D-Index & Metrics Best Publications

D-Index & Metrics D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines.

Discipline name D-index D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines. Citations Publications World Ranking National Ranking
Computer Science D-index 71 Citations 16,471 232 World Ranking 1121 National Ranking 650

Research.com Recognitions

Awards & Achievements

2011 - ACM Fellow For contributions to computer graphics.

2010 - IEEE Fellow For contributions to surface appearance modeling and rendering in computer graphics

The Canadian Academy of Engineering

Overview

What is he best known for?

The fields of study he is best known for:

  • Artificial intelligence
  • Computer vision
  • Computer graphics

His scientific interests lie mostly in Artificial intelligence, Computer vision, Texture synthesis, Rendering and Algorithm. His Artificial intelligence research integrates issues from Specularity and Pattern recognition. Baining Guo combines subjects such as Surface and Nonlinear programming with his study of Computer vision.

His work carried out in the field of Texture synthesis brings together such families of science as User interface, Texture, Texture mapping, Texture compression and Bidirectional texture function. He has included themes like Point cloud, Computation, Single view and Parallel computing in his Rendering study. His research investigates the connection with Algorithm and areas like Solver which intersect with concerns in Computer graphics, Subspace topology and Interpolation.

His most cited work include:

  • Real-time texture synthesis by patch-based sampling (589 citations)
  • Mesh editing with poisson-based gradient field manipulation (473 citations)
  • Real-time KD-tree construction on graphics hardware (375 citations)

What are the main themes of his work throughout his whole career to date?

Baining Guo focuses on Artificial intelligence, Computer vision, Computer graphics, Rendering and Algorithm. His Artificial intelligence research is multidisciplinary, incorporating perspectives in Sample and Pattern recognition. His Computer vision research is multidisciplinary, incorporating elements of Surface, Computer graphics, Reflectivity and Radiance.

His Computer graphics research focuses on Bidirectional texture function and how it connects with Texture filtering. The various areas that he examines in his Rendering study include Computation and Ray tracing. The concepts of his Algorithm study are interwoven with issues in Solver, Mathematical optimization, Texture mapping and Poisson's equation.

He most often published in these fields:

  • Artificial intelligence (55.97%)
  • Computer vision (50.21%)
  • Computer graphics (29.63%)

What were the highlights of his more recent work (between 2012-2021)?

  • Artificial intelligence (55.97%)
  • Computer vision (50.21%)
  • Image (7.41%)

In recent papers he was focusing on the following fields of study:

Baining Guo mainly focuses on Artificial intelligence, Computer vision, Image, Algorithm and Rendering. His studies in Artificial intelligence integrate themes in fields like Machine learning and Pattern recognition. His studies deal with areas such as Identity and Computer graphics as well as Computer vision.

His research integrates issues of Point, Geometry, Surface, Expression and Tracking in his study of Image. His Rendering research is classified as research in Computer graphics. His Computer graphics research includes elements of Reflection and Solver.

Between 2012 and 2021, his most popular works were:

  • Unsupervised Extraction of Video Highlights via Robust Recurrent Auto-Encoders (127 citations)
  • Learning Pyramid-Context Encoder Network for High-Quality Image Inpainting (89 citations)
  • TopicPanorama: A full picture of relevant topics (72 citations)

In his most recent research, the most cited papers focused on:

  • Artificial intelligence
  • Computer vision
  • Algorithm

Baining Guo spends much of his time researching Artificial intelligence, Computer vision, Visual analytics, Image and Pattern recognition. His research brings together the fields of Machine learning and Artificial intelligence. His research in Computer vision intersects with topics in Shading and Radiance.

Baining Guo focuses mostly in the field of Visual analytics, narrowing it down to matters related to Graph drawing and, in some cases, Information retrieval, Animation, Theoretical computer science and Closeness. His work in Pattern recognition addresses issues such as Pyramid, which are connected to fields such as Spatial contextual awareness, Pyramid and Inpainting. His Pixel research includes themes of Encoder, Computational photography, Feature and Semantic feature.

This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.

Best Publications

Swin Transformer: Hierarchical Vision Transformer Using Shifted Windows

Ze Liu;Yutong Lin;Yue Cao;Han Hu.
international conference on computer vision (2021)

1257 Citations

Real-time texture synthesis by patch-based sampling

Lin Liang;Ce Liu;Ying-Qing Xu;Baining Guo.
ACM Transactions on Graphics (2001)

1118 Citations

Mesh editing with poisson-based gradient field manipulation

Yizhou Yu;Kun Zhou;Dong Xu;Xiaohan Shi.
international conference on computer graphics and interactive techniques (2004)

810 Citations

Real-time KD-tree construction on graphics hardware

Kun Zhou;Qiming Hou;Rui Wang;Baining Guo.
international conference on computer graphics and interactive techniques (2008)

762 Citations

Large mesh deformation using the volumetric graph Laplacian

Kun Zhou;Jin Huang;John Snyder;Xinguo Liu.
international conference on computer graphics and interactive techniques (2005)

518 Citations

Synthesis of bidirectional texture functions on arbitrary surfaces

Xin Tong;Jingdan Zhang;Ligang Liu;Xi Wang.
international conference on computer graphics and interactive techniques (2002)

364 Citations

Subspace gradient domain mesh deformation

Jin Huang;Xiaohan Shi;Xinguo Liu;Kun Zhou.
international conference on computer graphics and interactive techniques (2006)

343 Citations

Dynamic player groups for interest management in multi-character virtual environments

Bo Zhang;Baining Guo;Heung-Yeung Shum.
(2004)

332 Citations

Chaos Mosaic: Fast and Memory Efficient Texture Synthesis

Baining Guo;Harry Shum;Ying-Qing Xu.
(2000)

278 Citations

Synthesis of progressively-variant textures on arbitrary surfaces

Jingdan Zhang;Kun Zhou;Luiz Velho;Baining Guo.
international conference on computer graphics and interactive techniques (2003)

272 Citations

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