His primary areas of investigation include Artificial intelligence, Algorithm, Computer vision, Animation and Geometry. His Artificial intelligence study frequently links to other fields, such as Computer graphics. His work deals with themes such as Cluster analysis, Surface reconstruction, Mathematical optimization, Euclidean geometry and Shape analysis, which intersect with Algorithm.
His studies deal with areas such as Computer facial animation, Facial expression and Robustness as well as Computer vision. His Geometry research includes elements of Hardware acceleration, Representation and Moving least squares. His studies in Point integrate themes in fields like Point cloud and Fourier transform.
His primary areas of study are Artificial intelligence, Computer vision, Computer graphics, Algorithm and Surface. His research integrates issues of Set and Pattern recognition in his study of Artificial intelligence. The study incorporates disciplines such as Computer facial animation, Process and Facial expression in addition to Computer vision.
His Geometric modeling research extends to the thematically linked field of Computer graphics. Much of his study explores Algorithm relationship to Mathematical optimization. His study in Surface is interdisciplinary in nature, drawing from both Point, Engineering drawing and Optics.
The scientist’s investigation covers issues in Surface, Topology, Composite material, Mechanical metamaterial and Encoding. His Surface research is multidisciplinary, incorporating perspectives in Optics, Projection, Ray, Caustic and Element. The concepts of his Topology study are interwoven with issues in Smart material and Regular polygon.
His work on Brick as part of general Composite material study is frequently connected to Bond, Flock, Lamella and Computational design, therefore bridging the gap between diverse disciplines of science and establishing a new relationship between them. Mark Pauly combines subjects such as State and Bistability with his study of Mechanical metamaterial. His Encoding study integrates concerns from other disciplines, such as Design paradigm, Linkage and Scale factor.
Artificial intelligence, Match moving, Computer vision, Programming language and Theoretical computer science are his primary areas of study. His work on Curse of dimensionality as part of general Artificial intelligence study is frequently linked to Generative model, bridging the gap between disciplines. His Match moving study combines topics from a wide range of disciplines, such as Algorithm, Degrees of freedom, Robustness and Pipeline.
The Motion capture research Mark Pauly does as part of his general Computer vision study is frequently linked to other disciplines of science, such as Personalization, therefore creating a link between diverse domains of science. His work carried out in the field of Programming language brings together such families of science as Transformation, Variety, Procedural modeling and Rule-based machine translation.
This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.
Efficient simplification of point-sampled surfaces
Mark Pauly;Markus Gross;Leif P. Kobbelt.
ieee visualization (2002)
Polygon Mesh Processing
Mario Botsch;Leif Kobbelt;Mark Pauly;Pierre Alliez.
(2010)
Realtime performance-based facial animation
Thibaut Weise;Sofien Bouaziz;Hao Li;Mark Pauly.
international conference on computer graphics and interactive techniques (2011)
Multi-scale Feature Extraction on Point-Sampled Surfaces
Mark Pauly;Richard Keiser;Markus H. Gross.
Computer Graphics Forum (2003)
Shape modeling with point-sampled geometry
Mark Pauly;Richard Keiser;Leif P. Kobbelt;Markus Gross.
international conference on computer graphics and interactive techniques (2003)
Partial and approximate symmetry detection for 3D geometry
Niloy J. Mitra;Leonidas J. Guibas;Mark Pauly.
international conference on computer graphics and interactive techniques (2006)
Point based animation of elastic, plastic and melting objects
M. Müller;R. Keiser;A. Nealen;M. Pauly.
symposium on computer animation (2004)
Embedded deformation for shape manipulation
Robert W. Sumner;Johannes Schmid;Mark Pauly.
international conference on computer graphics and interactive techniques (2007)
Adaptively sampled particle fluids
Bart Adams;Mark Pauly;Richard Keiser;Leonidas J. Guibas.
international conference on computer graphics and interactive techniques (2007)
Pointshop 3D: an interactive system for point-based surface editing
Matthias Zwicker;Mark Pauly;Oliver Knoll;Markus Gross.
international conference on computer graphics and interactive techniques (2002)
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