Jeremy N. Bailenson mainly investigates Social psychology, Human–computer interaction, Virtual reality, Social relation and Embodied cognition. The study incorporates disciplines such as Treadmill, Immersive virtual environment and Race in addition to Social psychology. His research in Human–computer interaction intersects with topics in Computer-mediated communication, Immersion, Empirical research and Prosocial behavior.
His Virtual reality study incorporates themes from Conversation and Avatar. His Social relation research includes themes of Nonverbal behavior, Representation, Virtual space and Perception. His research in Embodied cognition focuses on subjects like Cognitive psychology, which are connected to Training set, Amusement and Feature tracking.
His scientific interests lie mostly in Virtual reality, Human–computer interaction, Social psychology, Cognitive psychology and Avatar. His Virtual reality research includes elements of Aesthetics, Immersion, Prosocial behavior and Action. His Human–computer interaction research is multidisciplinary, incorporating perspectives in Computer-mediated communication, Multimedia and Empirical research.
In general Social psychology, his work in Social relation, Perspective-taking and Self is often linked to Virtual representation linking many areas of study. His Social relation study combines topics from a wide range of disciplines, such as Social influence, Context and Perception. His Cognitive psychology study also includes fields such as
The scientist’s investigation covers issues in Virtual reality, Cognitive psychology, Human–computer interaction, Nonverbal communication and Augmented reality. His work is dedicated to discovering how Virtual reality, Engineering ethics are connected with Leverage and Storytelling and other disciplines. His study in Cognitive psychology is interdisciplinary in nature, drawing from both Interpersonal communication, Immersion and Attribution.
He is involved in the study of Human–computer interaction that focuses on Avatar in particular. In Nonverbal communication, Jeremy N. Bailenson works on issues like Social relation, which are connected to Point and Argument. The various areas that Jeremy N. Bailenson examines in his Augmented reality study include Social influence and Social psychology.
Jeremy N. Bailenson focuses on Virtual reality, Human–computer interaction, Nonverbal communication, Augmented reality and Social relation. His Virtual reality study combines topics in areas such as Robot, Leverage and Engineering ethics. Jeremy N. Bailenson does research in Human–computer interaction, focusing on Avatar specifically.
His Augmented reality study frequently intersects with other fields, such as Social psychology. The concepts of his Social psychology study are interwoven with issues in Proxemics and Perception. His Social relation research incorporates elements of Context, Cognitive psychology, Videoconferencing and Point.
This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.
The Proteus Effect: The Effect of Transformed Self-Representation on Behavior
Nick Yee;Jeremy Bailenson.
Human Communication Research (2007)
Immersive Virtual Environment Technology as a Methodological Tool for Social Psychology
Jim Blascovich;Jack Loomis;Andrew C. Beall;Kimberly R. Swinth.
Psychological Inquiry (2002)
The unbearable likeness of being digital: the persistence of nonverbal social norms in online virtual environments.
Nick Yee;Jeremy N. Bailenson;Mark Urbanek;Francis Chang.
Cyberpsychology, Behavior, and Social Networking (2007)
The Proteus Effect Implications of Transformed Digital Self-Representation on Online and Offline Behavior
Nick Yee;Jeremy N. Bailenson;Nicolas Ducheneaut.
Communication Research (2009)
INCREASING SAVING BEHAVIOR THROUGH AGE-PROGRESSED RENDERINGS OF THE FUTURE SELF.
Hal E . Hershfield;Daniel G . Goldstein;William F . Sharpe;Jesse Fox.
Journal of Marketing Research (2011)
Interpersonal Distance in Immersive Virtual Environments
Jeremy N. Bailenson;Jim Blascovich;Andrew C. Beall;Jack M. Loomis.
Personality and Social Psychology Bulletin (2003)
Digital Chameleons Automatic Assimilation of Nonverbal Gestures in Immersive Virtual Environments
Jeremy N. Bailenson;Nick Yee.
Psychological Science (2005)
How Immersive Is Enough? A Meta-Analysis of the Effect of Immersive Technology on User Presence
James J. Cummings;Jeremy N. Bailenson.
Media Psychology (2016)
The Use of Immersive Virtual Reality in the Learning Sciences: Digital Transformations of Teachers, Students, and Social Context
Jeremy N. Bailenson;Nick Yee;Jim Blascovich;Andrew C. Beall.
The Journal of the Learning Sciences (2008)
Equilibrium Theory Revisited: Mutual Gaze and Personal Space in Virtual Environments
Jeremy N. Bailenson;Jim Blascovich;Andrew C. Beall;Jack M. Loomis.
Presence: Teleoperators & Virtual Environments (2001)
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