2022 - Research.com Computer Science in Spain Leader Award
His main research concerns Virtual reality, Cognitive psychology, Human–computer interaction, Illusion and Virtual machine. His Virtual reality study integrates concerns from other disciplines, such as Body ownership, Interface, Brain–computer interface and Immersion. His Cognitive psychology research is multidisciplinary, incorporating elements of Proprioception, Cognitive neuroscience and Perception, Space perception.
His Human–computer interaction research is multidisciplinary, relying on both Cybernetics, Simulation, Gaze and Set. His work carried out in the field of Illusion brings together such families of science as Social psychology, Perspective, Cognition, Visual perception and Multisensory stimulation. He interconnects Multimedia, Applied psychology and Artificial intelligence in the investigation of issues within Virtual machine.
Mel Slater focuses on Virtual reality, Human–computer interaction, Virtual machine, Illusion and Cognitive psychology. His Virtual reality research integrates issues from Multimedia, Social psychology, Immersion and Embodied cognition. His Social psychology study incorporates themes from Paranoia, Conversation and Anxiety.
His research on Virtual machine often connects related topics like Simulation. His research integrates issues of Virtual body and Communication in his study of Illusion. His Cognitive psychology research incorporates themes from Proprioception, Visual perception, Perception, Perspective and Feeling.
His main research concerns Virtual reality, Cognitive psychology, Illusion, Embodied cognition and Social psychology. His Virtual reality study combines topics from a wide range of disciplines, such as Virtual machine, Immersion and Journalism. Mel Slater combines subjects such as Visual perception, Perception, Perspective, Sense of agency and Brain activity and meditation with his study of Cognitive psychology.
His study looks at the relationship between Illusion and topics such as Artificial intelligence, which overlap with Computer vision. His Embodied cognition study combines topics in areas such as Stimulus and Cognition. In general Social psychology, his work in Empathy, Milgram experiment, Obedience and Implicit-association test is often linked to White linking many areas of study.
His scientific interests lie mostly in Virtual reality, Illusion, Cognitive psychology, Perception and Perspective. His Virtual reality research includes themes of Immersion, Body language, Body ownership and Medical education. His Illusion research is multidisciplinary, incorporating perspectives in Psychological research and Embodied cognition.
Mel Slater usually deals with Cognitive psychology and limits it to topics linked to Visual perception and N400, Dissociation and Sensory cue. His work on Auditory perception is typically connected to Action as part of general Perception study, connecting several disciplines of science. His Perspective research focuses on Feeling and how it relates to Consciousness.
This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.
A framework for immersive virtual environments five: Speculations on the role of presence in virtual environments
Mel Slater;Sylvia Wilbur.
Presence: Teleoperators & Virtual Environments (1997)
From presence to consciousness through virtual reality
Maria V. Sanchez-Vives;Mel Slater.
Nature Reviews Neuroscience (2005)
Depth of presence in virtual environments
Mel Slater;Martin Usoh;Anthony Steed.
Presence: Teleoperators & Virtual Environments (1994)
Place Illusion and Plausibility Can Lead to Realistic Behaviour in Immersive Virtual Environments
Mel Slater;Mel Slater.
Philosophical Transactions of the Royal Society B (2009)
Walking > walking-in-place > flying, in virtual environments
Martin Usoh;Kevin Arthur;Mary C. Whitton;Rui Bastos.
international conference on computer graphics and interactive techniques (1999)
Measuring Presence: A Response to the Witmer and Singer Presence Questionnaire
Mel Slater.
Presence: Teleoperators & Virtual Environments (1999)
Taking steps: the influence of a walking technique on presence in virtual reality
Mel Slater;Martin Usoh;Anthony Steed.
virtual reality software and technology (1995)
Using Presence Questionnaires in Reality
Martin Usoh;Ernest Catena;Sima Arman;Mel Slater.
Presence: Teleoperators & Virtual Environments (2000)
First person experience of body transfer in virtual reality.
Mel Slater;Mel Slater;Bernhard Spanlang;Bernhard Spanlang;María Victoria Sánchez-Vives;Olaf Blanke.
PLOS ONE (2010)
A Virtual Presence Counter
Mel Slater;Anthony Steed.
Presence: Teleoperators & Virtual Environments (2000)
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