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D-Index & Metrics

Computer Science

D-Index
37
Citations
6234
World Ranking
10704
National Ranking
425

Overview

Alec Jacobson is affiliated with the University of Toronto in Canada and has made significant contributions in the fields of Engineering and Computer Science. Their work spans multiple subfields including Computational Mechanics, Computer Graphics and Computer-Aided Design, Computer Vision and Pattern Recognition, Artificial Intelligence, and Control and Systems Engineering.

Their research covers a diverse range of topics, primarily focusing on 3D Shape Modeling and Analysis, Computer Graphics and Visualization Techniques, Advanced Numerical Analysis Techniques, Computational Geometry and Mesh Generation, Advanced Vision and Imaging, Image Processing and 3D Reconstruction, and Human Motion and Animation.

Alec Jacobson's recent publications include:

  • Large steps in inverse rendering of geometry, 2021, ACM Transactions on Graphics
  • Learning Deformable Tetrahedral Meshes for 3D Reconstruction, 2020, arXiv (Cornell University)
  • Neural subdivision, 2020, ACM Transactions on Graphics
  • On the Effectiveness of Weight-Encoded Neural Implicit 3D Shapes, 2020, arXiv (Cornell University)
  • Spelunking the deep, 2022, ACM Transactions on Graphics

Frequent collaborators include Hsueh-Ti Derek Liu, Silvia Sellán, Nicholas Sharp, David I. W. Levin, and Jiayi Eris Zhang. These partnerships have resulted in a sustained output of research across various venues.

Alec Jacobson's publications are often found in the following venues:

  • arXiv (Cornell University)
  • ACM Transactions on Graphics
  • Computer Graphics Forum
  • 2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)
  • King Abdullah University of Science and Technology Repository (King Abdullah University of Science and Technology)

The academic output is marked by contributions to computational and graphical methodologies, including numerical techniques and 3D reconstruction processes. The work involves interdisciplinary approaches bridging engineering principles with computer science theories, particularly in graphical representations and vision systems.

Best Publications

  • Bounded biharmonic weights for real-time deformation

    Alec Jacobson;Ilya Baran;Jovan Popović;Olga Sorkine

  • Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapes

    Towaki Takikawa;Joey Litalien;Kangxue Yin;Karsten Kreis

  • Bounded biharmonic weights for real-time deformation

    Unknown

  • Tetrahedral meshing in the wild

    Yixin Hu;Qingnan Zhou;Xifeng Gao;Alec Jacobson

  • Thingi10K: A Dataset of 10, 000 3D-Printing Models.

    Qingnan Zhou;Alec Jacobson

  • libigl: prototyping geometry processing research in C++

    Alec Jacobson;Daniele Panozzo

  • Robust inside-outside segmentation using generalized winding numbers

    Alec Jacobson;Ladislav Kavan;Olga Sorkine-Hornung

  • Learning to Predict 3D Objects with an Interpolation-based Differentiable Renderer

    Wenzheng Chen;Jun Gao;Huan Ling;Edward J. Smith

  • Mesh arrangements for solid geometry

    Qingnan Zhou;Eitan Grinspun;Denis Zorin;Alec Jacobson

  • Fast automatic skinning transformations

    Alec Jacobson;Ilya Baran;Ladislav Kavan;Jovan Popović

  • Variable Bitrate Neural Fields

    Unknown

  • Learning to Predict 3D Objects with an Interpolation-based Differentiable Renderer

    Wenzheng Chen;Huan Ling;Jun Gao;Edward J. Smith

  • Fast winding numbers for soups and clouds

    Gavin Barill;Neil G. Dickson;Ryan Schmidt;David I. W. Levin

  • Linear subspace design for real-time shape deformation

    Yu Wang;Alec Jacobson;Jernej Barbič;Ladislav Kavan

  • Skinning: real-time shape deformation

    Alec Jacobson;Yotam Gingold

  • Skinning: real-time shape deformation (full text not available)

    Alec Jacobson;Zhigang Deng;Ladislav Kavan;J. P. Lewis

  • Large steps in inverse rendering of geometry

    Unknown

  • Stretchable and Twistable Bones for Skeletal Shape Deformation

    Alec Jacobson;Olga Sorkine

  • Learning Smooth Neural Functions via Lipschitz Regularization

    Unknown

  • Ink-and-ray: Bas-relief meshes for adding global illumination effects to hand-drawn characters

    Daniel Sýkora;Ladislav Kavan;Martin Čadík;Ondřej Jamriška

  • Tangible and modular input device for character articulation

    Alec Jacobson;Daniele Panozzo;Oliver Glauser;Cédric Pradalier

  • Beyond Pixel Norm-Balls: Parametric Adversaries using an Analytically Differentiable Renderer

    Hsueh-Ti Derek Liu;Michael Tao;Chun-Liang Li;Derek Nowrouzezahrai

  • Latent‐space Dynamics for Reduced Deformable Simulation

    Lawson Fulton;Vismay Modi;David Duvenaud;David I. W. Levin

  • Learning Deformable Tetrahedral Meshes for 3D Reconstruction

    Jun Gao;Wenzheng Chen;Tommy Xiang;Alec Jacobson

Frequent Co-Authors

Eitan Grinspun
Eitan Grinspun Columbia University
Daniele Panozzo
Daniele Panozzo New York University
Karan Singh
Karan Singh University of Toronto
Derek Nowrouzezahrai
Derek Nowrouzezahrai McGill University
Sanja Fidler
Sanja Fidler University of Toronto
Olga Sorkine
Olga Sorkine ETH Zurich
Otmar Hilliges
Otmar Hilliges ETH Zurich
Denis Zorin
Denis Zorin New York University
Jovan Popović
Jovan Popović Adobe Systems (United States)
Maks Ovsjanikov
Maks Ovsjanikov École Polytechnique

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