Wolfgang Stuerzlinger spends much of his time researching Computer graphics, Computer vision, Artificial intelligence, Human–computer interaction and Input device. In general Computer graphics study, his work on Rendering often relates to the realm of Software walkthrough, thereby connecting several areas of interest. His work on Stylus and Cursor as part of general Computer vision study is frequently linked to Visibility and Texture compression, therefore connecting diverse disciplines of science.
His studies deal with areas such as Sketch, User interface, Multimedia and Design brief as well as Human–computer interaction. His research integrates issues of Augmented reality, Virtual machine, Computer graphics and Virtual reality in his study of User interface. His Input device research includes elements of Jitter, Object, Real-time computing, Simulation and Pointing device.
Wolfgang Stuerzlinger mainly investigates Human–computer interaction, Artificial intelligence, Computer vision, Virtual reality and User interface. The various areas that Wolfgang Stuerzlinger examines in his Human–computer interaction study include Object, Visualization, Data visualization and Multimedia. Wolfgang Stuerzlinger has included themes like Graphical user interface, Stylus and Machine learning in his Artificial intelligence study.
His Computer vision study combines topics in areas such as Computer graphics and Stereo display. Wolfgang Stuerzlinger usually deals with Virtual reality and limits it to topics linked to Input device and Simulation and Augmented reality. His User interface study integrates concerns from other disciplines, such as Interface and Computer graphics.
The scientist’s investigation covers issues in Virtual reality, Human–computer interaction, Artificial intelligence, Computer vision and User interface. His Virtual reality research incorporates elements of Eye–hand coordination, Input device, Simulation and Task. His work in Human–computer interaction addresses issues such as Visualization, which are connected to fields such as Error detection and correction and Text entry.
Wolfgang Stuerzlinger works in the field of Artificial intelligence, namely Image. He combines subjects such as Layer and Stereo display with his study of Computer vision. The User interface study combines topics in areas such as Layout manager and Reverse engineering.
His primary scientific interests are in Virtual reality, Human–computer interaction, Input device, Artificial intelligence and Computer vision. His Virtual reality research incorporates elements of Simulation, Task and Plan. The study incorporates disciplines such as Visualization and Face in addition to Human–computer interaction.
As part of his studies on Input device, Wolfgang Stuerzlinger often connects relevant subjects like Control theory. His work on Stereo display as part of general Artificial intelligence research is frequently linked to Depth perception and Throughput, thereby connecting diverse disciplines of science. His study in the field of Object is also linked to topics like Transformation.
This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.
High dynamic range display systems
Helge Seetzen;Wolfgang Heidrich;Wolfgang Stuerzlinger;Greg Ward.
international conference on computer graphics and interactive techniques (2004)
High dynamic range display devices
Lorne A. Whitehead;Gregory John Ward;Wolfgang Stuerzlinger;Helge Seetzen.
(2002)
MMR: an interactive massive model rendering system using geometric and image-based acceleration
Daniel Aliaga;Jon Cohen;Andrew Wilson;Eric Baker.
interactive 3d graphics and games (1999)
User interface façades: towards fully adaptable user interfaces
Wolfgang Stuerzlinger;Olivier Chapuis;Dusty Phillips;Nicolas Roussel.
user interface software and technology (2006)
3D User Interfaces: New Directions and Perspectives
D.A. Bowman;S. Coquillart;B. Froehlich;M. Hirose.
IEEE Computer Graphics and Applications (2008)
Analysis of text entry performance metrics
Ahmed Sabbir Arif;Wolfgang Stuerzlinger.
ieee toronto international conference science and technology for humanity (2009)
Effects of tracking technology, latency, and spatial jitter on object movement
Robert J. Teather;Andriy Pavlovych;Wolfgang Stuerzlinger;I. Scott MacKenzie.
symposium on 3d user interfaces (2009)
Pointing at 3D targets in a stereo head-tracked virtual environment
Robert J. Teather;Wolfgang Stuerzlinger.
symposium on 3d user interfaces (2011)
ePlant: Visualizing and Exploring Multiple Levels of Data for Hypothesis Generation in Plant Biology
Jamie Waese;Jim Fan;Asher Pasha;Hans Yu.
The Plant Cell (2017)
Calibration of displays having spatially-variable backlight
Helge Seetzen;Lorne A. Whitehead;Gregory John Ward;Wolfgang Stuerzlinger.
(2008)
If you think any of the details on this page are incorrect, let us know.
We appreciate your kind effort to assist us to improve this page, it would be helpful providing us with as much detail as possible in the text box below:
Universität Hamburg
Monash University
Monash University
University of Konstanz
University of North Carolina at Chapel Hill
University of South Australia
York University
Purdue University West Lafayette
French Institute for Research in Computer Science and Automation - INRIA
Microsoft (United States)
University of Electronic Science and Technology of China
KU Leuven
University of Chicago
University of Southampton
University of Illinois at Chicago
University of Toronto
University of Natural Resources and Life Sciences
Northwestern University
Curtin University
Hokkaido University
Utrecht University
Juntendo University
Catholic University of America
Hiroshima University
The University of Texas Southwestern Medical Center
University of Amsterdam