2017 - IEEE Fellow For contributions to surface modeling and large-scale image processing
2011 - ACM Fellow For contributions to computer graphics.
Hugues Hoppe is involved in relevant fields of research such as Set (abstract data type) and Solver in the domain of Programming language. His research links Programming language with Set (abstract data type). He undertakes multidisciplinary studies into Computer graphics (images) and Computer graphics in his work. Computer graphics and Computer graphics (images) are two areas of study in which Hugues Hoppe engages in interdisciplinary research. His Geometry study frequently links to other fields, such as Grid. Hugues Hoppe performs integrative Polygon mesh and Point cloud research in his work. Hugues Hoppe performs integrative study on Point cloud and Polygon mesh. The study of Computer vision is intertwined with the study of Frame rate in a number of ways. The study of Frame rate is intertwined with the study of Computer vision in a number of ways.
Hugues Hoppe is exploring Image (mathematics) as part of his Image processing and Image texture and Image (mathematics) studies. His Image processing study frequently links to other fields, such as Image (mathematics). Hugues Hoppe's looking at Rendering (computer graphics) as part of his Real-time rendering and Shader and Rendering (computer graphics) study. His work often combines Real-time rendering and Rendering (computer graphics) studies. His Programming language study frequently draws connections between adjacent fields such as Solver and Set (abstract data type). His study on Computer vision is mostly dedicated to connecting different topics, such as Point cloud. His Computer vision research extends to the thematically linked field of Point cloud. His work often combines Computer graphics (images) and Pixel studies. Hugues Hoppe conducts interdisciplinary study in the fields of Pixel and Computer graphics (images) through his works.
Many of his studies on Computer graphics (images) apply to Rendering (computer graphics) and Computer graphics as well. Hugues Hoppe integrates Rendering (computer graphics) with Computer graphics (images) in his study. He combines Computer graphics and Mesh generation in his studies. His study on Algorithm is mostly dedicated to connecting different topics, such as Resampling and Signed distance function. His Computer vision study frequently draws connections between related disciplines such as Signed distance function. Artificial intelligence is often connected to Gesture in his work. His study on Gesture is mostly dedicated to connecting different topics, such as Computer vision. His work often combines Geometry and Point (geometry) studies. He merges Point (geometry) with Geometry in his research.
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Progressive meshes
Hugues Hoppe.
international conference on computer graphics and interactive techniques (1996)
Surface reconstruction from unorganized points
Hugues Hoppe;Tony DeRose;Tom Duchamp;John McDonald.
international conference on computer graphics and interactive techniques (1992)
Poisson surface reconstruction
Michael Kazhdan;Matthew Bolitho;Hugues Hoppe.
symposium on geometry processing (2006)
Mesh optimization
Hugues Hoppe;Tony DeRose;Tom Duchamp;John McDonald.
international conference on computer graphics and interactive techniques (1993)
Screened poisson surface reconstruction
Michael Kazhdan;Hugues Hoppe.
ACM Transactions on Graphics (2013)
Multiresolution analysis of arbitrary meshes
Matthias Eck;Tony DeRose;Tom Duchamp;Hugues Hoppe.
international conference on computer graphics and interactive techniques (1995)
View-dependent refinement of progressive meshes
Hugues Hoppe.
international conference on computer graphics and interactive techniques (1997)
Digital photography with flash and no-flash image pairs
Georg Petschnigg;Richard Szeliski;Maneesh Agrawala;Michael Cohen.
international conference on computer graphics and interactive techniques (2004)
Geometry images
Xianfeng Gu;Steven J. Gortler;Hugues Hoppe.
international conference on computer graphics and interactive techniques (2002)
Smooth view-dependent level-of-detail control and its application to terrain rendering
Hugues Hoppe.
ieee visualization (1998)
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