D-Index & Metrics Best Publications
Computer Science
Portugal
2023

D-Index & Metrics D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines.

Discipline name D-index D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines. Citations Publications World Ranking National Ranking
Computer Science D-index 42 Citations 7,741 324 World Ranking 5254 National Ranking 9

Research.com Recognitions

Awards & Achievements

2023 - Research.com Computer Science in Portugal Leader Award

2022 - Research.com Computer Science in Portugal Leader Award

2017 - ACM Distinguished Member

2007 - ACM Senior Member

Overview

What is he best known for?

The fields of study he is best known for:

  • Artificial intelligence
  • Human–computer interaction
  • Software

Joaquim Jorge mainly investigates Human–computer interaction, Multimedia, Sketch, Artificial intelligence and Computer vision. Joaquim Jorge undertakes interdisciplinary study in the fields of Human–computer interaction and Space through his works. His biological study spans a wide range of topics, including Affective computing, Luminance, Mobile device and Set.

Joaquim Jorge interconnects Engineering drawing, Sketch recognition, Sketch-based modeling, Solid modeling and User interface in the investigation of issues within Sketch. His Sketch-based modeling study combines topics in areas such as Parametric surface and Computer graphics, Computer graphics. His study in the field of Fuzzy logic is also linked to topics like Geometric shape.

His most cited work include:

  • Technical Section: Sketch-based modeling: A survey (306 citations)
  • Human-Computer Interaction – INTERACT 2011 (162 citations)
  • CALI: An Online Scribble Recognizer for Calligraphic Interfaces (133 citations)

What are the main themes of his work throughout his whole career to date?

Human–computer interaction, Multimedia, Artificial intelligence, Computer graphics and Gesture are his primary areas of study. Joaquim Jorge has researched Human–computer interaction in several fields, including User interface, Interface and Visualization. His User interface study integrates concerns from other disciplines, such as World Wide Web and Interface.

His studies deal with areas such as Field, Software, Mobile device and Set as well as Multimedia. Joaquim Jorge has included themes like Adjacency list, Computer vision and Natural language processing in his Artificial intelligence study. His biological study deals with issues like Sketch, which deal with fields such as Sketch-based modeling and Engineering drawing.

He most often published in these fields:

  • Human–computer interaction (33.94%)
  • Multimedia (22.42%)
  • Artificial intelligence (15.15%)

What were the highlights of his more recent work (between 2016-2021)?

  • Human–computer interaction (33.94%)
  • Virtual reality (8.48%)
  • Artificial intelligence (15.15%)

In recent papers he was focusing on the following fields of study:

His primary areas of investigation include Human–computer interaction, Virtual reality, Artificial intelligence, Usability and Gesture. The Human–computer interaction study combines topics in areas such as Visualization, Immersion and Multimedia. He focuses mostly in the field of Artificial intelligence, narrowing it down to matters related to Computer vision and, in some cases, Graphics.

His Usability research includes elements of Interface and Interaction design. His studies examine the connections between Interface and genetics, as well as such issues in Sketch, with regards to Design process, Thumbnail, Sketch-based modeling and Computer graphics. His research in Gesture intersects with topics in Index finger and Image warping.

Between 2016 and 2021, his most popular works were:

  • Studying student differentiation in gamified education (42 citations)
  • VRRRRoom: Virtual Reality for Radiologists in the Reading Room (39 citations)
  • A Survey on 3D Virtual Object Manipulation: From the Desktop to Immersive Virtual Environments (35 citations)

In his most recent research, the most cited papers focused on:

  • Artificial intelligence
  • Software
  • The Internet

Joaquim Jorge focuses on Human–computer interaction, Virtual reality, Usability, Multimedia and Gesture. His Virtual image research extends to the thematically linked field of Human–computer interaction. The concepts of his Virtual reality study are interwoven with issues in Object, Virtual machine, Immersion and Iterative refinement.

His work on Visualization expands to the thematically related Multimedia. His work carried out in the field of Visualization brings together such families of science as Clipping, Interface and Software development. The study incorporates disciplines such as Graphical user interface, Constructive solid geometry, Representation and Avatar in addition to Gesture.

This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.

Best Publications

ShapeShop: sketch-based solid modeling with BlobTrees

R. Schmidt;B. Wyvill;M. C. Sousa;J. A. Jorge.
international conference on computer graphics and interactive techniques (2006)

573 Citations

Technical Section: Sketch-based modeling: A survey

Luke Olsen;Faramarz F. Samavati;Mario Costa Sousa;Joaquim A. Jorge.
Computers & Graphics (2009)

500 Citations

Engaging Engineering Students with Gamification

Gabriel Barata;Sandra Gama;Joaquim Jorge;Daniel Goncalves.
international conference on games and virtual worlds for serious applications (2013)

366 Citations

Improving participation and learning with gamification

Gabriel Barata;Sandra Gama;Joaquim Jorge;Daniel Gonçalves.
Proceedings of the First International Conference on Gameful Design, Research, and Applications (2013)

346 Citations

Human-Computer Interaction – INTERACT 2011

Pedro Campos;Nicholas Graham;Joaquim Jorge;Nuno Nunes.
(2011)

247 Citations

CALI: An Online Scribble Recognizer for Calligraphic Interfaces

Manuel J. Fonseca;Joaquim A. Jorge.
(2002)

210 Citations

Sketch-based modeling with few strokes

Joseph Jacob Cherlin;Faramarz Samavati;Mario Costa Sousa;Joaquim A. Jorge.
spring conference on computer graphics (2005)

170 Citations

The continuous interaction space: interaction techniques unifying touch and gesture on and above a digital surface

Nicolai Marquardt;Ricardo Jota;Saul Greenberg;Joaquim A. Jorge.
international conference on human computer interaction (2011)

167 Citations

Using fuzzy logic to recognize geometric shapes interactively

M.J. Fonseca;J.A. Jorge.
ieee international conference on fuzzy systems (2000)

154 Citations

Blind people and mobile touch-based text-entry: acknowledging the need for different flavors

João Oliveira;Tiago Guerreiro;Hugo Nicolau;Joaquim Jorge.
conference on computers and accessibility (2011)

152 Citations

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