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Computer Science

D-Index
44
Citations
7032
World Ranking
7648
National Ranking
3313

Overview

Gerd Bruder is affiliated with the University of Central Florida in the United States and has a research focus in the field of Computer Science, with 54 publications. Their work spans several subfields, notably Human-Computer Interaction, Computer Vision and Pattern Recognition, Social Psychology, Cognitive Neuroscience, and Artificial Intelligence.

The scientist's research covers prominent topics including Virtual Reality Applications and Impacts, Augmented Reality Applications, Interactive and Immersive Displays, Advanced Optical Imaging Technologies, Tactile and Sensory Interactions, Social Robot Interaction and Human-Robot Interaction (HRI), as well as Artificial Intelligence in Service Interactions.

Gerd Bruder's recent papers include the following:

  • The Eye in Extended Reality: A Survey on Gaze Interaction and Eye Tracking in Head-worn Extended Reality, 2022, ACM Computing Surveys
  • A Systematic Review of Ten Years of Research on Human Interaction with Social Robots, 2020, International Journal of Human-Computer Interaction
  • Exploring the Limitations of Environment Lighting on Optical See-Through Head-Mounted Displays, 2020, Symposium on Spatial User Interaction
  • Real Walking through Virtual Environments by Redirection Techniques, 2024, Hochschule Düsseldorf
  • Effects of Dark Mode Graphics on Visual Acuity and Fatigue with Virtual Reality Head-Mounted Displays, 2020, 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)

The frequent coauthors collaborating with Gerd Bruder include Greg Welch, Kangsoo Kim, Austin Erickson, Nahal Norouzi, and Zubin Choudhary. The scientist has published numerous articles alongside these colleagues, contributing to their fields of study.

Gerd Bruder's work appears in several prominent publication venues. The most frequent venues include the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), IEEE Transactions on Visualization and Computer Graphics, Eurographics, Symposium on Spatial User Interaction, and Hochschule Düsseldorf.

In addition to journal and conference articles, Bruder has contributed to book publications released by Springer Science+Business Media, including works titled Advances in Visual Computing published in 2021.

Best Publications

  • Estimation of Detection Thresholds for Redirected Walking Techniques

    F. Steinicke;G. Bruder;J. Jerald;H. Frenz

  • Revisiting Trends in Augmented Reality Research: A Review of the 2nd Decade of ISMAR (2008–2017)

    Kangsoo Kim;Mark Billinghurst;Gerd Bruder;Henry Been-Lirn Duh

  • 15 Years of Research on Redirected Walking in Immersive Virtual Environments

    Niels Christian Nilsson;Tabitha Peck;Gerd Bruder;Eri Hodgson

  • The Eye in Extended Reality: A Survey on Gaze Interaction and Eye Tracking in Head-worn Extended Reality

    Unknown

  • A taxonomy for deploying redirection techniques in immersive virtual environments

    Evan A. Suma;Gerd Bruder;Frank Steinicke;David M. Krum

  • Does a Digital Assistant Need a Body? The Influence of Visual Embodiment and Social Behavior on the Perception of Intelligent Virtual Agents in AR

    Kangsoo Kim;Luke Boelling;Steffen Haesler;Jeremy Bailenson

  • Analyses of human sensitivity to redirected walking

    Frank Steinicke;Gerd Bruder;Jason Jerald;Harald Frenz

  • Arch-Explore: A natural user interface for immersive architectural walkthroughs

    Gerd Bruder;Frank Steinicke;Klaus H. Hinrichs

  • In the blink of an eye: leveraging blink-induced suppression for imperceptible position and orientation redirection in virtual reality

    Eike Langbehn;Frank Steinicke;Markus Lappe;Gregory F. Welch

  • Bending the Curve: Sensitivity to Bending of Curved Paths and Application in Room-Scale VR

    Eike Langbehn;Paul Lubos;Gerd Bruder;Frank Steinicke

  • Cognitive Resource Demands of Redirected Walking

    Gerd Bruder;Paul Lubas;Frank Steinicke

  • Virtual proxemics: Locomotion in the presence of obstacles in large immersive projection environments

    Ferran Argelaguet Sanz;Anne-Helene Olivier;Gerd Bruder;Julien Pettre

  • Taxonomy and Implementation of Redirection Techniques for Ubiquitous Passive Haptic Feedback

    F. Steinicke;G. Bruder;L. Kohli;J. Jerald

  • Transitional environments enhance distance perception in immersive virtual reality systems

    Frank Steinicke;Gerd Bruder;Klaus Hinrichs;Markus Lappe

  • Analysis of direct selection in head-mounted display environments

    Paul Lubos;Gerd Bruder;Frank Steinicke

  • 2d touching of 3d stereoscopic objects

    Dimitar Valkov;Frank Steinicke;Gerd Bruder;Klaus Hinrichs

  • Geometric Calibration of Head-Mounted Displays and its Effects on Distance Estimation

    F. Kellner;B. Bolte;G. Bruder;U. Rautenberg

  • Redirecting Walking and Driving for Natural Navigation in Immersive Virtual Environments

    G. Bruder;V. Interrante;L. Phillips;F. Steinicke

  • Does a Gradual Transition to the Virtual World increase Presence

    Frank Steinicke;Gerd Bruder;Klaus Hinrichs;Anthony Steed

  • To touch or not to touch?: comparing 2D touch and 3D mid-air interaction on stereoscopic tabletop surfaces

    Gerd Bruder;Frank Steinicke;Wolfgang Sturzlinger

  • Real Walking through Virtual Environments by Redirection Techniques

    Frank Steinicke;Gerd Bruder;Klaus H. Hinrichs;Jason Jerald

Frequent Co-Authors

Frank Steinicke
Frank Steinicke Universität Hamburg
Klaus Hinrichs
Klaus Hinrichs University of Münster
Greg Welch
Greg Welch University of Central Florida
Markus Lappe
Markus Lappe University of Münster
Jeremy N. Bailenson
Jeremy N. Bailenson Stanford University
Joseph J. LaViola
Joseph J. LaViola University of Central Florida
Anthony Steed
Anthony Steed University College London
Anatole Lécuyer
Anatole Lécuyer French Institute for Research in Computer Science and Automation - INRIA
Victoria Interrante
Victoria Interrante University of Minnesota
Antonio Krüger
Antonio Krüger German Research Centre for Artificial Intelligence

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