates concerns from other disciplines, such as Window, Social relation and Photography.

He most often published in these fields:

  • Human–computer interaction (24.60%)
  • Studio (19.84%)
  • Visual arts (14.29%)

What were the highlights of his more recent work (between 2015-2020)?

  • Studio (19.84%)
  • Visual arts (14.29%)
  • Research design (9.52%)

In recent papers he was focusing on the following fields of study:

His primary areas of investigation include Studio, Visual arts, Research design, Wildlife and World Wide Web. The Studio study combines topics in areas such as User studies, Multimedia, Bespoke, Focus and Architectural engineering. His study in the fields of Exhibition under the domain of Visual arts overlaps with other disciplines such as History.

His research in Research design intersects with topics in Human–computer interaction, Design process, Engineering ethics and Knowledge management. The study incorporates disciplines such as Batch production, Embodied cognition and Location aware in addition to Human–computer interaction. His Engineering ethics course of study focuses on Conversation and Interaction design and Premise.

Between 2015 and 2020, his most popular works were:

  • The Datacatcher: Batch Deployment and Documentation of 130 Location-Aware, Mobile Devices That Put Sociopolitically-Relevant Big Data in People's Hands: Polyphonic Interpretation at Scale (23 citations)
  • My Naturewatch Camera: Disseminating Practice Research with a Cheap and Easy DIY Design (11 citations)
  • TaskCam: Designing and Testing an Open Tool for Cultural Probes Studies (11 citations)

In his most recent research, the most cited papers focused on:

  • The Internet
  • Social science
  • Artificial intelligence

His main research concerns Research design, Engineering ethics, Studio, Focus and Visual arts. His Research design research is multidisciplinary, relying on both Design process and Knowledge management. His Engineering ethics study which covers Conversation that intersects with Premise and Interaction design.

William Gaver has included themes like Dissemination, Social media, Multimedia and User studies in his Studio study. His Focus research includes elements of Practice research and Human–computer interaction. His work on Visual research is typically connected to Wildlife, Range and History as part of general Visual arts study, connecting several disciplines of science.

This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.

Best Publications

Technology affordances

William W. Gaver.
human factors in computing systems (1991)

2040 Citations

What in the World Do We Hear? An Ecological Approach to Auditory Event Perception

William W. Gaver.
Ecological Psychology (1993)

1301 Citations

Ambiguity as a resource for design

William W. Gaver;Jacob Beaver;Steve Benford.
human factors in computing systems (2003)

1248 Citations

The SonicFinder: an interface that uses auditory icons

William W. Gaver.
Human-Computer Interaction (1989)

979 Citations

Auditory icons: using sound in computer interfaces

William W. Gaver.
Human-Computer Interaction (1986)

953 Citations

What should we expect from research through design

William Gaver.
human factors in computing systems (2012)

738 Citations

Cultural probes and the value of uncertainty

William W. Gaver;Andrew Boucher;Sarah Pennington;Brendan Walker.
Interactions (2004)

731 Citations

How Do We Hear in the World?: Explorations in Ecological Acoustics

William W. Gaver.
Ecological Psychology (1993)

594 Citations

Situating Action II: Affordances for Interaction: The Social Is Material for Design

William W. Gaver.
Ecological Psychology (1996)

522 Citations

Effective sounds in complex systems: the ARKOLA simulation

William W. Gaver;Randall B. Smith;Tim O'Shea.
human factors in computing systems (1991)

507 Citations

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