Bernd Bickel mainly investigates Set, Artificial intelligence, Computer vision, Mechanical engineering and Computer graphics. Throughout his Set studies, Bernd Bickel incorporates elements of other sciences such as Simulation and Deformation. His study on Face and Rendering is often connected to Texture synthesis as part of broader study in Artificial intelligence.
His study in the field of Motion capture and Matching also crosses realms of Facial geometry. His study in the field of Inflatable is also linked to topics like Design intent and Computational design. His research in Computer graphics tackles topics such as Interactive design which are related to areas like Animation.
Artificial intelligence, Computer vision, Set, Computer graphics and Simulation are his primary areas of study. His research in the fields of Rendering and Face overlaps with other disciplines such as Facial geometry, Wrinkle and Field. Bernd Bickel combines subjects such as Animation and Facial expression with his study of Computer vision.
The Computer graphics study combines topics in areas such as Bidirectional reflectance distribution function and Reflectivity. His Simulation study combines topics from a wide range of disciplines, such as Range, Input device and Polygon mesh. His research integrates issues of Geometry and Engineering drawing in his study of Object.
His primary scientific interests are in Engineering drawing, Surface, Computer vision, Artificial intelligence and 3D printing. His Surface research includes themes of Planar and UV mapping. His Monocular, Self-shadowing and Global illumination study in the realm of Computer vision interacts with subjects such as Field and Space.
His studies in Artificial intelligence integrate themes in fields like Specular reflection and Task. His 3D printing research includes elements of Electronic engineering and Scattering, Optics, Radiance. In general Scattering, his work in Subsurface scattering and Light scattering is often linked to Acceleration linking many areas of study.
The scientist’s investigation covers issues in Process, Domain, Mechanical engineering, Set and UV mapping. Process is connected with Flow, Aerodynamics, Aerodynamic force, Gaussian process and Parametrization in his research. His Domain studies intersect with other subjects such as Surface, Mechanical equilibrium and Computational design.
This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.
High-quality single-shot capture of facial geometry
Thabo Beeler;Bernd Bickel;Paul Beardsley;Bob Sumner.
international conference on computer graphics and interactive techniques (2010)
Microstructures to control elasticity in 3D printing
Christian Schumacher;Bernd Bickel;Jan Rys;Steve Marschner.
international conference on computer graphics and interactive techniques (2015)
Analysis of human faces using a measurement-based skin reflectance model
Tim Weyrich;Wojciech Matusik;Hanspeter Pfister;Bernd Bickel.
international conference on computer graphics and interactive techniques (2006)
High-quality passive facial performance capture using anchor frames
Thabo Beeler;Fabian Hahn;Derek Bradley;Bernd Bickel.
international conference on computer graphics and interactive techniques (2011)
Design and fabrication of materials with desired deformation behavior
Bernd Bickel;Moritz Bächer;Miguel A. Otaduy;Hyunho Richard Lee.
international conference on computer graphics and interactive techniques (2010)
Computational design of mechanical characters
Stelian Coros;Bernhard Thomaszewski;Gioacchino Noris;Shinjiro Sueda.
international conference on computer graphics and interactive techniques (2013)
Multi-scale capture of facial geometry and motion
Bernd Bickel;Mario Botsch;Roland Angst;Wojciech Matusik.
international conference on computer graphics and interactive techniques (2007)
Capture and modeling of non-linear heterogeneous soft tissue
Bernd Bickel;Moritz Bächer;Miguel A. Otaduy;Wojciech Matusik.
international conference on computer graphics and interactive techniques (2009)
Spin-it: optimizing moment of inertia for spinnable objects
Moritz Bächer;Emily Whiting;Bernd Bickel;Olga Sorkine-Hornung.
international conference on computer graphics and interactive techniques (2014)
Computational design of actuated deformable characters
Mélina Skouras;Bernhard Thomaszewski;Stelian Coros;Bernd Bickel.
international conference on computer graphics and interactive techniques (2013)
If you think any of the details on this page are incorrect, let us know.
We appreciate your kind effort to assist us to improve this page, it would be helpful providing us with as much detail as possible in the text box below:
ETH Zurich
MIT
Harvard University
ETH Zurich
King Juan Carlos University
Weta Digital
Cornell University
Technical University of Berlin
ETH Zurich
National Research Council (CNR)
Carnegie Mellon University
École Normale Supérieure
University of California, San Diego
University of Copenhagen
Central South University
University of Tübingen
Jagiellonian University
University of Rochester
University of Naples Federico II
Grenoble Alpes University
Dokuz Eylül University
Seoul National University Hospital
Arizona State University
Finnish Institute for Health and Welfare
Democritus University of Thrace
University of Groningen