World's Best Scientists 2026 revealed!
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Computer Science
Germany
2025

D-Index & Metrics

Computer Science

D-Index
80
Citations
24844
World Ranking
1087
National Ranking
42

Research.com Recognitions

  • 2025 - Research.com Computer Science in Germany Leader Award
  • 2023 - Research.com Computer Science in Germany Leader Award
  • 2022 - Research.com Computer Science in Germany Leader Award
  • 2015 - Member of Academia Europaea

Overview

Leif Kobbelt is affiliated with RWTH Aachen University in Germany and has a research profile spanning Computer Science and Engineering, with a substantial focus on Computer Graphics and Computer-Aided Design. Their work encompasses multiple subfields including Computational Mechanics, Computer Vision and Pattern Recognition, Geology, and Control and Systems Engineering.

Their research covers a variety of topics, principally concentrated in Computer Graphics and Visualization Techniques, 3D Shape Modeling and Analysis, and Computational Geometry and Mesh Generation. Additional topics addressed in their work include Advanced Numerical Analysis Techniques, Advanced Vision and Imaging, 3D Surveying and Cultural Heritage, and Human Motion and Animation.

Among their recent publications are:

  • Initial User-Centered Design of a Virtual Reality Heritage System: Applications for Digital Tourism, 2020, Remote Sensing
  • Automatic region-growing system for the segmentation of large point clouds, 2022, Automation in Construction
  • PRS-Net: Planar Reflective Symmetry Detection Net for 3D Models, 2020, IEEE Transactions on Visualization and Computer Graphics
  • Classification of properties and their relation to chemical bonding: Essential steps toward the inverse design of functional materials, 2022, Science Advances
  • SEG-MAT: 3D Shape Segmentation Using Medial Axis Transform, 2020, IEEE Transactions on Visualization and Computer Graphics

Kobbelt frequently collaborates with several researchers, including Philip Trettner, Lin Gao, Isaak Lim, Yu-Kun Lai, and Tim Elsner, reflecting a network of professional partnerships within their fields of study.

Their work has appeared most often in venues such as arXiv (Cornell University), Computer Graphics Forum, ACM Transactions on Graphics, IEEE Transactions on Pattern Analysis and Machine Intelligence, and IEEE Transactions on Visualization and Computer Graphics.

Leif Kobbelt was awarded membership in Academia Europaea in 2015, recognizing their contributions to their scientific disciplines.

Best Publications

  • Efficient simplification of point-sampled surfaces

    Mark Pauly;Markus Gross;Leif P. Kobbelt

  • Polygon Mesh Processing

    Mario Botsch;Leif Kobbelt;Mark Pauly;Pierre Alliez

  • Interactive multi-resolution modeling on arbitrary meshes

    Leif Kobbelt;Swen Campagna;Jens Vorsatz;Hans-Peter Seidel

  • Subdivision for modeling and animation

    Denis Zorin;P Schroder;A DeRose;L Kobbelt

  • Feature sensitive surface extraction from volume data

    Leif P. Kobbelt;Mario Botsch;Ulrich Schwanecke;Hans-Peter Seidel

  • Shape modeling with point-sampled geometry

    Mark Pauly;Richard Keiser;Leif P. Kobbelt;Markus Gross

  • Fast image-based localization using direct 2D-to-3D matching

    Torsten Sattler;Bastian Leibe;Leif Kobbelt

  • Mixed-integer quadrangulation

    David Bommes;Henrik Zimmer;Leif Kobbelt

  • Efficient & Effective Prioritized Matching for Large-Scale Image-Based Localization

    Torsten Sattler;Bastian Leibe;Leif Kobbelt

  • A survey of point-based techniques in computer graphics

    Leif Kobbelt;Mario Botsch

  • Interpolatory Subdivision on Open Quadrilateral Nets with Arbitrary Topology

    Leif Kobbelt

  • An intuitive framework for real-time freeform modeling

    Mario Botsch;Leif Kobbelt

  • A General Framework for Mesh Decimation.

    Leif Kobbelt;Swen Campagna;Hans-Peter Seidel

  • Image Retrieval for Image-Based Localization Revisited.

    Torsten Sattler;Tobias Weyand;Bastian Leibe;Leif Kobbelt

  • A Shrink Wrapping Approach to Remeshing Polygonal Surfaces

    Leif P. Kobbelt;Jens Vorsatz;Ulf Labsik;Hans-Peter Seidel

  • Efficient high quality rendering of point sampled geometry

    Mario Botsch;Andreas Wiratanaya;Leif Kobbelt

  • A remeshing approach to multiresolution modeling

    Mario Botsch;Leif Kobbelt

  • Improving image-based localization by active correspondence search

    Torsten Sattler;Bastian Leibe;Leif Kobbelt

  • High-quality point-based rendering on modern GPUs

    M. Botsch;L. Kobbelt

  • OpenMesh: A Generic and Efficient Polygon Mesh Data Structure

    Mario Botsch;Stefan Steinberg;Stefan Bischoff;Leif Kobbelt

Frequent Co-Authors

Hans-Peter Seidel
Hans-Peter Seidel Max Planck Institute for Informatics
Mario Botsch
Mario Botsch TU Dortmund University
Mark Pauly
Mark Pauly École Polytechnique Fédérale de Lausanne
Torsten Sattler
Torsten Sattler Czech Technical University in Prague
Yu-Kun Lai
Yu-Kun Lai Cardiff University
Pierre Alliez
Pierre Alliez French Institute for Research in Computer Science and Automation - INRIA
Bastian Leibe
Bastian Leibe RWTH Aachen University
Shi-Min Hu
Shi-Min Hu Tsinghua University
Martina Ziefle
Martina Ziefle RWTH Aachen University
Markus Gross
Markus Gross ETH Zurich

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