D-Index & Metrics Best Publications

D-Index & Metrics D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines.

Discipline name D-index D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines. Citations Publications World Ranking National Ranking
Computer Science D-index 57 Citations 12,114 235 World Ranking 2561 National Ranking 252

Research.com Recognitions

Awards & Achievements

2020 - ACM Fellow For contributions to computer graphics

Overview

What is he best known for?

The fields of study he is best known for:

  • Artificial intelligence
  • Computer vision
  • Computer graphics

His main research concerns Artificial intelligence, Computer vision, Algorithm, Computer graphics and Rendering. His work on Computer vision is being expanded to include thematically relevant topics such as Radiance. His Algorithm research incorporates themes from Subspace topology, Solver and Nonlinear system.

His work carried out in the field of Computer graphics brings together such families of science as Field and Representation. His study in Rendering is interdisciplinary in nature, drawing from both Single view, Point cloud, Simulation and Parallel computing. Kun Zhou has researched Facial motion capture in several fields, including Computer facial animation and Facial expression.

His most cited work include:

  • FaceWarehouse: A 3D Facial Expression Database for Visual Computing (613 citations)
  • Mesh editing with poisson-based gradient field manipulation (473 citations)
  • Locality sensitive discriminant analysis (413 citations)

What are the main themes of his work throughout his whole career to date?

His scientific interests lie mostly in Artificial intelligence, Computer vision, Computer graphics, Algorithm and Rendering. His study brings together the fields of Pattern recognition and Artificial intelligence. His Computer vision research is multidisciplinary, incorporating elements of Shading and Radiance.

His study looks at the intersection of Computer graphics and topics like Texture synthesis with Texture. His Algorithm study integrates concerns from other disciplines, such as Path tracing, Polygon mesh, Solver, Mathematical optimization and Nonlinear system. The concepts of his Rendering study are interwoven with issues in Scattering, Ray tracing and Optics.

He most often published in these fields:

  • Artificial intelligence (61.60%)
  • Computer vision (51.48%)
  • Computer graphics (21.10%)

What were the highlights of his more recent work (between 2018-2021)?

  • Artificial intelligence (61.60%)
  • Computer vision (51.48%)
  • Pattern recognition (8.86%)

In recent papers he was focusing on the following fields of study:

Kun Zhou spends much of his time researching Artificial intelligence, Computer vision, Pattern recognition, Image and Artificial neural network. His biological study spans a wide range of topics, including Sketch and Graph. His work on One shot expands to the thematically related Computer vision.

His Image study combines topics from a wide range of disciplines, such as Flow, Generalization, Pose and Feature. His Artificial neural network study also includes

  • Normal and related Reduction,
  • Object that connect with fields like Computation and Collision. His Deep learning research includes elements of Algorithm, Computer graphics, Image warping and Robustness.

Between 2018 and 2021, his most popular works were:

  • HEMlets Pose: Learning Part-Centric Heatmap Triplets for Accurate 3D Human Pose Estimation (26 citations)
  • NeuroSkinning: automatic skin binding for production characters with deep graph networks (23 citations)
  • NNWarp: Neural Network-Based Nonlinear Deformation (17 citations)

In his most recent research, the most cited papers focused on:

  • Artificial intelligence
  • Computer vision
  • Computer graphics

Kun Zhou mainly investigates Artificial intelligence, Pattern recognition, Graph, Deep learning and Segmentation. Kun Zhou interconnects Frame, Computer vision and Coupling in the investigation of issues within Artificial intelligence. His work on Texture mapping as part of general Computer vision research is frequently linked to Multiplexing, thereby connecting diverse disciplines of science.

His Pattern recognition study combines topics in areas such as Current, Generalization, Pose and Image. His work deals with themes such as Polygon mesh and Robustness, which intersect with Deep learning. His Segmentation study combines topics in areas such as Base, Point cloud, 3D reconstruction and Set.

This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.

Best Publications

Mesh editing with poisson-based gradient field manipulation

Yizhou Yu;Kun Zhou;Dong Xu;Xiaohan Shi.
international conference on computer graphics and interactive techniques (2004)

810 Citations

FaceWarehouse: A 3D Facial Expression Database for Visual Computing

Chen Cao;Yanlin Weng;Shun Zhou;Yiying Tong.
IEEE Transactions on Visualization and Computer Graphics (2014)

775 Citations

Real-time KD-tree construction on graphics hardware

Kun Zhou;Qiming Hou;Rui Wang;Baining Guo.
international conference on computer graphics and interactive techniques (2008)

762 Citations

Locality sensitive discriminant analysis

Deng Cai;Xiaofei He;Kun Zhou;Jiawei Han.
international joint conference on artificial intelligence (2007)

598 Citations

Large mesh deformation using the volumetric graph Laplacian

Kun Zhou;Jin Huang;John Snyder;Xinguo Liu.
international conference on computer graphics and interactive techniques (2005)

518 Citations

3D shape regression for real-time facial animation

Chen Cao;Yanlin Weng;Stephen Lin;Kun Zhou.
international conference on computer graphics and interactive techniques (2013)

388 Citations

Displaced dynamic expression regression for real-time facial tracking and animation

Chen Cao;Qiming Hou;Kun Zhou.
international conference on computer graphics and interactive techniques (2014)

365 Citations

Subspace gradient domain mesh deformation

Jin Huang;Xiaohan Shi;Xinguo Liu;Kun Zhou.
international conference on computer graphics and interactive techniques (2006)

343 Citations

Synthesis of progressively-variant textures on arbitrary surfaces

Jingdan Zhang;Kun Zhou;Luiz Velho;Baining Guo.
international conference on computer graphics and interactive techniques (2003)

272 Citations

An interactive approach to semantic modeling of indoor scenes with an RGBD camera

Tianjia Shao;Weiwei Xu;Kun Zhou;Jingdong Wang.
international conference on computer graphics and interactive techniques (2012)

232 Citations

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