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Otmar Hilliges

Otmar Hilliges

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Computer Science
Switzerland
2025

D-Index & Metrics

Computer Science

D-Index
66
Citations
21272
World Ranking
2287
National Ranking
52

Research.com Recognitions

  • 2025 - Research.com Computer Science in Switzerland Leader Award
  • 2022 - Research.com Computer Science in Switzerland Leader Award

Overview

Otmar Hilliges is affiliated with ETH Zurich in Switzerland and is active in research areas primarily related to computer science and engineering. Hilliges's work spans over 300 publications, with a strong focus on computer vision and pattern recognition, control and systems engineering, and computational mechanics, alongside significant contributions to human-computer interaction and artificial intelligence.

The main research topics for Hilliges include:

  • Human Pose and Action Recognition
  • 3D Shape Modeling and Analysis
  • Advanced Vision and Imaging
  • Robot Manipulation and Learning
  • Hand Gesture Recognition Systems
  • Human Motion and Animation
  • Generative Adversarial Networks and Image Synthesis

Hilliges frequently publishes in leading venues, such as:

  • arXiv (Cornell University)
  • 2021 IEEE/CVF International Conference on Computer Vision (ICCV)
  • Repository for Publications and Research Data (ETH Zurich)
  • 2021 International Conference on 3D Vision (3DV)
  • 2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)

Prominent co-authors collaborating with Hilliges include Jie Song, Michael J. Black, Sammy Christen, Emre Aksan, and Manuel Kaufmann.

Significant recent publications include:

  • "A Spatio-temporal Transformer for 3D Human Motion Prediction," 2021, 2021 International Conference on 3D Vision (3DV)
  • "SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapes," 2021, 2021 IEEE/CVF International Conference on Computer Vision (ICCV)
  • "I M Avatar: Implicit Morphable Head Avatars from Videos," 2022, 2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)
  • "gDNA: Towards Generative Detailed Neural Avatars," 2022, 2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)
  • "Self-Supervised 3D Hand Pose Estimation from monocular RGB via Contrastive Learning," 2021, 2021 IEEE/CVF International Conference on Computer Vision (ICCV)

Best Publications

  • KinectFusion: Real-time dense surface mapping and tracking

    Richard A. Newcombe;Shahram Izadi;Otmar Hilliges;David Molyneaux

  • KinectFusion: real-time 3D reconstruction and interaction using a moving depth camera

    Shahram Izadi;David Kim;Otmar Hilliges;David Molyneaux

  • Digits: freehand 3D interactions anywhere using a wrist-worn gloveless sensor

    David Kim;Otmar Hilliges;Shahram Izadi;Alex D. Butler

  • Interacting with Soli: Exploring Fine-Grained Dynamic Gesture Recognition in the Radio-Frequency Spectrum

    Saiwen Wang;Jie Song;Jaime Lien;Ivan Poupyrev

  • User Interaction in Augmented Reality

    Otmar Hilliges;David Kim;Shahram Izadi;David Molyneaux

  • Deep inertial poser: learning to reconstruct human pose from sparse inertial measurements in real time

    Yinghao Huang;Manuel Kaufmann;Emre Aksan;Michael J. Black

  • Multi-Touch Surfaces: A Technical Guide

    J Schöning;P Brandl;F Daiber;F Echtler

  • Interactions in the air: adding further depth to interactive tabletops

    Otmar Hilliges;Shahram Izadi;Andrew D. Wilson;Steve Hodges

  • HoloDesk: direct 3d interactions with a situated see-through display

    Otmar Hilliges;David Kim;Shahram Izadi;Malte Weiss

  • Cross-Modal Deep Variational Hand Pose Estimation

    Adrian Spurr;Jie Song;Seonwook Park;Otmar Hilliges

  • Bringing physics to the surface

    Andrew D. Wilson;Shahram Izadi;Otmar Hilliges;Armando Garcia-Mendoza

  • ETH-XGaze: A Large Scale Dataset for Gaze Estimation Under Extreme Head Pose and Gaze Variation

    Xucong Zhang;Seonwook Park;Thabo Beeler;Derek Bradley

  • Designing for collaborative creative problem solving

    Otmar Hilliges;Lucia Terrenghi;Sebastian Boring;David Kim

  • Physics simulation-based interaction for surface computing

    Andrew David Wilson;Shahram Izadi;Armando Garcia-Mendoza;David Kirk

  • Learning Human Motion Models for Long-Term Predictions

    Partha Ghosh;Jie Song;Emre Aksan;Otmar Hilliges

  • KinectFusion: real-time dynamic 3D surface reconstruction and interaction

    Shahram Izadi;Richard A. Newcombe;David Kim;Otmar Hilliges

  • Context-Aware Online Adaptation of Mixed Reality Interfaces

    David Lindlbauer;Anna Maria Feit;Otmar Hilliges

  • Real-Time Motion Planning for Aerial Videography With Real-Time With Dynamic Obstacle Avoidance and Viewpoint Optimization

    Tobias Nageli;Javier Alonso-Mora;Alexander Domahidi;Daniela Rus

  • In-air gestures around unmodified mobile devices

    Jie Song;Gábor Sörös;Fabrizio Pece;Sean Ryan Fanello

  • Deep Pictorial Gaze Estimation

    Seonwook Park;Adrian Spurr;Otmar Hilliges

  • SISTEMA INFORMATICO INTERACTIVO Y METODO PARA UTILIZAR UN MODELO TRIDIMENSIONAL DE ENTORNO EN VIDEOJUEGOS

    Izadi Shahram;Molyneaux David;Hilliges Otmar;Kim David

  • Shake'n'sense: reducing interference for overlapping structured light depth cameras

    D. Alex Butler;Shahram Izadi;Otmar Hilliges;David Molyneaux

Frequent Co-Authors

Shahram Izadi
Shahram Izadi Google (United States)
David Kim
David Kim Microsoft (United States)
Jamie Shotton
Jamie Shotton Microsoft (United States)
Stephen E. Hodges
Stephen E. Hodges Microsoft (United States)
Andreas Butz
Andreas Butz Ludwig-Maximilians-Universität München
Daniele Panozzo
Daniele Panozzo New York University
Pushmeet Kohli
Pushmeet Kohli DeepMind (United Kingdom)
Andrew D. Wilson
Andrew D. Wilson Microsoft (United States)
Patrick Olivier
Patrick Olivier Monash University

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