H-Index & Metrics Top Publications

H-Index & Metrics

Discipline name H-index Citations Publications World Ranking National Ranking
Computer Science H-index 31 Citations 4,129 190 World Ranking 7931 National Ranking 391

Overview

What is he best known for?

The fields of study he is best known for:

  • Artificial intelligence
  • Computer vision
  • Cognition

Virtual reality, Artificial intelligence, Computer vision, Human–computer interaction and Redirected walking are his primary areas of study. His Virtual reality study combines topics in areas such as Virtual world, Computer graphics, Immersion, Visualization and Cognitive map. The concepts of his Artificial intelligence study are interwoven with issues in Perception and Pattern recognition.

His study in Computer vision is interdisciplinary in nature, drawing from both Depth perception and Graphics. Frank Steinicke has included themes like Multimedia, Optical head-mounted display, Joystick, Illusion and Haptic technology in his Human–computer interaction study. As a part of the same scientific family, Frank Steinicke mostly works in the field of Redirected walking, focusing on Simulation and, on occasion, Rotation.

His most cited work include:

  • Estimation of Detection Thresholds for Redirected Walking Techniques (299 citations)
  • Human Walking in Virtual Environments: Perception, Technology, and Applications (100 citations)
  • A taxonomy for deploying redirection techniques in immersive virtual environments (99 citations)

What are the main themes of his work throughout his whole career to date?

His primary scientific interests are in Virtual reality, Human–computer interaction, Artificial intelligence, Computer vision and Computer graphics. In his work, Illusion is strongly intertwined with Perception, which is a subfield of Virtual reality. His Human–computer interaction research is multidisciplinary, relying on both Multimedia, Stereoscopy and Haptic technology.

Artificial intelligence and Depth perception are frequently intertwined in his study. Computer vision and Visual perception are commonly linked in his work. The Redirected walking study combines topics in areas such as Workspace, Simulation and Rotation.

He most often published in these fields:

  • Virtual reality (48.22%)
  • Human–computer interaction (44.27%)
  • Artificial intelligence (29.64%)

What were the highlights of his more recent work (between 2017-2021)?

  • Virtual reality (48.22%)
  • Human–computer interaction (44.27%)
  • Redirected walking (10.67%)

In recent papers he was focusing on the following fields of study:

His main research concerns Virtual reality, Human–computer interaction, Redirected walking, Perception and Augmented reality. Frank Steinicke combines Virtual reality and Focus in his studies. His work on Mixed reality as part of general Human–computer interaction study is frequently connected to Space, Context and Natural, therefore bridging the gap between diverse disciplines of science and establishing a new relationship between them.

In his study, Translation is inextricably linked to Rotation, which falls within the broad field of Redirected walking. His Perception research includes elements of Visualization, Haptic technology, Artificial intelligence and Computer vision. The study incorporates disciplines such as Illusion, Computer graphics and Task analysis in addition to Immersion.

Between 2017 and 2021, his most popular works were:

  • 15 Years of Research on Redirected Walking in Immersive Virtual Environments (72 citations)
  • Evaluation of Locomotion Techniques for Room-Scale VR: Joystick, Teleportation, and Redirected Walking (48 citations)
  • In the blink of an eye: leveraging blink-induced suppression for imperceptible position and orientation redirection in virtual reality (43 citations)

In his most recent research, the most cited papers focused on:

  • Artificial intelligence
  • Virtual reality
  • Computer vision

Frank Steinicke spends much of his time researching Virtual reality, Human–computer interaction, Redirected walking, Augmented reality and Immersion. His Virtual reality research incorporates elements of Motion, Usability and Perception. His biological study spans a wide range of topics, including Computer vision and Artificial intelligence.

His Human–computer interaction research incorporates themes from Visualization and Gesture. His Redirected walking study integrates concerns from other disciplines, such as Cognitive map, Joystick and Scale. The various areas that Frank Steinicke examines in his Immersion study include Rotation, Computer graphics, Task analysis, Illusion and Walking velocity.

This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.

Top Publications

Estimation of Detection Thresholds for Redirected Walking Techniques

F. Steinicke;G. Bruder;J. Jerald;H. Frenz.
IEEE Transactions on Visualization and Computer Graphics (2010)

421 Citations

Human Walking in Virtual Environments: Perception, Technology, and Applications

Frank Steinicke;Yon Visell;Jennifer Campos;Anatole Lcuyer.
(2013)

163 Citations

Arch-Explore: A natural user interface for immersive architectural walkthroughs

Gerd Bruder;Frank Steinicke;Klaus H. Hinrichs.
symposium on 3d user interfaces (2009)

130 Citations

Analyses of human sensitivity to redirected walking

Frank Steinicke;Gerd Bruder;Jason Jerald;Harald Frenz.
virtual reality software and technology (2008)

130 Citations

A taxonomy for deploying redirection techniques in immersive virtual environments

Evan A. Suma;Gerd Bruder;Frank Steinicke;David M. Krum.
ieee virtual reality conference (2012)

123 Citations

Being Really Virtual

Frank Steinicke.
(2016)

121 Citations

Evaluation of Locomotion Techniques for Room-Scale VR: Joystick, Teleportation, and Redirected Walking

Eike Langbehn;Paul Lubos;Frank Steinicke.
virtual reality international conference (2018)

108 Citations

2d touching of 3d stereoscopic objects

Dimitar Valkov;Frank Steinicke;Gerd Bruder;Klaus Hinrichs.
human factors in computing systems (2011)

104 Citations

Cognitive Resource Demands of Redirected Walking

Gerd Bruder;Paul Lubas;Frank Steinicke.
IEEE Transactions on Visualization and Computer Graphics (2015)

92 Citations

Geometric Calibration of Head-Mounted Displays and its Effects on Distance Estimation

F. Kellner;B. Bolte;G. Bruder;U. Rautenberg.
IEEE Transactions on Visualization and Computer Graphics (2012)

89 Citations

Profile was last updated on December 6th, 2021.
Research.com Ranking is based on data retrieved from the Microsoft Academic Graph (MAG).
The ranking h-index is inferred from publications deemed to belong to the considered discipline.

If you think any of the details on this page are incorrect, let us know.

Contact us

Top Scientists Citing Frank Steinicke

Wolfgang Stuerzlinger

Wolfgang Stuerzlinger

Simon Fraser University

Publications: 18

Mark Bolas

Mark Bolas

University of Southern California

Publications: 17

Anatole Lécuyer

Anatole Lécuyer

University of Rennes 1

Publications: 15

Victoria Interrante

Victoria Interrante

University of Minnesota

Publications: 14

Eyal Ofek

Eyal Ofek

Microsoft (United States)

Publications: 13

Klaus Hinrichs

Klaus Hinrichs

University of Münster

Publications: 11

Tobias Isenberg

Tobias Isenberg

French Institute for Research in Computer Science and Automation - INRIA

Publications: 11

Antonio Krüger

Antonio Krüger

German Research Centre for Artificial Intelligence

Publications: 11

Enrico Rukzio

Enrico Rukzio

University of Ulm

Publications: 10

Hans Gellersen

Hans Gellersen

Aarhus University

Publications: 9

Andrew D. Wilson

Andrew D. Wilson

Microsoft (United States)

Publications: 9

Bernhard Preim

Bernhard Preim

Otto-von-Guericke University Magdeburg

Publications: 9

Hrvoje Benko

Hrvoje Benko

Facebook (United States)

Publications: 8

Heinrich H. Bülthoff

Heinrich H. Bülthoff

Max Planck Institute for Biological Cybernetics

Publications: 8

Mary C. Whitton

Mary C. Whitton

University of North Carolina at Chapel Hill

Publications: 8

Something went wrong. Please try again later.