D-Index & Metrics Best Publications

D-Index & Metrics D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines.

Discipline name D-index D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines. Citations Publications World Ranking National Ranking
Computer Science D-index 30 Citations 4,005 307 World Ranking 10218 National Ranking 4566

Research.com Recognitions

Awards & Achievements

2020 - ACM Distinguished Member

Overview

What is she best known for?

The fields of study she is best known for:

  • Artificial intelligence
  • Programming language
  • The Internet

Tiffany Barnes mainly investigates Multimedia, TUTOR, Game design, Artificial intelligence and Video game development. Her Multimedia study integrates concerns from other disciplines, such as Subject, Human–computer interaction and Capstone. In the subject of general Human–computer interaction, her work in Virtual reality is often linked to Indian culture, thereby combining diverse domains of study.

Her TUTOR research focuses on Factory and how it connects with College instruction, Deductive reasoning and Computer-aided. Her work in Artificial intelligence tackles topics such as Machine learning which are related to areas like Component, Annotation and Representation. Tiffany Barnes combines subjects such as Pedagogy and Curriculum with her study of Mathematics education.

Her most cited work include:

  • The Q-matrix Method: Mining Student Response Data for Knowledge (130 citations)
  • Toward Automatic Hint Generation for Logic Proof Tutoring Using Historical Student Data (109 citations)
  • Experimental evaluation of an educational game for improved learning in introductory computing (92 citations)

What are the main themes of her work throughout her whole career to date?

Tiffany Barnes mostly deals with Mathematics education, Multimedia, Human–computer interaction, Artificial intelligence and TUTOR. Her work on Computational thinking as part of general Mathematics education study is frequently connected to Work, therefore bridging the gap between diverse disciplines of science and establishing a new relationship between them. Her studies in Game design, Game mechanics and Video game development are all subfields of Multimedia research.

Her work in Human–computer interaction is not limited to one particular discipline; it also encompasses Visualization. Her Artificial intelligence research incorporates elements of Factory and Machine learning. Her work carried out in the field of TUTOR brings together such families of science as Domain, Data-driven, Student learning and Deductive reasoning.

She most often published in these fields:

  • Mathematics education (23.64%)
  • Multimedia (19.49%)
  • Human–computer interaction (15.02%)

What were the highlights of her more recent work (between 2019-2021)?

  • Mathematics education (23.64%)
  • Curriculum (10.86%)
  • TUTOR (12.46%)

In recent papers she was focusing on the following fields of study:

The scientist’s investigation covers issues in Mathematics education, Curriculum, TUTOR, Professional development and Computational thinking. Her research in Mathematics education intersects with topics in Block and Reinforcement learning. The various areas that she examines in her TUTOR study include Domain, Data-driven, State and Human–computer interaction.

The concepts of her Data-driven study are interwoven with issues in Machine learning and Data science. Her Human–computer interaction research incorporates themes from Inclusion and Pair programming. Her Intelligent tutoring system study in the realm of Artificial intelligence interacts with subjects such as Feature engineering.

Between 2019 and 2021, her most popular works were:

  • Code, Connect, Create: The 3C Professional Development Model to Support Computational Thinking Infusion (8 citations)
  • Extending the Hint Factory: Towards Modelling Productivity for Open-ended Problem-solving (3 citations)
  • Adaptive Immediate Feedback Can Improve Novice Programming Engagement and Intention to Persist in Computer Science (3 citations)

In her most recent research, the most cited papers focused on:

  • Artificial intelligence
  • Programming language
  • The Internet

Her primary areas of investigation include Data-driven, Mathematics education, TUTOR, Curriculum and Internship. Her work deals with themes such as Cognitive psychology, Intelligent tutoring system, Data science and Reinforcement learning, which intersect with Data-driven. Her Mathematics education research is multidisciplinary, incorporating perspectives in Professional development and Block.

The concepts of her Professional development study are interwoven with issues in Teacher education and Computational thinking. She interconnects Domain, Interface design, Human–computer interaction and Presentation in the investigation of issues within TUTOR. Her Curriculum research is multidisciplinary, incorporating perspectives in Teamwork, Programming profession, Formative assessment, Instructional design and Outreach.

This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.

Best Publications

The Q-matrix Method: Mining Student Response Data for Knowledge

Tiffany Barnes.
(2005)

225 Citations

Toward Automatic Hint Generation for Logic Proof Tutoring Using Historical Student Data

Tiffany Barnes;John Stamper.
intelligent tutoring systems (2008)

174 Citations

Comparing Textual and Block Interfaces in a Novice Programming Environment

Thomas W. Price;Tiffany Barnes.
international computing education research workshop (2015)

164 Citations

Experimental evaluation of an educational game for improved learning in introductory computing

Michael Eagle;Tiffany Barnes.
technical symposium on computer science education (2009)

145 Citations

Game2Learn: building CS1 learning games for retention

Tiffany Barnes;Heather Richter;Eve Powell;Amanda Chaffin.
technical symposium on computer science education (2007)

145 Citations

Game2Learn: improving the motivation of CS1 students

Tiffany Barnes;Eve Powell;Amanda Chaffin;Heather Lipford.
Proceedings of the 3rd international conference on Game development in computer science education (2008)

134 Citations

Experimental evaluation of teaching recursion in a video game

Amanda Chaffin;Katelyn Doran;Drew Hicks;Tiffany Barnes.
international conference on computer graphics and interactive techniques (2009)

122 Citations

The beauty and joy of computing

Dan Garcia;Brian Harvey;Tiffany Barnes.
ACM Inroads (2015)

108 Citations

An integrated scenario management strategy

T.A. Alspaugh;A.I. Anton;T. Barnes;B.W. Mott.
(1999)

90 Citations

Wu's castle: teaching arrays and loops in a game

Michael Eagle;Tiffany Barnes.
technical symposium on computer science education (2008)

78 Citations

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