2010 - ACM Distinguished Member
His primary areas of study are Human–computer interaction, Multimedia, User interface, Usability and Virtual reality. The study incorporates disciplines such as Testbed and Virtual machine in addition to Human–computer interaction. Doug A. Bowman works mostly in the field of Multimedia, limiting it down to concerns involving 3D interaction and, occasionally, Variety and Categorization.
His User interface study combines topics from a wide range of disciplines, such as Augmented reality, Simulation and Task. His Heuristic evaluation, Usability lab and Usability engineering study, which is part of a larger body of work in Usability, is frequently linked to Direct consequence, bridging the gap between disciplines. His Virtual reality research incorporates elements of Computer graphics, Computer graphics, Graphical user interface, Immersion and Visualization.
His main research concerns Human–computer interaction, Virtual reality, Multimedia, User interface and Visualization. The various areas that Doug A. Bowman examines in his Human–computer interaction study include Virtual machine and Computer graphics. His Virtual reality study combines topics in areas such as Immersion, Simulation and Computer vision.
His Multimedia research is multidisciplinary, incorporating perspectives in Spatial contextual awareness, Immersive technology, Instructional simulation and Presentation. Doug A. Bowman has included themes like Variety, Graphical user interface and Interface in his User interface study. Doug A. Bowman combines subjects such as Object and Information visualization with his study of Usability.
His scientific interests lie mostly in Human–computer interaction, Virtual reality, Augmented reality, Visualization and Artificial intelligence. The concepts of his Human–computer interaction study are interwoven with issues in Workspace, User interface and Information access. His work deals with themes such as Tower, Variety and Multimedia, which intersect with User interface.
His Virtual reality research includes elements of Object, Haptic technology and Gesture. His research in Augmented reality intersects with topics in Virtual image and Interface. His Artificial intelligence research is multidisciplinary, relying on both Machine learning and Computer vision.
Doug A. Bowman mainly focuses on Human–computer interaction, Virtual reality, Augmented reality, Visualization and Artificial intelligence. His Human–computer interaction research focuses on User interface design in particular. His Virtual reality study incorporates themes from Tracking and Computer graphics.
His work carried out in the field of Augmented reality brings together such families of science as Virtual image, Interface, User interface and Task. His Visualization research includes themes of Emerging technologies, Data science and Big data. His Artificial intelligence research focuses on subjects like Computer vision, which are linked to Realism.
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3D User Interfaces: Theory and Practice
Doug A. Bowman;Ernst Kruijff;Joseph J. LaViola;Ivan Poupyrev.
(2004)
Virtual Reality: How Much Immersion Is Enough?
D.A. Bowman;R.P. McMahan.
IEEE Computer (2007)
Testbed Evaluation of Virtual Environment Interaction Techniques
Doug A. Bowman;Donald B. Johnson;Larry F. Hodges.
Presence: Teleoperators & Virtual Environments (2001)
An evaluation of techniques for grabbing and manipulating remote objects in immersive virtual environments
Doug A. Bowman;Larry F. Hodges.
interactive 3d graphics and games (1997)
Travel in immersive virtual environments: an evaluation of viewpoint motion control techniques
D.A. Bowman;D. Koller;L.F. Hodges.
ieee virtual reality conference (1997)
A survey of usability evaluation in virtual environments: classification and comparison of methods
Doug A. Bowman;Joseph L. Gabbard;Deborah Hix.
Presence: Teleoperators & Virtual Environments (2002)
An Introduction to 3-D User Interface Design
Doug A. Bowman;Ernst Kruijff;Joseph J. LaViola;Ivan Poupyrev.
Presence: Teleoperators & Virtual Environments (2001)
Formalizing the Design, Evaluation, and Application of Interaction Techniques for Immersive Virtual Environments
Doug A. Bowman;Larry F. Hodges.
Journal of Visual Languages and Computing (1999)
Evaluating Display Fidelity and Interaction Fidelity in a Virtual Reality Game
R. P. McMahan;D. A. Bowman;D. J. Zielinski;R. B. Brady.
IEEE Transactions on Visualization and Computer Graphics (2012)
Move to improve: promoting physical navigation to increase user performance with large displays
Robert Ball;Chris North;Doug A. Bowman.
human factors in computing systems (2007)
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