D-Index & Metrics Best Publications

D-Index & Metrics D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines.

Discipline name D-index D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines. Citations Publications World Ranking National Ranking
Computer Science D-index 48 Citations 11,107 103 World Ranking 3993 National Ranking 2036

Overview

What is he best known for?

The fields of study he is best known for:

  • Artificial intelligence
  • Computer graphics
  • Computer vision

John Snyder mainly focuses on Computer graphics, Rendering, Artificial intelligence, Computer vision and Geometric primitive. His Rendering study combines topics from a wide range of disciplines, such as Pixel, Polygon mesh, Texture mapping and Graphics. His Pixel research includes themes of Display resolution and Computation.

His work carried out in the field of Geometric primitive brings together such families of science as Image-based modeling and rendering and Software rendering. His Spherical harmonic lighting study integrates concerns from other disciplines, such as Shading, Per-pixel lighting and Radiance. His work in Spherical harmonics addresses subjects such as Subsurface scattering, which are connected to disciplines such as Algorithm.

His most cited work include:

  • Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments (763 citations)
  • Texture mapping progressive meshes (565 citations)
  • Large mesh deformation using the volumetric graph Laplacian (342 citations)

What are the main themes of his work throughout his whole career to date?

His primary scientific interests are in Artificial intelligence, Computer vision, Rendering, Computer graphics and Algorithm. In his research on the topic of Artificial intelligence, Position is strongly related with Reflectivity. The Computer vision study combines topics in areas such as Point, Radiance and Graphics.

His biological study spans a wide range of topics, including Geometric primitive, Computer graphics, Texture mapping and Spherical harmonics. His study ties his expertise on Parallax together with the subject of Computer graphics. His Algorithm research integrates issues from Mesh parameterization, Parametrization, Solver, Mathematical optimization and Simulation.

He most often published in these fields:

  • Artificial intelligence (50.88%)
  • Computer vision (50.00%)
  • Rendering (40.35%)

What were the highlights of his more recent work (between 2012-2020)?

  • Artificial intelligence (50.88%)
  • Computer vision (50.00%)
  • Acoustics (8.77%)

In recent papers he was focusing on the following fields of study:

John Snyder focuses on Artificial intelligence, Computer vision, Acoustics, Rendering and Reverberation. His Computer vision research incorporates elements of Point and Computer graphics. His research investigates the connection between Acoustics and topics such as Impulse response that intersect with problems in Anechoic chamber, Audio signal flow, Parameterized complexity, Audio signal and Transfer matrix.

His studies deal with areas such as Weighting, Algorithm, Bidirectional reflectance distribution function and Interpolation as well as Rendering. John Snyder has included themes like Power diagram, Geometry processing, Geometric modeling and Discrete geometry in his Algorithm study. His research integrates issues of Mixed reality, Virtual reality, Salient and Wave equation in his study of Reverberation.

Between 2012 and 2020, his most popular works were:

  • Foveated image rendering (64 citations)
  • Parametric wave field coding for precomputed sound propagation (48 citations)
  • Computing self-supporting surfaces by regular triangulation (42 citations)

This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.

Best Publications

Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments

Peter-Pike Sloan;Jan Kautz;John Snyder.
international conference on computer graphics and interactive techniques (2002)

1232 Citations

Texture mapping progressive meshes

Pedro V. Sander;John Snyder;Steven J. Gortler;Hugues Hoppe.
international conference on computer graphics and interactive techniques (2001)

971 Citations

Large mesh deformation using the volumetric graph Laplacian

Kun Zhou;Jin Huang;John Snyder;Xinguo Liu.
international conference on computer graphics and interactive techniques (2005)

518 Citations

Method and system for improving shadowing in a graphics rendering system

John M. Snyder;James T. Kajiya;Steven A. Gabriel;Michael A. Toelle.
(1996)

510 Citations

Hierarchical image caching for accelerated walkthroughs of complex environments

Jonathan Shade;Dani Lischinski;David H. Salesin;Tony DeRose.
international conference on computer graphics and interactive techniques (1996)

431 Citations

Multi-chart geometry images

P. V. Sander;Z. J. Wood;S. J. Gortler;J. Snyder.
symposium on geometry processing (2003)

406 Citations

Foveated 3D graphics

Brian Guenter;Mark Finch;Steven Drucker;Desney Tan.
international conference on computer graphics and interactive techniques (2012)

373 Citations

Clustered principal components for precomputed radiance transfer

Peter-Pike Sloan;Jesse Hall;John Hart;John Snyder.
international conference on computer graphics and interactive techniques (2003)

357 Citations

Interval analysis for computer graphics

John M. Snyder.
international conference on computer graphics and interactive techniques (1992)

357 Citations

Fast, arbitrary BRDF shading for low-frequency lighting using spherical harmonics

Jan Kautz;Peter-Pike Sloan;John Snyder.
eurographics (2002)

320 Citations

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