John Snyder mainly focuses on Computer graphics, Rendering, Artificial intelligence, Computer vision and Geometric primitive. His Rendering study combines topics from a wide range of disciplines, such as Pixel, Polygon mesh, Texture mapping and Graphics. His Pixel research includes themes of Display resolution and Computation.
His work carried out in the field of Geometric primitive brings together such families of science as Image-based modeling and rendering and Software rendering. His Spherical harmonic lighting study integrates concerns from other disciplines, such as Shading, Per-pixel lighting and Radiance. His work in Spherical harmonics addresses subjects such as Subsurface scattering, which are connected to disciplines such as Algorithm.
His primary scientific interests are in Artificial intelligence, Computer vision, Rendering, Computer graphics and Algorithm. In his research on the topic of Artificial intelligence, Position is strongly related with Reflectivity. The Computer vision study combines topics in areas such as Point, Radiance and Graphics.
His biological study spans a wide range of topics, including Geometric primitive, Computer graphics, Texture mapping and Spherical harmonics. His study ties his expertise on Parallax together with the subject of Computer graphics. His Algorithm research integrates issues from Mesh parameterization, Parametrization, Solver, Mathematical optimization and Simulation.
John Snyder focuses on Artificial intelligence, Computer vision, Acoustics, Rendering and Reverberation. His Computer vision research incorporates elements of Point and Computer graphics. His research investigates the connection between Acoustics and topics such as Impulse response that intersect with problems in Anechoic chamber, Audio signal flow, Parameterized complexity, Audio signal and Transfer matrix.
His studies deal with areas such as Weighting, Algorithm, Bidirectional reflectance distribution function and Interpolation as well as Rendering. John Snyder has included themes like Power diagram, Geometry processing, Geometric modeling and Discrete geometry in his Algorithm study. His research integrates issues of Mixed reality, Virtual reality, Salient and Wave equation in his study of Reverberation.
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Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments
Peter-Pike Sloan;Jan Kautz;John Snyder.
international conference on computer graphics and interactive techniques (2002)
Texture mapping progressive meshes
Pedro V. Sander;John Snyder;Steven J. Gortler;Hugues Hoppe.
international conference on computer graphics and interactive techniques (2001)
Large mesh deformation using the volumetric graph Laplacian
Kun Zhou;Jin Huang;John Snyder;Xinguo Liu.
international conference on computer graphics and interactive techniques (2005)
Method and system for improving shadowing in a graphics rendering system
John M. Snyder;James T. Kajiya;Steven A. Gabriel;Michael A. Toelle.
(1996)
Hierarchical image caching for accelerated walkthroughs of complex environments
Jonathan Shade;Dani Lischinski;David H. Salesin;Tony DeRose.
international conference on computer graphics and interactive techniques (1996)
Multi-chart geometry images
P. V. Sander;Z. J. Wood;S. J. Gortler;J. Snyder.
symposium on geometry processing (2003)
Foveated 3D graphics
Brian Guenter;Mark Finch;Steven Drucker;Desney Tan.
international conference on computer graphics and interactive techniques (2012)
Clustered principal components for precomputed radiance transfer
Peter-Pike Sloan;Jesse Hall;John Hart;John Snyder.
international conference on computer graphics and interactive techniques (2003)
Interval analysis for computer graphics
John M. Snyder.
international conference on computer graphics and interactive techniques (1992)
Fast, arbitrary BRDF shading for low-frequency lighting using spherical harmonics
Jan Kautz;Peter-Pike Sloan;John Snyder.
eurographics (2002)
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