His primary scientific interests are in Artificial intelligence, Computer vision, Computer graphics, Human visual system model and Stereoscopy. His studies deal with areas such as Encoder, Pattern recognition and Graphics as well as Artificial intelligence. His biological study spans a wide range of topics, including Leverage and Metric.
His Computer graphics study combines topics from a wide range of disciplines, such as Photography, Perspective and Shutter speed. In his research, Compositing, Object, Alpha compositing and Augmented reality is intimately related to Image processing, which falls under the overarching field of Human visual system model. His Stereoscopy research integrates issues from Stereopsis, Orientation, Visual attention and Contrast.
Diego Gutierrez mostly deals with Artificial intelligence, Computer vision, Computer graphics, Rendering and Computer graphics. His Artificial intelligence study integrates concerns from other disciplines, such as Reflectivity and Pattern recognition. His study in Image, Image processing, Pixel, Global illumination and Human visual system model are all subfields of Computer vision.
In his study, Animation is inextricably linked to Human–computer interaction, which falls within the broad field of Computer graphics. The study of Rendering is intertwined with the study of High fidelity in a number of ways. As a part of the same scientific family, he mostly works in the field of Computer graphics, focusing on Graphics and, on occasion, Multimedia.
His main research concerns Artificial intelligence, Computer vision, Rendering, Virtual reality and Computer graphics. His research integrates issues of Machine learning and Pattern recognition in his study of Artificial intelligence. His work in the fields of Computer vision, such as Computational photography and Image, intersects with other areas such as Non-line-of-sight propagation and Field.
His Rendering study integrates concerns from other disciplines, such as Monte Carlo method, Distributed computing and Graphics. His research on Virtual reality also deals with topics like
Diego Gutierrez mainly investigates Artificial intelligence, Computer vision, Rendering, Virtual reality and Scattering. His study in Artificial intelligence is interdisciplinary in nature, drawing from both Encoder and Pattern recognition. His research integrates issues of Reflectivity and Diffuse reflection in his study of Computer vision.
His Rendering research incorporates elements of Depth map, Polygon mesh, Inpainting, Parallax and Image texture. Stereopsis, Orientation, Stereoscopy and Panorama is closely connected to Gaze in his research, which is encompassed under the umbrella topic of Virtual reality. The Scattering study combines topics in areas such as Specular reflection, Streak, Computer graphics and Diffraction.
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A comparative study of image retargeting
Michael Rubinstein;Diego Gutierrez;Olga Sorkine;Ariel Shamir.
international conference on computer graphics and interactive techniques (2010)
A comparative study of image retargeting
Michael Rubinstein;Diego Gutierrez;Olga Sorkine;Ariel Shamir.
international conference on computer graphics and interactive techniques (2010)
Saliency in VR: How Do People Explore Virtual Environments?
Vincent Sitzmann;Ana Serrano;Amy Pavel;Maneesh Agrawala.
IEEE Transactions on Visualization and Computer Graphics (2018)
Saliency in VR: How Do People Explore Virtual Environments?
Vincent Sitzmann;Ana Serrano;Amy Pavel;Maneesh Agrawala.
IEEE Transactions on Visualization and Computer Graphics (2018)
Femto-photography: capturing and visualizing the propagation of light
Andreas Velten;Di Wu;Adrian Jarabo;Belen Masia.
international conference on computer graphics and interactive techniques (2013)
Femto-photography: capturing and visualizing the propagation of light
Andreas Velten;Di Wu;Adrian Jarabo;Belen Masia.
international conference on computer graphics and interactive techniques (2013)
Special Section on Advanced Displays: A survey on computational displays: Pushing the boundaries of optics, computation, and perception
Belen Masia;Gordon Wetzstein;Piotr Didyk;Diego Gutierrez.
Computers & Graphics (2013)
Special Section on Advanced Displays: A survey on computational displays: Pushing the boundaries of optics, computation, and perception
Belen Masia;Gordon Wetzstein;Piotr Didyk;Diego Gutierrez.
Computers & Graphics (2013)
Non-line-of-sight imaging using phasor-field virtual wave optics
Xiaochun Liu;Ibón Guillén;Marco La Manna;Ji Hyun Nam.
Nature (2019)
Non-line-of-sight imaging using phasor-field virtual wave optics
Xiaochun Liu;Ibón Guillén;Marco La Manna;Ji Hyun Nam.
Nature (2019)
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