2023 - Research.com Computer Science in Portugal Leader Award
2022 - Research.com Computer Science in Portugal Leader Award
2017 - ACM Distinguished Member
2007 - ACM Senior Member
Joaquim Jorge mainly investigates Human–computer interaction, Multimedia, Sketch, Artificial intelligence and Computer vision. Joaquim Jorge undertakes interdisciplinary study in the fields of Human–computer interaction and Space through his works. His biological study spans a wide range of topics, including Affective computing, Luminance, Mobile device and Set.
Joaquim Jorge interconnects Engineering drawing, Sketch recognition, Sketch-based modeling, Solid modeling and User interface in the investigation of issues within Sketch. His Sketch-based modeling study combines topics in areas such as Parametric surface and Computer graphics, Computer graphics. His study in the field of Fuzzy logic is also linked to topics like Geometric shape.
Human–computer interaction, Multimedia, Artificial intelligence, Computer graphics and Gesture are his primary areas of study. Joaquim Jorge has researched Human–computer interaction in several fields, including User interface, Interface and Visualization. His User interface study integrates concerns from other disciplines, such as World Wide Web and Interface.
His studies deal with areas such as Field, Software, Mobile device and Set as well as Multimedia. Joaquim Jorge has included themes like Adjacency list, Computer vision and Natural language processing in his Artificial intelligence study. His biological study deals with issues like Sketch, which deal with fields such as Sketch-based modeling and Engineering drawing.
His primary areas of investigation include Human–computer interaction, Virtual reality, Artificial intelligence, Usability and Gesture. The Human–computer interaction study combines topics in areas such as Visualization, Immersion and Multimedia. He focuses mostly in the field of Artificial intelligence, narrowing it down to matters related to Computer vision and, in some cases, Graphics.
His Usability research includes elements of Interface and Interaction design. His studies examine the connections between Interface and genetics, as well as such issues in Sketch, with regards to Design process, Thumbnail, Sketch-based modeling and Computer graphics. His research in Gesture intersects with topics in Index finger and Image warping.
Joaquim Jorge focuses on Human–computer interaction, Virtual reality, Usability, Multimedia and Gesture. His Virtual image research extends to the thematically linked field of Human–computer interaction. The concepts of his Virtual reality study are interwoven with issues in Object, Virtual machine, Immersion and Iterative refinement.
His work on Visualization expands to the thematically related Multimedia. His work carried out in the field of Visualization brings together such families of science as Clipping, Interface and Software development. The study incorporates disciplines such as Graphical user interface, Constructive solid geometry, Representation and Avatar in addition to Gesture.
This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.
ShapeShop: sketch-based solid modeling with BlobTrees
R. Schmidt;B. Wyvill;M. C. Sousa;J. A. Jorge.
international conference on computer graphics and interactive techniques (2006)
Technical Section: Sketch-based modeling: A survey
Luke Olsen;Faramarz F. Samavati;Mario Costa Sousa;Joaquim A. Jorge.
Computers & Graphics (2009)
Engaging Engineering Students with Gamification
Gabriel Barata;Sandra Gama;Joaquim Jorge;Daniel Goncalves.
international conference on games and virtual worlds for serious applications (2013)
Improving participation and learning with gamification
Gabriel Barata;Sandra Gama;Joaquim Jorge;Daniel Gonçalves.
Proceedings of the First International Conference on Gameful Design, Research, and Applications (2013)
Human-Computer Interaction – INTERACT 2011
Pedro Campos;Nicholas Graham;Joaquim Jorge;Nuno Nunes.
(2011)
CALI: An Online Scribble Recognizer for Calligraphic Interfaces
Manuel J. Fonseca;Joaquim A. Jorge.
(2002)
Sketch-based modeling with few strokes
Joseph Jacob Cherlin;Faramarz Samavati;Mario Costa Sousa;Joaquim A. Jorge.
spring conference on computer graphics (2005)
The continuous interaction space: interaction techniques unifying touch and gesture on and above a digital surface
Nicolai Marquardt;Ricardo Jota;Saul Greenberg;Joaquim A. Jorge.
international conference on human computer interaction (2011)
Using fuzzy logic to recognize geometric shapes interactively
M.J. Fonseca;J.A. Jorge.
ieee international conference on fuzzy systems (2000)
Blind people and mobile touch-based text-entry: acknowledging the need for different flavors
João Oliveira;Tiago Guerreiro;Hugo Nicolau;Joaquim Jorge.
conference on computers and accessibility (2011)
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