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Wolfgang Stuerzlinger

Wolfgang Stuerzlinger

D-Index & Metrics

Computer Science

D-Index
48
Citations
9353
World Ranking
6176
National Ranking
245

Overview

Wolfgang Stuerzlinger is a researcher affiliated with Simon Fraser University in Canada, specializing in Computer Science with a focus on Human-Computer Interaction. Their body of research spans several subfields including Computer Vision and Pattern Recognition, Cognitive Neuroscience, Computer Graphics and Computer-Aided Design, and Media Technology.

Their contributions cover a range of topics related to interactive and immersive systems, with a considerable emphasis on Virtual Reality Applications and Impacts. Other key areas of interest include Tactile and Sensory Interactions, Data Visualization and Analytics, Gaze Tracking and Assistive Technology, Augmented Reality Applications, and Computer Graphics and Visualization Techniques.

Wolfgang Stuerzlinger's recent publications reflect this focus on immersive technologies and human-computer interaction. Notable papers include:

  • Pinch, Click, or Dwell: Comparing Different Selection Techniques for Eye-Gaze-Based Pointing in Virtual Reality, 2021, ACM Symposium on Eye Tracking Research and Applications
  • Evaluating immersive experiences during Covid-19 and beyond, 2020, interactions
  • Precision vs. Power Grip: A Comparison of Pen Grip Styles for Selection in Virtual Reality, 2020, 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
  • The Effect of the Vergence-Accommodation Conflict on Virtual Hand Pointing in Immersive Displays, 2022, CHI Conference on Human Factors in Computing Systems
  • Comparing and Combining Virtual Hand and Virtual Ray Pointer Interactions for Data Manipulation in Immersive Analytics, 2021, IEEE Transactions on Visualization and Computer Graphics

The researcher frequently collaborates with other academics including Anil Ufuk Batmaz, Aunnoy K Mutasim, Mohammad Rajabi Seraji, Mayra Donaji Barrera Machuca, and Jorge Wagner.

Their work appears regularly in respected venues such as IEEE Transactions on Visualization and Computer Graphics, Proceedings of the ACM on Human-Computer Interaction, arXiv, Scientific Reports, and major IEEE conferences on virtual reality and 3D user interfaces.

In addition to journal and conference papers, Wolfgang Stuerzlinger has contributed to book publications. One such work is titled Virtual Reality and Mixed Reality, published in 2023 by Springer Science+Business Media.

Best Publications

  • High dynamic range display systems

    Helge Seetzen;Wolfgang Heidrich;Wolfgang Stuerzlinger;Greg Ward

  • ePlant: Visualizing and Exploring Multiple Levels of Data for Hypothesis Generation in Plant Biology

    Jamie Waese;Jim Fan;Asher Pasha;Hans Yu

  • High dynamic range display devices

    Lorne A. Whitehead;Gregory John Ward;Wolfgang Stuerzlinger;Helge Seetzen

  • MMR: an interactive massive model rendering system using geometric and image-based acceleration

    Daniel Aliaga;Jon Cohen;Andrew Wilson;Eric Baker

  • Analysis of text entry performance metrics

    Ahmed Sabbir Arif;Wolfgang Stuerzlinger

  • User interface façades: towards fully adaptable user interfaces

    Wolfgang Stuerzlinger;Olivier Chapuis;Dusty Phillips;Nicolas Roussel

  • 3D User Interfaces: New Directions and Perspectives

    D.A. Bowman;S. Coquillart;B. Froehlich;M. Hirose

  • Effects of tracking technology, latency, and spatial jitter on object movement

    Robert J. Teather;Andriy Pavlovych;Wolfgang Stuerzlinger;I. Scott MacKenzie

  • Pointing at 3D targets in a stereo head-tracked virtual environment

    Robert J. Teather;Wolfgang Stuerzlinger

  • User Elicitation on Single-hand Microgestures

    Edwin Chan;Teddy Seyed;Wolfgang Stuerzlinger;Xing-Dong Yang

  • Modeling Cumulative Arm Fatigue in Mid-Air Interaction based on Perceived Exertion and Kinetics of Arm Motion

    Sujin Jang;Wolfgang Stuerzlinger;Satyajit Ambike;Karthik Ramani

  • The tradeoff between spatial jitter and latency in pointing tasks

    Andriy Pavlovych;Wolfgang Stuerzlinger

  • Calibration of displays having spatially-variable backlight

    Helge Seetzen;Lorne A. Whitehead;Gregory John Ward;Wolfgang Stuerzlinger

  • Immersive Analytics: An Introduction

    Tim Dwyer;Kim Marriott;Tobias Isenberg;Karsten Klein

  • Pointing at 3d target projections with one-eyed and stereo cursors

    Robert J. Teather;Wolfgang Stuerzlinger

  • WIRELESS MULTIPLE LASER POINTERS AS INPUT DEVICES FOR GROUPWARE

    Stuerzlinger Wolfgang

  • Is the Pen Mightier than the Controller? A Comparison of Input Devices for Selection in Virtual and Augmented Reality

    Duc-Minh Pham;Wolfgang Stuerzlinger

  • Evaluating an Immersive Space-Time Cube Geovisualization for Intuitive Trajectory Data Exploration

    Jorge A. Wagner Filho;Wolfgang Stuerzlinger;Luciana Nedel

  • 3D scene manipulation with 2D devices and constraints

    Graham Smith;Tim Salzman;Wolfgang Stuerzlinger

  • DEVICES AND METHOD FOR DISPLAYING AN IMAGE

    Whitehead Lorne;Ward Greg;Stuerzlinger Wolfgang;Seetzen Helge

  • The Effect of Stereo Display Deficiencies on Virtual Hand Pointing

    Mayra Donaji Barrera Machuca;Wolfgang Stuerzlinger

Frequent Co-Authors

Bernhard E. Riecke
Bernhard E. Riecke Simon Fraser University
Frank Steinicke
Frank Steinicke Universität Hamburg
Tim Dwyer
Tim Dwyer Monash University
Kim Marriott
Kim Marriott Monash University
Tobias Isenberg
Tobias Isenberg French Institute for Research in Computer Science and Automation - INRIA
Karthik Ramani
Karthik Ramani Purdue University West Lafayette
Mary C. Whitton
Mary C. Whitton University of North Carolina at Chapel Hill
Steven M. Drucker
Steven M. Drucker Microsoft (United States)
Nicholas J. Provart
Nicholas J. Provart University of Toronto
Laurence R. Harris
Laurence R. Harris York University

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