D-Index & Metrics Best Publications

D-Index & Metrics D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines.

Discipline name D-index D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines. Citations Publications World Ranking National Ranking
Computer Science D-index 38 Citations 5,117 207 World Ranking 6533 National Ranking 84

Overview

What is he best known for?

The fields of study he is best known for:

  • Artificial intelligence
  • Optics
  • Computer vision

His primary scientific interests are in Artificial intelligence, Computer vision, Computer graphics, Human visual system model and Stereoscopy. His studies deal with areas such as Encoder, Pattern recognition and Graphics as well as Artificial intelligence. His biological study spans a wide range of topics, including Leverage and Metric.

His Computer graphics study combines topics from a wide range of disciplines, such as Photography, Perspective and Shutter speed. In his research, Compositing, Object, Alpha compositing and Augmented reality is intimately related to Image processing, which falls under the overarching field of Human visual system model. His Stereoscopy research integrates issues from Stereopsis, Orientation, Visual attention and Contrast.

His most cited work include:

  • A comparative study of image retargeting (367 citations)
  • Saliency in VR: How Do People Explore Virtual Environments? (149 citations)
  • Femto-photography: capturing and visualizing the propagation of light (137 citations)

What are the main themes of his work throughout his whole career to date?

Diego Gutierrez mostly deals with Artificial intelligence, Computer vision, Computer graphics, Rendering and Computer graphics. His Artificial intelligence study integrates concerns from other disciplines, such as Reflectivity and Pattern recognition. His study in Image, Image processing, Pixel, Global illumination and Human visual system model are all subfields of Computer vision.

In his study, Animation is inextricably linked to Human–computer interaction, which falls within the broad field of Computer graphics. The study of Rendering is intertwined with the study of High fidelity in a number of ways. As a part of the same scientific family, he mostly works in the field of Computer graphics, focusing on Graphics and, on occasion, Multimedia.

He most often published in these fields:

  • Artificial intelligence (41.07%)
  • Computer vision (37.05%)
  • Computer graphics (28.57%)

What were the highlights of his more recent work (between 2015-2021)?

  • Artificial intelligence (41.07%)
  • Computer vision (37.05%)
  • Rendering (22.77%)

In recent papers he was focusing on the following fields of study:

His main research concerns Artificial intelligence, Computer vision, Rendering, Virtual reality and Computer graphics. His research integrates issues of Machine learning and Pattern recognition in his study of Artificial intelligence. His work in the fields of Computer vision, such as Computational photography and Image, intersects with other areas such as Non-line-of-sight propagation and Field.

His Rendering study integrates concerns from other disciplines, such as Monte Carlo method, Distributed computing and Graphics. His research on Virtual reality also deals with topics like

  • Gaze which is related to area like Panorama, Stereoscopy, Stereopsis and Orientation,
  • Simulator sickness most often made with reference to Immersion. Computer graphics covers he research in Computer graphics.

Between 2015 and 2021, his most popular works were:

  • Saliency in VR: How Do People Explore Virtual Environments? (149 citations)
  • Convolutional Sparse Coding for High Dynamic Range Imaging (61 citations)
  • Non-line-of-sight imaging using phasor-field virtual wave optics (60 citations)

In his most recent research, the most cited papers focused on:

  • Artificial intelligence
  • Optics
  • Computer vision

Diego Gutierrez mainly investigates Artificial intelligence, Computer vision, Rendering, Virtual reality and Scattering. His study in Artificial intelligence is interdisciplinary in nature, drawing from both Encoder and Pattern recognition. His research integrates issues of Reflectivity and Diffuse reflection in his study of Computer vision.

His Rendering research incorporates elements of Depth map, Polygon mesh, Inpainting, Parallax and Image texture. Stereopsis, Orientation, Stereoscopy and Panorama is closely connected to Gaze in his research, which is encompassed under the umbrella topic of Virtual reality. The Scattering study combines topics in areas such as Specular reflection, Streak, Computer graphics and Diffraction.

This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.

Best Publications

A comparative study of image retargeting

Michael Rubinstein;Diego Gutierrez;Olga Sorkine;Ariel Shamir.
international conference on computer graphics and interactive techniques (2010)

508 Citations

A comparative study of image retargeting

Michael Rubinstein;Diego Gutierrez;Olga Sorkine;Ariel Shamir.
international conference on computer graphics and interactive techniques (2010)

508 Citations

Saliency in VR: How Do People Explore Virtual Environments?

Vincent Sitzmann;Ana Serrano;Amy Pavel;Maneesh Agrawala.
IEEE Transactions on Visualization and Computer Graphics (2018)

297 Citations

Saliency in VR: How Do People Explore Virtual Environments?

Vincent Sitzmann;Ana Serrano;Amy Pavel;Maneesh Agrawala.
IEEE Transactions on Visualization and Computer Graphics (2018)

297 Citations

Femto-photography: capturing and visualizing the propagation of light

Andreas Velten;Di Wu;Adrian Jarabo;Belen Masia.
international conference on computer graphics and interactive techniques (2013)

213 Citations

Femto-photography: capturing and visualizing the propagation of light

Andreas Velten;Di Wu;Adrian Jarabo;Belen Masia.
international conference on computer graphics and interactive techniques (2013)

213 Citations

Special Section on Advanced Displays: A survey on computational displays: Pushing the boundaries of optics, computation, and perception

Belen Masia;Gordon Wetzstein;Piotr Didyk;Diego Gutierrez.
Computers & Graphics (2013)

164 Citations

Special Section on Advanced Displays: A survey on computational displays: Pushing the boundaries of optics, computation, and perception

Belen Masia;Gordon Wetzstein;Piotr Didyk;Diego Gutierrez.
Computers & Graphics (2013)

164 Citations

Non-line-of-sight imaging using phasor-field virtual wave optics

Xiaochun Liu;Ibón Guillén;Marco La Manna;Ji Hyun Nam.
Nature (2019)

141 Citations

Non-line-of-sight imaging using phasor-field virtual wave optics

Xiaochun Liu;Ibón Guillén;Marco La Manna;Ji Hyun Nam.
Nature (2019)

141 Citations

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