His primary areas of study are Computer vision, Artificial intelligence, Rendering, Computer graphics and Computer graphics. In his work, Cognitive psychology, OpenGL and Computation is strongly intertwined with Animation, which is a subfield of Computer vision. Alan Chalmers is studying Visualization, which is a component of Artificial intelligence.
The study incorporates disciplines such as Alternate frame rendering and Human visual system model in addition to Rendering. His research investigates the connection between Computer graphics and topics such as Virtual reality that intersect with problems in Job interview, Data science and Cultural heritage. His Tone mapping research integrates issues from Tone reproduction and Image-based lighting.
Alan Chalmers mostly deals with Artificial intelligence, Computer vision, Rendering, Computer graphics and Computer graphics. His Artificial intelligence study deals with High dynamic range intersecting with Luminance and Display device. His Computer vision study frequently links to related topics such as Visual perception.
Much of his study explores Rendering relationship to Human visual system model. His Computer graphics study combines topics in areas such as Cultural heritage and Visualization. His research investigates the connection between Computer graphics and topics such as Multimedia that intersect with issues in Virtual reality and Human–computer interaction.
The scientist’s investigation covers issues in High dynamic range, Artificial intelligence, Computer vision, Tone mapping and Computer graphics. His work on High-dynamic-range imaging as part of general High dynamic range study is frequently linked to Range, therefore connecting diverse disciplines of science. Many of his research projects under Artificial intelligence are closely connected to Texture synthesis with Texture synthesis, tying the diverse disciplines of science together.
His work in the fields of Computer vision, such as Pixel, Rendering, Data compression and Image-based modeling and rendering, overlaps with other areas such as Color depth. Alan Chalmers combines subjects such as Multimedia, Low dynamic range, High-dynamic-range video and Mobile device with his study of Tone mapping. He usually deals with Computer graphics and limits it to topics linked to Pipeline and Photography and Encoding.
His scientific interests lie mostly in Computer vision, Artificial intelligence, Computer graphics, High dynamic range and Tone mapping. His work carried out in the field of Computer vision brings together such families of science as Rank and Computer graphics. His studies in Artificial intelligence integrate themes in fields like Shading and Detector.
His Computer graphics study integrates concerns from other disciplines, such as Multiview Video Coding, Pixel, Multimedia, Image warping and High-dynamic-range imaging. His studies deal with areas such as Ranking, Video quality, Subjective video quality and Backward compatibility as well as High dynamic range. His biological study spans a wide range of topics, including Low dynamic range and Mobile device.
This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.
Advanced High Dynamic Range Imaging
Francesco Banterle;Alessandro Artusi;Kurt Debattista;Alan Chalmers.
(2017)
Advanced High Dynamic Range Imaging
Francesco Banterle;Alessandro Artusi;Kurt Debattista;Alan Chalmers.
(2017)
Evaluation of tone mapping operators using a High Dynamic Range display
Patrick Ledda;Alan Chalmers;Tom Troscianko;Helge Seetzen.
international conference on computer graphics and interactive techniques (2005)
Evaluation of tone mapping operators using a High Dynamic Range display
Patrick Ledda;Alan Chalmers;Tom Troscianko;Helge Seetzen.
international conference on computer graphics and interactive techniques (2005)
The effects of levels of immersion on memory and presence in virtual environments: a reality centered approach.
Katerina Mania;Alan Chalmers.
Cyberpsychology, Behavior, and Social Networking (2001)
The effects of levels of immersion on memory and presence in virtual environments: a reality centered approach.
Katerina Mania;Alan Chalmers.
Cyberpsychology, Behavior, and Social Networking (2001)
Inverse tone mapping
Francesco Banterle;Patrick Ledda;Kurt Debattista;Alan Chalmers.
conference on computer graphics and interactive techniques in australasia and southeast asia (2006)
Inverse tone mapping
Francesco Banterle;Patrick Ledda;Kurt Debattista;Alan Chalmers.
conference on computer graphics and interactive techniques in australasia and southeast asia (2006)
Advanced High Dynamic Range Imaging: Theory and Practice
Francesco Banterle;Alessandro Artusi;Kurt Debattista;Alan Chalmers.
(2011)
Advanced High Dynamic Range Imaging: Theory and Practice
Francesco Banterle;Alessandro Artusi;Kurt Debattista;Alan Chalmers.
(2011)
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