D-Index & Metrics Best Publications

D-Index & Metrics

Discipline name D-index D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines. Citations Publications World Ranking National Ranking
Computer Science D-index 32 Citations 5,450 184 World Ranking 7201 National Ranking 313

Overview

What is he best known for?

The fields of study he is best known for:

  • Artificial intelligence
  • Software
  • Computer vision

Wolfgang Stuerzlinger spends much of his time researching Computer graphics, Computer vision, Artificial intelligence, Human–computer interaction and Input device. In general Computer graphics study, his work on Rendering often relates to the realm of Software walkthrough, thereby connecting several areas of interest. His work on Stylus and Cursor as part of general Computer vision study is frequently linked to Visibility and Texture compression, therefore connecting diverse disciplines of science.

His studies deal with areas such as Sketch, User interface, Multimedia and Design brief as well as Human–computer interaction. His research integrates issues of Augmented reality, Virtual machine, Computer graphics and Virtual reality in his study of User interface. His Input device research includes elements of Jitter, Object, Real-time computing, Simulation and Pointing device.

His most cited work include:

  • High dynamic range display systems (540 citations)
  • High dynamic range display devices (354 citations)
  • MMR: an interactive massive model rendering system using geometric and image-based acceleration (152 citations)

What are the main themes of his work throughout his whole career to date?

Wolfgang Stuerzlinger mainly investigates Human–computer interaction, Artificial intelligence, Computer vision, Virtual reality and User interface. The various areas that Wolfgang Stuerzlinger examines in his Human–computer interaction study include Object, Visualization, Data visualization and Multimedia. Wolfgang Stuerzlinger has included themes like Graphical user interface, Stylus and Machine learning in his Artificial intelligence study.

His Computer vision study combines topics in areas such as Computer graphics and Stereo display. Wolfgang Stuerzlinger usually deals with Virtual reality and limits it to topics linked to Input device and Simulation and Augmented reality. His User interface study integrates concerns from other disciplines, such as Interface and Computer graphics.

He most often published in these fields:

  • Human–computer interaction (32.22%)
  • Artificial intelligence (28.03%)
  • Computer vision (22.59%)

What were the highlights of his more recent work (between 2018-2021)?

  • Virtual reality (20.92%)
  • Human–computer interaction (32.22%)
  • Artificial intelligence (28.03%)

In recent papers he was focusing on the following fields of study:

The scientist’s investigation covers issues in Virtual reality, Human–computer interaction, Artificial intelligence, Computer vision and User interface. His Virtual reality research incorporates elements of Eye–hand coordination, Input device, Simulation and Task. His work in Human–computer interaction addresses issues such as Visualization, which are connected to fields such as Error detection and correction and Text entry.

Wolfgang Stuerzlinger works in the field of Artificial intelligence, namely Image. He combines subjects such as Layer and Stereo display with his study of Computer vision. The User interface study combines topics in areas such as Layout manager and Reverse engineering.

Between 2018 and 2021, his most popular works were:

  • The Effect of Stereo Display Deficiencies on Virtual Hand Pointing (25 citations)
  • Evaluating immersive experiences during Covid-19 and beyond (21 citations)
  • Is the Pen Mightier than the Controller? A Comparison of Input Devices for Selection in Virtual and Augmented Reality (21 citations)

In his most recent research, the most cited papers focused on:

  • Artificial intelligence
  • Software
  • Computer vision

His primary scientific interests are in Virtual reality, Human–computer interaction, Input device, Artificial intelligence and Computer vision. His Virtual reality research incorporates elements of Simulation, Task and Plan. The study incorporates disciplines such as Visualization and Face in addition to Human–computer interaction.

As part of his studies on Input device, Wolfgang Stuerzlinger often connects relevant subjects like Control theory. His work on Stereo display as part of general Artificial intelligence research is frequently linked to Depth perception and Throughput, thereby connecting diverse disciplines of science. His study in the field of Object is also linked to topics like Transformation.

This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.

Best Publications

High dynamic range display systems

Helge Seetzen;Wolfgang Heidrich;Wolfgang Stuerzlinger;Greg Ward.
international conference on computer graphics and interactive techniques (2004)

822 Citations

High dynamic range display devices

Lorne A. Whitehead;Gregory John Ward;Wolfgang Stuerzlinger;Helge Seetzen.
(2002)

354 Citations

MMR: an interactive massive model rendering system using geometric and image-based acceleration

Daniel Aliaga;Jon Cohen;Andrew Wilson;Eric Baker.
interactive 3d graphics and games (1999)

264 Citations

User interface façades: towards fully adaptable user interfaces

Wolfgang Stuerzlinger;Olivier Chapuis;Dusty Phillips;Nicolas Roussel.
user interface software and technology (2006)

204 Citations

3D User Interfaces: New Directions and Perspectives

D.A. Bowman;S. Coquillart;B. Froehlich;M. Hirose.
IEEE Computer Graphics and Applications (2008)

177 Citations

Analysis of text entry performance metrics

Ahmed Sabbir Arif;Wolfgang Stuerzlinger.
ieee toronto international conference science and technology for humanity (2009)

173 Citations

Effects of tracking technology, latency, and spatial jitter on object movement

Robert J. Teather;Andriy Pavlovych;Wolfgang Stuerzlinger;I. Scott MacKenzie.
symposium on 3d user interfaces (2009)

160 Citations

Pointing at 3D targets in a stereo head-tracked virtual environment

Robert J. Teather;Wolfgang Stuerzlinger.
symposium on 3d user interfaces (2011)

158 Citations

ePlant: Visualizing and Exploring Multiple Levels of Data for Hypothesis Generation in Plant Biology

Jamie Waese;Jim Fan;Asher Pasha;Hans Yu.
The Plant Cell (2017)

148 Citations

Calibration of displays having spatially-variable backlight

Helge Seetzen;Lorne A. Whitehead;Gregory John Ward;Wolfgang Stuerzlinger.
(2008)

124 Citations

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