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D-Index & Metrics

Computer Science

D-Index
38
Citations
15403
World Ranking
9947
National Ranking
4182

Overview

David Kim is a researcher affiliated with Microsoft in the United States. Their work primarily spans the fields of Physics and Astronomy and Computer Science, with significant contributions to subfields such as Artificial Intelligence, Atomic and Molecular Physics, and Optics. Their research also involves aspects of Electrical and Electronic Engineering, Condensed Matter Physics, and Nuclear and High Energy Physics.

The main topics that David Kim focuses on include quantum and electron transport phenomena, quantum information and cryptography, and quantum computing algorithms and architecture. Additional research themes cover the physics of superconductivity and magnetism, quantum many-body systems, applications of AI in cancer detection, and cold atom physics including Bose-Einstein condensates.

David Kim has an extensive publication record with research disseminated in various venues. Frequent publication venues include:

  • arXiv (Cornell University)
  • Physical Review Applied
  • PRX Quantum
  • Journal of the American Society of Cytopathology
  • Nature Physics

Their recent papers reflect a focus on quantum information and superconducting systems. Selected recent publications include:

  • "Probing quantum information propagation with out-of-time-ordered correlators," 2021, Nature Physics
  • "High-Fidelity, Frequency-Flexible Two-Qubit Fluxonium Gates with a Transmon Coupler," 2023, Physical Review X
  • "Characterizing and Optimizing Qubit Coherence Based on SQUID Geometry," 2020, Physical Review Applied
  • "Two-Qubit Spectroscopy of Spatiotemporally Correlated Quantum Noise in Superconducting Qubits," 2020, PRX Quantum
  • "Hexagonal boron nitride as a low-loss dielectric for superconducting quantum circuits and qubits," 2022, Nature Materials

Throughout their career, David Kim has collaborated frequently with several researchers. Notable co-authors include Bethany M. Niedzielski, William D. Oliver, Jonilyn Yoder, Mollie E. Schwartz, and Simon Gustavsson.

Best Publications

  • KinectFusion: Real-time dense surface mapping and tracking

    Richard A. Newcombe;Shahram Izadi;Otmar Hilliges;David Molyneaux

  • KinectFusion: real-time 3D reconstruction and interaction using a moving depth camera

    Shahram Izadi;David Kim;Otmar Hilliges;David Molyneaux

  • Holoportation: Virtual 3D Teleportation in Real-time

    Sergio Orts-Escolano;Christoph Rhemann;Sean Fanello;Wayne Chang

  • Digits: freehand 3D interactions anywhere using a wrist-worn gloveless sensor

    David Kim;Otmar Hilliges;Shahram Izadi;Alex D. Butler

  • Accurate, Robust, and Flexible Real-time Hand Tracking

    Toby Sharp;Cem Keskin;Duncan Robertson;Jonathan Taylor

  • Fusion4D: real-time performance capture of challenging scenes

    Mingsong Dou;Sameh Khamis;Yury Degtyarev;Philip Davidson

  • User Interaction in Augmented Reality

    Otmar Hilliges;David Kim;Shahram Izadi;David Molyneaux

  • Distributed asynchronous localization and mapping for augmented reality

    Alexandru Balan;Jason Flaks;Steve Hodges;Michael Isard

  • HoloDesk: direct 3d interactions with a situated see-through display

    Otmar Hilliges;David Kim;Shahram Izadi;Malte Weiss

  • Designing for collaborative creative problem solving

    Otmar Hilliges;Lucia Terrenghi;Sebastian Boring;David Kim

  • KinectFusion: real-time dynamic 3D surface reconstruction and interaction

    Shahram Izadi;Richard A. Newcombe;David Kim;Otmar Hilliges

  • MixFab: a mixed-reality environment for personal fabrication

    Christian Weichel;Manfred Lau;David Kim;Nicolas Villar

  • Multi-touch authentication on tabletops

    David Kim;Paul Dunphy;Pam Briggs;Jonathan Hook

  • SISTEMA INFORMATICO INTERACTIVO Y METODO PARA UTILIZAR UN MODELO TRIDIMENSIONAL DE ENTORNO EN VIDEOJUEGOS

    Izadi Shahram;Molyneaux David;Hilliges Otmar;Kim David

  • Shake'n'sense: reducing interference for overlapping structured light depth cameras

    D. Alex Butler;Shahram Izadi;Otmar Hilliges;David Molyneaux

  • Interactive environment-aware handheld projectors for pervasive computing spaces

    David Molyneaux;Shahram Izadi;David Kim;Otmar Hilliges

  • METODO Y SISTEMA DE LOCALIZACION DE CAMARAS MOVILES UTILIZANDO MAPAS DE PROFUNDIDAD Y SISTEMA DE VIDEOJUEGOS QUE LO UTILIZA

    Kohli Pushmeet;Hilliges Otmar;Fitzgibbon Andrew;Hodges Stephen Edward

  • Wearable sensor for tracking articulated body-parts

    David Alexander Butler;Iason Oikonomidis;Jiawen Chen;David Kim

  • SemanticPaint: Interactive 3D Labeling and Learning at your Fingertips

    Julien Valentin;Vibhav Vineet;Ming-Ming Cheng;David Kim

  • DepthLab: Real-time 3D Interaction with Depth Maps for Mobile Augmented Reality

    Ruofei Du;Eric Turner;Maksym Dzitsiuk;Luca Prasso

  • Grasping virtual objects in augmented reality

    Otmar Hilliges;David Kim;Shahram Izadi;Malte Hanno Weiss

Frequent Co-Authors

Shahram Izadi
Shahram Izadi Google (United States)
Otmar Hilliges
Otmar Hilliges ETH Zurich
Jamie Shotton
Jamie Shotton Microsoft (United States)
Pushmeet Kohli
Pushmeet Kohli DeepMind (United Kingdom)
Stephen E. Hodges
Stephen E. Hodges Microsoft (United States)
Sean Ryan Fanello
Sean Ryan Fanello Google (United States)
Christoph Rhemann
Christoph Rhemann Google (United States)
Patrick Olivier
Patrick Olivier Monash University
Hans Gellersen
Hans Gellersen Aarhus University

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