D-Index & Metrics Best Publications

D-Index & Metrics D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines.

Discipline name D-index D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines. Citations Publications World Ranking National Ranking
Computer Science D-index 32 Citations 3,412 110 World Ranking 9442 National Ranking 4281

Overview

What is he best known for?

The fields of study he is best known for:

  • Artificial intelligence
  • Optics
  • Computer graphics

His primary areas of investigation include Rendering, Global illumination, Algorithm, Artificial intelligence and Computer vision. The concepts of his Rendering study are interwoven with issues in Monte Carlo method for photon transport, Importance sampling and Radiance. As a member of one scientific family, he mostly works in the field of Global illumination, focusing on Distributed ray tracing and, on occasion, Motion blur, Depth of field, Structure tensor and Scattering.

His Algorithm research includes elements of Filter, Volume rendering, Estimator, Monte Carlo method and Anisotropy. His work on Rendering equation, Triangulation and Image-based modeling and rendering as part of his general Artificial intelligence study is frequently connected to Field, thereby bridging the divide between different branches of science. His Computer vision study integrates concerns from other disciplines, such as Surface and Interpolation.

His most cited work include:

  • Wavelet importance sampling: efficiently evaluating products of complex functions (138 citations)
  • Multidimensional adaptive sampling and reconstruction for ray tracing (135 citations)
  • Hair photobooth: geometric and photometric acquisition of real hairstyles (103 citations)

What are the main themes of his work throughout his whole career to date?

Rendering, Algorithm, Computer graphics, Artificial intelligence and Computer vision are his primary areas of study. Wojciech Jarosz has included themes like Monte Carlo method and Radiance in his Rendering study. He combines subjects such as Sampling, Importance sampling, Unbiased rendering, Estimator and Mathematical optimization with his study of Algorithm.

His Computer graphics research incorporates elements of Dispersion and White light. His Artificial intelligence study combines topics in areas such as Shading and Surface. His work in Computer vision tackles topics such as Point which are related to areas like Visibility.

He most often published in these fields:

  • Rendering (46.40%)
  • Algorithm (33.60%)
  • Computer graphics (28.00%)

What were the highlights of his more recent work (between 2016-2021)?

  • Algorithm (33.60%)
  • Rendering (46.40%)
  • Monte Carlo method (20.80%)

In recent papers he was focusing on the following fields of study:

Wojciech Jarosz mostly deals with Algorithm, Rendering, Monte Carlo method, Ray tracing and Stochastic process. His Algorithm study incorporates themes from Initial value problem, Markov chain, Sample space, Radiance and Metropolis light transport. A component of his Rendering study involves Computer graphics and Artificial intelligence.

His Noise reduction study in the realm of Artificial intelligence interacts with subjects such as Source code and Denoising algorithm. His studies in Monte Carlo method integrate themes in fields like Sampling, Estimator and Computational science. His Ray tracing research integrates issues from Computing Methodologies and Computer graphics.

Between 2016 and 2021, his most popular works were:

  • Monte Carlo Methods for Volumetric Light Transport Simulation (36 citations)
  • Reversible Jump Metropolis Light Transport Using Inverse Mappings (23 citations)
  • Using an Augmented Reality Device as a Distance-based Vision Aid-Promise and Limitations. (22 citations)

In his most recent research, the most cited papers focused on:

  • Artificial intelligence
  • Optics
  • Algorithm

His primary areas of study are Monte Carlo method, Algorithm, Rendering, Ray tracing and Global illumination. His Algorithm study combines topics from a wide range of disciplines, such as Inverse, Markov chain, Importance sampling and Markov chain Monte Carlo. Wojciech Jarosz has researched Importance sampling in several fields, including Polygon, Shading, Numerical integration, Methods of contour integration and Spherical harmonics.

His Rendering study deals with the bigger picture of Computer vision. Wojciech Jarosz works mostly in the field of Ray tracing, limiting it down to topics relating to Computer graphics and, in certain cases, Computing Methodologies, Scattering, Photon beams and Computational science. The various areas that he examines in his Global illumination study include Expected value, Density estimation, Optics and Monte Carlo method for photon transport.

This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.

Best Publications

Wavelet importance sampling: efficiently evaluating products of complex functions

Petrik Clarberg;Wojciech Jarosz;Tomas Akenine-Möller;Henrik Wann Jensen.
international conference on computer graphics and interactive techniques (2005)

202 Citations

Multidimensional adaptive sampling and reconstruction for ray tracing

Toshiya Hachisuka;Wojciech Jarosz;Richard Peter Weistroffer;Kevin Dale.
international conference on computer graphics and interactive techniques (2008)

196 Citations

A comprehensive theory of volumetric radiance estimation using photon points and beams

Wojciech Jarosz;Derek Nowrouzezahrai;Iman Sadeghi;Henrik Wann Jensen.
ACM Transactions on Graphics (2011)

147 Citations

Recent Advances in Adaptive Sampling and Reconstruction for Monte Carlo Rendering

M. Zwicker;W. Jarosz;J. Lehtinen;B. Moon.
Computer Graphics Forum (2015)

143 Citations

A progressive error estimation framework for photon density estimation

Toshiya Hachisuka;Wojciech Jarosz;Henrik Wann Jensen.
international conference on computer graphics and interactive techniques (2010)

142 Citations

The beam radiance estimate for volumetric photon mapping

Wojciech Jarosz;Matthias Zwicker;Henrik Wann Jensen.
international conference on computer graphics and interactive techniques (2008)

131 Citations

Hair photobooth: geometric and photometric acquisition of real hairstyles

Sylvain Paris;Will Chang;Oleg I. Kozhushnyan;Wojciech Jarosz.
international conference on computer graphics and interactive techniques (2008)

126 Citations

Goal‐based Caustics

Marios Papas;Wojciech Jarosz;Wenzel Jakob;Szymon Rusinkiewicz.
eurographics (2011)

100 Citations

A framework for transient rendering

Adrian Jarabo;Julio Marco;Adolfo Muñoz;Raul Buisan.
international conference on computer graphics and interactive techniques (2014)

94 Citations

Nonlinearly Weighted First-order Regression for Denoising Monte Carlo Renderings

Benedikt Bitterli;Fabrice Rousselle;Bochang Moon;José A. Iglesias-Guitián.
eurographics (2016)

93 Citations

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