Karan Singh focuses on Artificial intelligence, Computer vision, Algorithm, Sketch and Polygon mesh. The Artificial intelligence study combines topics in areas such as Performance prediction and Usability. Her study explores the link between Computer vision and topics such as Computer graphics that cross with problems in Image and Lattice.
Karan Singh has included themes like Curvature, Position and Inverse dynamics in her Algorithm study. Her research investigates the connection between Sketch and topics such as Sketch-based modeling that intersect with issues in Regularization and Range. Her study in Polygon mesh is interdisciplinary in nature, drawing from both Robust statistics, Segmentation, Deformation and Topology.
Her primary areas of investigation include Artificial intelligence, Computer vision, Computer graphics, Animation and Sketch. Her Artificial intelligence study combines topics from a wide range of disciplines, such as Machine learning and Geometric shape. Her Motion, Segmentation and Object study in the realm of Computer vision connects with subjects such as Interface.
Her Computer graphics course of study focuses on Projection and Camera auto-calibration. Her Animation research integrates issues from Speech recognition and Motion capture. Her Sketch research is multidisciplinary, relying on both Algorithm, Engineering drawing, Conceptual design and Sketch-based modeling.
Karan Singh mainly focuses on Animation, Human–computer interaction, Artificial intelligence, Representation and Computer vision. Her Animation study necessitates a more in-depth grasp of Computer graphics. Her work in the fields of Computer graphics, such as Polygon mesh and Computer animation, overlaps with other areas such as Instrumentation and Frame.
Her work on Virtual reality as part of her general Human–computer interaction study is frequently connected to Set, Natural and Product design, thereby bridging the divide between different branches of science. Karan Singh connects Artificial intelligence with Pipeline in her research. In the field of Computer vision, her study on Optical flow estimation overlaps with subjects such as Nonlinear dimensionality reduction.
Her main research concerns Animation, Human–computer interaction, Field, Conceptual design and Set. She interconnects Skeleton, Representation, Artificial intelligence, Structure and Computer vision in the investigation of issues within Animation. Karan Singh brings together Human–computer interaction and Natural to produce work in her papers.
Many of her Field research pursuits overlap with Computer graphics, Theme, Visualization, Direct manipulation interface and Interface. The concepts of her Conceptual design study are interwoven with issues in Engineering drawing and Plane. Her Augmented reality study combines topics in areas such as Sketch, Affordance, Surface and Immersion.
This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.
Learning 3D mesh segmentation and labeling
Evangelos Kalogerakis;Aaron Hertzmann;Karan Singh.
international conference on computer graphics and interactive techniques (2010)
Wires: a geometric deformation technique
Karan Singh;Eugene Fiume.
international conference on computer graphics and interactive techniques (1998)
Real time power estimation and thread scheduling via performance counters
Karan Singh;Major Bhadauria;Sally A. McKee.
ACM Sigarch Computer Architecture News (2009)
ILoveSketch: as-natural-as-possible sketching system for creating 3d curve models
Seok-Hyung Bae;Ravin Balakrishnan;Karan Singh.
user interface software and technology (2008)
Handrix: animating the human hand
George ElKoura;Karan Singh.
symposium on computer animation (2003)
Methods of inference and learning for performance modeling of parallel applications
Benjamin C. Lee;David M. Brooks;Bronis R. de Supinski;Martin Schulz.
acm sigplan symposium on principles and practice of parallel programming (2007)
Video browsing by direct manipulation
Pierre Dragicevic;Gonzalo Ramos;Jacobo Bibliowitcz;Derek Nowrouzezahrai.
human factors in computing systems (2008)
True2Form: 3D curve networks from 2D sketches via selective regularization
Baoxuan Xu;William Chang;Alla Sheffer;Adrien Bousseau.
international conference on computer graphics and interactive techniques (2014)
Exploring interactive curve and surface manipulation using a bend and twist sensitive input strip
Ravin Balakrishnan;George Fitzmaurice;Gordon Kurtenbach;Karan Singh.
interactive 3d graphics and games (1999)
Analytic drawing of 3D scaffolds
Ryan Schmidt;Azam Khan;Karan Singh;Gord Kurtenbach.
international conference on computer graphics and interactive techniques (2009)
If you think any of the details on this page are incorrect, let us know.
We appreciate your kind effort to assist us to improve this page, it would be helpful providing us with as much detail as possible in the text box below: