2014 - ACM Fellow For contributions to non-photorealistic rendering, multi-resolution representations, and computer graphics.
2000 - Fellow of Alfred P. Sloan Foundation
The scientist’s investigation covers issues in Artificial intelligence, Computer graphics, Computer vision, Rendering and Algorithm. His Artificial intelligence research integrates issues from Portrait, Machine learning and Pattern recognition. His Computer graphics study in the realm of Computer graphics connects with subjects such as Scalability.
His Computer vision study integrates concerns from other disciplines, such as Benchmark and Non-photorealistic rendering. The study incorporates disciplines such as Animation, Viewpoints, WYSIWYG and 3d model in addition to Rendering. His work on Computational geometry as part of his general Algorithm study is frequently connected to Context, thereby bridging the divide between different branches of science.
Adam Finkelstein mainly investigates Artificial intelligence, Computer vision, Computer graphics, Rendering and Animation. His research investigates the connection between Artificial intelligence and topics such as Speech recognition that intersect with issues in Deep learning. In Computer vision, he works on issues like Non-photorealistic rendering, which are connected to Image-based modeling and rendering.
His work in the fields of Computer graphics and Computer animation overlaps with other areas such as Line drawings and Line. His research in Computer graphics intersects with topics in Visualization, Human–computer interaction, Multimedia and Data set. His Rendering research includes elements of 3d model and Software rendering.
Adam Finkelstein spends much of his time researching Artificial intelligence, Speech recognition, Deep learning, Artificial neural network and Noise reduction. Adam Finkelstein combines subjects such as Metric and Computer vision with his study of Artificial intelligence. Adam Finkelstein has included themes like Robot and Tile in his Computer vision study.
As a part of the same scientific family, Adam Finkelstein mostly works in the field of Speech recognition, focusing on Face and, on occasion, Representation and Graphics. His Artificial neural network research incorporates elements of Differentiable function and Pattern recognition. His work focuses on many connections between Pattern recognition and other disciplines, such as Feature, that overlap with his field of interest in Noise.
His scientific interests lie mostly in Artificial intelligence, Speech recognition, Deep learning, Artificial neural network and Construct. Adam Finkelstein studies Noise reduction, a branch of Artificial intelligence. His Speech recognition research incorporates themes from Face and Graphics.
His Deep learning study combines topics in areas such as Convolution and Convolutional neural network. His Artificial neural network research incorporates themes from Differentiable function, Noise and Pairwise comparison. His Construct study spans across into areas like Portrait, Range, Function and Style.
This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.
PatchMatch: a randomized correspondence algorithm for structural image editing
Connelly Barnes;Eli Shechtman;Adam Finkelstein;Dan B Goldman.
international conference on computer graphics and interactive techniques (2009)
Fast multiresolution image querying
Charles E. Jacobs;Adam Finkelstein;David H. Salesin.
international conference on computer graphics and interactive techniques (1995)
Suggestive contours for conveying shape
Doug DeCarlo;Adam Finkelstein;Szymon Rusinkiewicz;Anthony Santella.
international conference on computer graphics and interactive techniques (2003)
The generalized patchmatch correspondence algorithm
Connelly Barnes;Eli Shechtman;Dan B. Goldman;Adam Finkelstein.
european conference on computer vision (2010)
Robust mesh watermarking
Emil Praun;Hugues Hoppe;Adam Finkelstein.
international conference on computer graphics and interactive techniques (1999)
Multiresolution curves
Adam Finkelstein;David H. Salesin.
international conference on computer graphics and interactive techniques (1994)
Lapped textures
Emil Praun;Adam Finkelstein;Hugues Hoppe.
international conference on computer graphics and interactive techniques (2000)
Real-time hatching
Emil Praun;Hugues Hoppe;Matthew Webb;Adam Finkelstein.
international conference on computer graphics and interactive techniques (2001)
WYSIWYG NPR: drawing strokes directly on 3D models
Robert D. Kalnins;Lee Markosian;Barbara J. Meier;Michael A. Kowalski.
international conference on computer graphics and interactive techniques (2002)
Building and using a scalable display wall system
K. Li;H. Chen;Y. Chen;D.W. Clark.
IEEE Computer Graphics and Applications (2000)
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