Niels Henze mainly focuses on Human–computer interaction, Virtual reality, Multimedia, Immersion and Mobile phone. The concepts of his Human–computer interaction study are interwoven with issues in Context awareness, Input device and Typing. His Input device research is multidisciplinary, incorporating elements of Exploit, Interaction technique and Hidden Markov model.
Niels Henze has researched Multimedia in several fields, including Usability, Mobile computing and Asset. Niels Henze interconnects User experience design, Interactivity and Applied psychology in the investigation of issues within Immersion. Niels Henze combines subjects such as Variety, Internet privacy and Word error rate with his study of Mobile phone.
His main research concerns Human–computer interaction, Multimedia, Artificial intelligence, Computer vision and Mobile device. His Human–computer interaction study incorporates themes from Task and Gesture. His Multimedia research includes elements of Mobile interaction, Ubiquitous computing, Attention management and Mobile phone.
His work in Mobile phone addresses issues such as World Wide Web, which are connected to fields such as Internet privacy. Niels Henze works on Computer vision which deals in particular with Orientation. Niels Henze has included themes like Immersion and Avatar in his Virtual reality study.
His primary areas of study are Human–computer interaction, Virtual reality, Task, Avatar and Augmented reality. His specific area of interest is Human–computer interaction, where Niels Henze studies Touchscreen. His Virtual reality research incorporates elements of Uncanny valley, Attractiveness, Immersion and User studies.
His studies deal with areas such as Illusion, Cognitive psychology and Affect as well as Avatar. The Use case study combines topics in areas such as Capacitive sensing and Artificial intelligence. His studies in Gesture integrate themes in fields like Input method and Mobile device.
His primary areas of investigation include Human–computer interaction, Virtual reality, Avatar, Immersion and Augmented reality. His Touchscreen study, which is part of a larger body of work in Human–computer interaction, is frequently linked to Windshield, bridging the gap between disciplines. His Touchscreen research is multidisciplinary, incorporating elements of Artificial intelligence and Finger movement.
His research investigates the connection between Avatar and topics such as Task that intersect with issues in Cognitive psychology and Affect. His Immersion study combines topics from a wide range of disciplines, such as Entertainment and Applied psychology. His Augmented reality research is multidisciplinary, relying on both User studies and Interaction design.
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Gesture recognition with a Wii controller
Thomas Schlömer;Benjamin Poppinga;Niels Henze;Susanne Boll.
tangible and embedded interaction (2008)
Gesture recognition with a Wii controller
Thomas Schlömer;Benjamin Poppinga;Niels Henze;Susanne Boll.
tangible and embedded interaction (2008)
Large-scale assessment of mobile notifications
Alireza Sahami Shirazi;Niels Henze;Tilman Dingler;Martin Pielot.
human factors in computing systems (2014)
Large-scale assessment of mobile notifications
Alireza Sahami Shirazi;Niels Henze;Tilman Dingler;Martin Pielot.
human factors in computing systems (2014)
Tactile wayfinder: a non-visual support system for wayfinding
Wilko Heuten;Niels Henze;Susanne Boll;Martin Pielot.
nordic conference on human-computer interaction (2008)
Tactile wayfinder: a non-visual support system for wayfinding
Wilko Heuten;Niels Henze;Susanne Boll;Martin Pielot.
nordic conference on human-computer interaction (2008)
100,000,000 taps: analysis and improvement of touch performance in the large
Niels Henze;Enrico Rukzio;Susanne Boll.
human computer interaction with mobile devices and services (2011)
100,000,000 taps: analysis and improvement of touch performance in the large
Niels Henze;Enrico Rukzio;Susanne Boll.
human computer interaction with mobile devices and services (2011)
Using Presence Questionnaires in Virtual Reality
Valentin Schwind;Pascal Knierim;Nico Haas;Niels Henze.
human factors in computing systems (2019)
Using Presence Questionnaires in Virtual Reality
Valentin Schwind;Pascal Knierim;Nico Haas;Niels Henze.
human factors in computing systems (2019)
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