2011 - ACM Fellow For contributions to computer graphics.
2010 - IEEE Fellow For contributions to surface appearance modeling and rendering in computer graphics
The Canadian Academy of Engineering
His scientific interests lie mostly in Artificial intelligence, Computer vision, Texture synthesis, Rendering and Algorithm. His Artificial intelligence research integrates issues from Specularity and Pattern recognition. Baining Guo combines subjects such as Surface and Nonlinear programming with his study of Computer vision.
His work carried out in the field of Texture synthesis brings together such families of science as User interface, Texture, Texture mapping, Texture compression and Bidirectional texture function. He has included themes like Point cloud, Computation, Single view and Parallel computing in his Rendering study. His research investigates the connection with Algorithm and areas like Solver which intersect with concerns in Computer graphics, Subspace topology and Interpolation.
Baining Guo focuses on Artificial intelligence, Computer vision, Computer graphics, Rendering and Algorithm. His Artificial intelligence research is multidisciplinary, incorporating perspectives in Sample and Pattern recognition. His Computer vision research is multidisciplinary, incorporating elements of Surface, Computer graphics, Reflectivity and Radiance.
His Computer graphics research focuses on Bidirectional texture function and how it connects with Texture filtering. The various areas that he examines in his Rendering study include Computation and Ray tracing. The concepts of his Algorithm study are interwoven with issues in Solver, Mathematical optimization, Texture mapping and Poisson's equation.
Baining Guo mainly focuses on Artificial intelligence, Computer vision, Image, Algorithm and Rendering. His studies in Artificial intelligence integrate themes in fields like Machine learning and Pattern recognition. His studies deal with areas such as Identity and Computer graphics as well as Computer vision.
His research integrates issues of Point, Geometry, Surface, Expression and Tracking in his study of Image. His Rendering research is classified as research in Computer graphics. His Computer graphics research includes elements of Reflection and Solver.
Baining Guo spends much of his time researching Artificial intelligence, Computer vision, Visual analytics, Image and Pattern recognition. His research brings together the fields of Machine learning and Artificial intelligence. His research in Computer vision intersects with topics in Shading and Radiance.
Baining Guo focuses mostly in the field of Visual analytics, narrowing it down to matters related to Graph drawing and, in some cases, Information retrieval, Animation, Theoretical computer science and Closeness. His work in Pattern recognition addresses issues such as Pyramid, which are connected to fields such as Spatial contextual awareness, Pyramid and Inpainting. His Pixel research includes themes of Encoder, Computational photography, Feature and Semantic feature.
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Swin Transformer: Hierarchical Vision Transformer Using Shifted Windows
Ze Liu;Yutong Lin;Yue Cao;Han Hu.
international conference on computer vision (2021)
Real-time texture synthesis by patch-based sampling
Lin Liang;Ce Liu;Ying-Qing Xu;Baining Guo.
ACM Transactions on Graphics (2001)
Mesh editing with poisson-based gradient field manipulation
Yizhou Yu;Kun Zhou;Dong Xu;Xiaohan Shi.
international conference on computer graphics and interactive techniques (2004)
Real-time KD-tree construction on graphics hardware
Kun Zhou;Qiming Hou;Rui Wang;Baining Guo.
international conference on computer graphics and interactive techniques (2008)
Large mesh deformation using the volumetric graph Laplacian
Kun Zhou;Jin Huang;John Snyder;Xinguo Liu.
international conference on computer graphics and interactive techniques (2005)
Synthesis of bidirectional texture functions on arbitrary surfaces
Xin Tong;Jingdan Zhang;Ligang Liu;Xi Wang.
international conference on computer graphics and interactive techniques (2002)
Subspace gradient domain mesh deformation
Jin Huang;Xiaohan Shi;Xinguo Liu;Kun Zhou.
international conference on computer graphics and interactive techniques (2006)
Dynamic player groups for interest management in multi-character virtual environments
Bo Zhang;Baining Guo;Heung-Yeung Shum.
Chaos Mosaic: Fast and Memory Efficient Texture Synthesis
Baining Guo;Harry Shum;Ying-Qing Xu.
Synthesis of progressively-variant textures on arbitrary surfaces
Jingdan Zhang;Kun Zhou;Luiz Velho;Baining Guo.
international conference on computer graphics and interactive techniques (2003)
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