2023 - Research.com Computer Science in Japan Leader Award
2022 - Research.com Computer Science in Japan Leader Award
His primary scientific interests are in Artificial intelligence, Human–computer interaction, Computer vision, Computer graphics and Interface. His Artificial intelligence research is multidisciplinary, incorporating perspectives in Tensor field and Fitts's law. His studies deal with areas such as User interface, Interaction technique and Multimedia as well as Human–computer interaction.
His work on Cursor as part of general Computer vision study is frequently linked to Constraint graph, bridging the gap between disciplines. Takeo Igarashi studies Computer graphics, namely 3D modeling. His study in Interface is interdisciplinary in nature, drawing from both Virtual reality, State, Sketch-based modeling and SAFER.
His primary areas of study are Artificial intelligence, Human–computer interaction, Computer graphics, Computer vision and User interface. His Artificial intelligence research incorporates themes from Machine learning, Process and Pattern recognition. His Human–computer interaction study incorporates themes from Robot, Human–robot interaction, Graphical user interface, Multimedia and Interface.
His Computer graphics research is multidisciplinary, relying on both Sketch, Interface and Sketch-based modeling. A large part of his Computer vision studies is devoted to Object. His research ties Set and User interface together.
Takeo Igarashi focuses on Artificial intelligence, Human–computer interaction, Process, Pattern recognition and User interface. His Artificial intelligence research incorporates elements of Machine learning and Computer vision. His Computer vision study integrates concerns from other disciplines, such as Animation, Control unit and Reference model.
His research integrates issues of Creative visualization, Interface and Reinforcement learning in his study of Human–computer interaction. His biological study spans a wide range of topics, including Engineering drawing, Texture, Tree, Interface and Convolutional neural network. His User interface research integrates issues from Set, Programming by example, Data mining and Ambiguity.
His scientific interests lie mostly in Human–computer interaction, Artificial intelligence, Set, Animation and Interface. His Human–computer interaction research includes themes of Video based and Reinforcement learning. The concepts of his Artificial intelligence study are interwoven with issues in Sketch and Pattern recognition.
His work carried out in the field of Set brings together such families of science as Orientation, Robot and Computer graphics. The various areas that Takeo Igarashi examines in his Animation study include 3d model, Volume, RGB color model, Computer vision and Skeleton. His work in Interface addresses issues such as Molding, which are connected to fields such as Engineering drawing.
This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.
Teddy: a sketching interface for 3D freeform design
Takeo Igarashi;Satoshi Matsuoka;Hidehiko Tanaka.
international conference on computer graphics and interactive techniques (1999)
As-rigid-as-possible shape manipulation
Takeo Igarashi;Tomer Moscovich;John F. Hughes.
international conference on computer graphics and interactive techniques (2005)
FiberMesh: designing freeform surfaces with 3D curves
Andrew Nealen;Takeo Igarashi;Olga Sorkine;Marc Alexa.
international conference on computer graphics and interactive techniques (2007)
Speed-dependent automatic zooming for browsing large documents
Takeo Igarashi;Ken Hinckley.
user interface software and technology (2000)
Flatland: new dimensions in office whiteboards
Elizabeth D. Mynatt;Takeo Igarashi;W. Keith Edwards;Anthony LaMarca.
human factors in computing systems (1999)
Laplacian mesh optimization
Andrew Nealen;Takeo Igarashi;Olga Sorkine;Marc Alexa.
conference on computer graphics and interactive techniques in australasia and southeast asia (2006)
Interactive beautification: a technique for rapid geometric design
Takeo Igarashi;Satoshi Matsuoka;Sachiko Kawachiya;Hidehiko Tanaka.
international conference on computer graphics and interactive techniques (2006)
A suggestive interface for 3D drawing
Takeo Igarashi;John F. Hughes.
international conference on computer graphics and interactive techniques (2006)
Toward Acceptable Domestic Robots: Applying Insights from Social Psychology
James Everett Young;Richard Hawkins;Ehud Sharlin;Takeo Igarashi.
International Journal of Social Robotics (2009)
Plushie: an interactive design system for plush toys
Yuki Mori;Takeo Igarashi.
international conference on computer graphics and interactive techniques (2007)
If you think any of the details on this page are incorrect, let us know.
We appreciate your kind effort to assist us to improve this page, it would be helpful providing us with as much detail as possible in the text box below:
University of Tokyo
RIKEN
Sony Computer Science Laboratories
Google (United States)
Tableau Software (United States)
Intel (United States)
University of Tokyo
Georgia Institute of Technology
National Institute of Advanced Industrial Science and Technology
Northeastern University
University of Waterloo
University of Sheffield
Hunan University
University of Graz
Stanford University
Washington State University
Lancaster University
University of Lorraine
Tel Aviv University
University of Montreal
University of Helsinki
Kurume University
University of California, Los Angeles
Nagoya University
University of Jyväskylä
University of Naples Federico II