Virtual reality, Artificial intelligence, Computer vision, Human–computer interaction and Redirected walking are his primary areas of study. His Virtual reality study combines topics in areas such as Virtual world, Computer graphics, Immersion, Visualization and Cognitive map. The concepts of his Artificial intelligence study are interwoven with issues in Perception and Pattern recognition.
His study in Computer vision is interdisciplinary in nature, drawing from both Depth perception and Graphics. Frank Steinicke has included themes like Multimedia, Optical head-mounted display, Joystick, Illusion and Haptic technology in his Human–computer interaction study. As a part of the same scientific family, Frank Steinicke mostly works in the field of Redirected walking, focusing on Simulation and, on occasion, Rotation.
His primary scientific interests are in Virtual reality, Human–computer interaction, Artificial intelligence, Computer vision and Computer graphics. In his work, Illusion is strongly intertwined with Perception, which is a subfield of Virtual reality. His Human–computer interaction research is multidisciplinary, relying on both Multimedia, Stereoscopy and Haptic technology.
Artificial intelligence and Depth perception are frequently intertwined in his study. Computer vision and Visual perception are commonly linked in his work. The Redirected walking study combines topics in areas such as Workspace, Simulation and Rotation.
His main research concerns Virtual reality, Human–computer interaction, Redirected walking, Perception and Augmented reality. Frank Steinicke combines Virtual reality and Focus in his studies. His work on Mixed reality as part of general Human–computer interaction study is frequently connected to Space, Context and Natural, therefore bridging the gap between diverse disciplines of science and establishing a new relationship between them.
In his study, Translation is inextricably linked to Rotation, which falls within the broad field of Redirected walking. His Perception research includes elements of Visualization, Haptic technology, Artificial intelligence and Computer vision. The study incorporates disciplines such as Illusion, Computer graphics and Task analysis in addition to Immersion.
Frank Steinicke spends much of his time researching Virtual reality, Human–computer interaction, Redirected walking, Augmented reality and Immersion. His Virtual reality research incorporates elements of Motion, Usability and Perception. His biological study spans a wide range of topics, including Computer vision and Artificial intelligence.
His Human–computer interaction research incorporates themes from Visualization and Gesture. His Redirected walking study integrates concerns from other disciplines, such as Cognitive map, Joystick and Scale. The various areas that Frank Steinicke examines in his Immersion study include Rotation, Computer graphics, Task analysis, Illusion and Walking velocity.
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Estimation of Detection Thresholds for Redirected Walking Techniques
F. Steinicke;G. Bruder;J. Jerald;H. Frenz.
IEEE Transactions on Visualization and Computer Graphics (2010)
Human Walking in Virtual Environments: Perception, Technology, and Applications
Frank Steinicke;Yon Visell;Jennifer Campos;Anatole Lcuyer.
(2013)
Analyses of human sensitivity to redirected walking
Frank Steinicke;Gerd Bruder;Jason Jerald;Harald Frenz.
virtual reality software and technology (2008)
A taxonomy for deploying redirection techniques in immersive virtual environments
Evan A. Suma;Gerd Bruder;Frank Steinicke;David M. Krum.
ieee virtual reality conference (2012)
Arch-Explore: A natural user interface for immersive architectural walkthroughs
Gerd Bruder;Frank Steinicke;Klaus H. Hinrichs.
symposium on 3d user interfaces (2009)
Being Really Virtual
Frank Steinicke.
(2016)
Evaluation of Locomotion Techniques for Room-Scale VR: Joystick, Teleportation, and Redirected Walking
Eike Langbehn;Paul Lubos;Frank Steinicke.
virtual reality international conference (2018)
15 Years of Research on Redirected Walking in Immersive Virtual Environments
Niels Christian Nilsson;Tabitha Peck;Gerd Bruder;Eri Hodgson.
IEEE Computer Graphics and Applications (2018)
In the blink of an eye: leveraging blink-induced suppression for imperceptible position and orientation redirection in virtual reality
Eike Langbehn;Frank Steinicke;Markus Lappe;Gregory F. Welch.
ACM Transactions on Graphics (2018)
2d touching of 3d stereoscopic objects
Dimitar Valkov;Frank Steinicke;Gerd Bruder;Klaus Hinrichs.
human factors in computing systems (2011)
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