David Kim mainly investigates Computer vision, Artificial intelligence, Computer graphics, Augmented reality and Pipeline. His work in the fields of Tracking and Motion overlaps with other areas such as Spatial interaction, Kinematics and Wrist. His work is dedicated to discovering how Tracking, Object are connected with 3D reconstruction, Segmentation and Surface reconstruction and other disciplines.
Many of his research projects under Artificial intelligence are closely connected to Electronics with Electronics, tying the diverse disciplines of science together. His work on Graphics hardware as part of general Computer graphics research is often related to Position, Simultaneous localization and mapping and Current sensor, thus linking different fields of science. As a member of one scientific family, David Kim mostly works in the field of Augmented reality, focusing on Mobile device and, on occasion, Distributed computing and Embedded system.
The scientist’s investigation covers issues in Artificial intelligence, Computer vision, Computer graphics, Object and Human–computer interaction. His work on Augmented reality, Image, Tracking and Silhouette as part of general Computer vision research is frequently linked to Pipeline, thereby connecting diverse disciplines of science. His work deals with themes such as 3D reconstruction, Perspective, Transparent display and Rendering, which intersect with Augmented reality.
His work in the fields of Computer graphics, such as Graphics, intersects with other areas such as Position, Display device and Volume. His research in Object intersects with topics in Segmentation, Computer graphics, Engineering drawing and Gesture recognition. His biological study spans a wide range of topics, including Multimedia, Mobile device and Gesture.
Artificial intelligence, Computer vision, Object, Pixel and Pattern recognition are his primary areas of study. His work on Feature and Augmented reality as part of general Artificial intelligence study is frequently linked to Interior design, bridging the gap between disciplines. His work in the fields of Computer vision, such as Tracking, 3d sensing and Segmentation, overlaps with other areas such as Pipeline and Ultrashort pulse.
David Kim interconnects Robot, Session, Computer graphics and Engineering drawing in the investigation of issues within Object. His research investigates the connection between Pixel and topics such as Structured light that intersect with issues in Correspondence problem, Random forest, Robustness and Projector. The concepts of his Pattern recognition study are interwoven with issues in Data point and Silhouette.
David Kim focuses on Computer vision, Artificial intelligence, Pipeline, Motion capture and Orders of magnitude. His work on Discriminative model expands to the thematically related Computer vision. To a larger extent, David Kim studies Motion with the aim of understanding Motion capture.
This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.
KinectFusion: Real-time dense surface mapping and tracking
Richard A. Newcombe;Shahram Izadi;Otmar Hilliges;David Molyneaux.
international symposium on mixed and augmented reality (2011)
KinectFusion: Real-time dense surface mapping and tracking
Richard A. Newcombe;Shahram Izadi;Otmar Hilliges;David Molyneaux.
international symposium on mixed and augmented reality (2011)
KinectFusion: real-time 3D reconstruction and interaction using a moving depth camera
Shahram Izadi;David Kim;Otmar Hilliges;David Molyneaux.
user interface software and technology (2011)
KinectFusion: real-time 3D reconstruction and interaction using a moving depth camera
Shahram Izadi;David Kim;Otmar Hilliges;David Molyneaux.
user interface software and technology (2011)
Digits: freehand 3D interactions anywhere using a wrist-worn gloveless sensor
David Kim;Otmar Hilliges;Shahram Izadi;Alex D. Butler.
user interface software and technology (2012)
Digits: freehand 3D interactions anywhere using a wrist-worn gloveless sensor
David Kim;Otmar Hilliges;Shahram Izadi;Alex D. Butler.
user interface software and technology (2012)
Accurate, Robust, and Flexible Real-time Hand Tracking
Toby Sharp;Cem Keskin;Duncan Robertson;Jonathan Taylor.
human factors in computing systems (2015)
Accurate, Robust, and Flexible Real-time Hand Tracking
Toby Sharp;Cem Keskin;Duncan Robertson;Jonathan Taylor.
human factors in computing systems (2015)
Holoportation: Virtual 3D Teleportation in Real-time
Sergio Orts-Escolano;Christoph Rhemann;Sean Fanello;Wayne Chang.
user interface software and technology (2016)
Holoportation: Virtual 3D Teleportation in Real-time
Sergio Orts-Escolano;Christoph Rhemann;Sean Fanello;Wayne Chang.
user interface software and technology (2016)
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