World's Best Scientists 2026 revealed!

D-Index & Metrics

Computer Science

D-Index
31
Citations
4314
World Ranking
13628
National Ranking
5439

Best Publications

  • Development and evaluation of low cost game-based balance rehabilitation tool using the microsoft kinect sensor

    Belinda Lange;Chien-Yen Chang;Evan Suma;Bradley Newman

  • FAAST: The Flexible Action and Articulated Skeleton Toolkit

    Evan A. Suma;Belinda Lange;Albert Skip Rizzo;David M. Krum

  • Designing informed game-based rehabilitation tasks leveraging advances in virtual reality

    Belinda Lange;Sebastian Koenig;Chien Yen Chang;Eric McConnell

  • Impossible Spaces: Maximizing Natural Walking in Virtual Environments with Self-Overlapping Architecture

    E. A. Suma;Z. Lipps;S. Finkelstein;D. M. Krum

  • Leveraging change blindness for redirection in virtual environments

    Evan A. Suma;Seth Clark;David Krum;Samantha Finkelstein

  • A taxonomy for deploying redirection techniques in immersive virtual environments

    Evan A. Suma;Gerd Bruder;Frank Steinicke;David M. Krum

  • Astrojumper: Motivating exercise with an immersive virtual reality exergame

    Samantha Finkelstein;Evan A. Suma

  • WireVis: Visualization of Categorical, Time-Varying Data From Financial Transactions

    R. Chang;M. Ghoniem;R. Kosara;W. Ribarsky

  • Revisiting detection thresholds for redirected walking: combining translation and curvature gains

    Timofey Grechkin;Jerald Thomas;Mahdi Azmandian;Mark Bolas

  • Interactive game-based rehabilitation using the Microsoft Kinect

    Belinda Lange;Sebastian Koenig;Eric McConnell;Chien-Yen Chang

  • Flexible spaces: Dynamic layout generation for infinite walking in virtual environments

    Khrystyna Vasylevska;Hannes Kaufmann;Mark Bolas;Evan A. Suma

  • Virtual Reality and Interactive Digital Game Technology: New Tools to Address Obesity and Diabetes:

    Albert Skip Rizzo;Belinda Lange;Evan A. Suma;Mark Bolas

  • Evaluation of the Cognitive Effects of Travel Technique in Complex Real and Virtual Environments

    Evan A Suma;Samantha L Finkelstein;Myra Reid;Sabarish V Babu

  • Rapid avatar capture and simulation using commodity depth sensors

    Ari Shapiro;Andrew Feng;Ruizhe Wang;Hao Li

  • Comparison of Travel Techniques in a Complex, Multi-Level 3D Environment

    E.A. Suma;S. Babu;L.F. Hodges

  • Effects of travel technique and gender on a divided attention task in a virtual environment

    Evan A. Suma;Samantha L. Finkelstein;Seth Clark;Paula Goolkasian

  • A design for a smartphone-based head mounted display

    J. Logan Olson;David M. Krum;Evan A. Suma;Mark Bolas

  • The redirected walking toolkit: a unified development platform for exploring large virtual environments

    Mahdi Azmandian;Timofey Grechkin;Mark Bolas;Evan Suma

  • cMotion: A New Game Design to Teach Emotion Recognition and Programming Logic to Children using Virtual Humans

    Samantha L. Finkelstein;Andrea Nickel;Lane Harrison;Evan A. Suma

  • Physical space requirements for redirected walking: how size and shape affect performance

    Mahdi Azmandian;Timofey Grechkin;Mark Bolas;Evan Suma

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