His primary areas of investigation include Rendering, Global illumination, Algorithm, Artificial intelligence and Computer vision. The concepts of his Rendering study are interwoven with issues in Monte Carlo method for photon transport, Importance sampling and Radiance. As a member of one scientific family, he mostly works in the field of Global illumination, focusing on Distributed ray tracing and, on occasion, Motion blur, Depth of field, Structure tensor and Scattering.
His Algorithm research includes elements of Filter, Volume rendering, Estimator, Monte Carlo method and Anisotropy. His work on Rendering equation, Triangulation and Image-based modeling and rendering as part of his general Artificial intelligence study is frequently connected to Field, thereby bridging the divide between different branches of science. His Computer vision study integrates concerns from other disciplines, such as Surface and Interpolation.
Rendering, Algorithm, Computer graphics, Artificial intelligence and Computer vision are his primary areas of study. Wojciech Jarosz has included themes like Monte Carlo method and Radiance in his Rendering study. He combines subjects such as Sampling, Importance sampling, Unbiased rendering, Estimator and Mathematical optimization with his study of Algorithm.
His Computer graphics research incorporates elements of Dispersion and White light. His Artificial intelligence study combines topics in areas such as Shading and Surface. His work in Computer vision tackles topics such as Point which are related to areas like Visibility.
Wojciech Jarosz mostly deals with Algorithm, Rendering, Monte Carlo method, Ray tracing and Stochastic process. His Algorithm study incorporates themes from Initial value problem, Markov chain, Sample space, Radiance and Metropolis light transport. A component of his Rendering study involves Computer graphics and Artificial intelligence.
His Noise reduction study in the realm of Artificial intelligence interacts with subjects such as Source code and Denoising algorithm. His studies in Monte Carlo method integrate themes in fields like Sampling, Estimator and Computational science. His Ray tracing research integrates issues from Computing Methodologies and Computer graphics.
His primary areas of study are Monte Carlo method, Algorithm, Rendering, Ray tracing and Global illumination. His Algorithm study combines topics from a wide range of disciplines, such as Inverse, Markov chain, Importance sampling and Markov chain Monte Carlo. Wojciech Jarosz has researched Importance sampling in several fields, including Polygon, Shading, Numerical integration, Methods of contour integration and Spherical harmonics.
His Rendering study deals with the bigger picture of Computer vision. Wojciech Jarosz works mostly in the field of Ray tracing, limiting it down to topics relating to Computer graphics and, in certain cases, Computing Methodologies, Scattering, Photon beams and Computational science. The various areas that he examines in his Global illumination study include Expected value, Density estimation, Optics and Monte Carlo method for photon transport.
This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.
Wavelet importance sampling: efficiently evaluating products of complex functions
Petrik Clarberg;Wojciech Jarosz;Tomas Akenine-Möller;Henrik Wann Jensen.
international conference on computer graphics and interactive techniques (2005)
Multidimensional adaptive sampling and reconstruction for ray tracing
Toshiya Hachisuka;Wojciech Jarosz;Richard Peter Weistroffer;Kevin Dale.
international conference on computer graphics and interactive techniques (2008)
A comprehensive theory of volumetric radiance estimation using photon points and beams
Wojciech Jarosz;Derek Nowrouzezahrai;Iman Sadeghi;Henrik Wann Jensen.
ACM Transactions on Graphics (2011)
Recent Advances in Adaptive Sampling and Reconstruction for Monte Carlo Rendering
M. Zwicker;W. Jarosz;J. Lehtinen;B. Moon.
Computer Graphics Forum (2015)
A progressive error estimation framework for photon density estimation
Toshiya Hachisuka;Wojciech Jarosz;Henrik Wann Jensen.
international conference on computer graphics and interactive techniques (2010)
The beam radiance estimate for volumetric photon mapping
Wojciech Jarosz;Matthias Zwicker;Henrik Wann Jensen.
international conference on computer graphics and interactive techniques (2008)
Hair photobooth: geometric and photometric acquisition of real hairstyles
Sylvain Paris;Will Chang;Oleg I. Kozhushnyan;Wojciech Jarosz.
international conference on computer graphics and interactive techniques (2008)
Goal‐based Caustics
Marios Papas;Wojciech Jarosz;Wenzel Jakob;Szymon Rusinkiewicz.
eurographics (2011)
A framework for transient rendering
Adrian Jarabo;Julio Marco;Adolfo Muñoz;Raul Buisan.
international conference on computer graphics and interactive techniques (2014)
Nonlinearly Weighted First-order Regression for Denoising Monte Carlo Renderings
Benedikt Bitterli;Fabrice Rousselle;Bochang Moon;José A. Iglesias-Guitián.
eurographics (2016)
If you think any of the details on this page are incorrect, let us know.
We appreciate your kind effort to assist us to improve this page, it would be helpful providing us with as much detail as possible in the text box below:
University of California, San Diego
University of Maryland, College Park
University of Zaragoza
ETH Zurich
Karlsruhe Institute of Technology
Cornell University
ETH Zurich
MIT
Institute of Science and Technology Austria
ETH Zurich
University of Saskatchewan
University of British Columbia
Radboud University Nijmegen
Australian Institute of Marine Science
University of Rennes
Carleton University
University of Lisbon
MRC Laboratory of Molecular Biology
Queen's University Belfast
University of Cambridge
Griffith University
German Center for Neurodegenerative Diseases
New York University
University of Washington
Universidade de São Paulo
University of California, Berkeley