Artificial intelligence, Computer vision, Computer graphics, Rendering and Texture filtering are his primary areas of study. Artificial intelligence is closely attributed to Pattern recognition in his work. His research in Computer vision intersects with topics in Structure and Stereo display.
His Computer graphics research incorporates elements of Stereoscopy and Polygon. His Rendering research is multidisciplinary, incorporating elements of Computational geometry, Computer graphics, Texture mapping and Graphics. His studies in Texture filtering integrate themes in fields like Graphics pipeline, Graphics hardware and Surfel.
Matthias Zwicker spends much of his time researching Artificial intelligence, Computer vision, Rendering, Computer graphics and Pattern recognition. As part of the same scientific family, Matthias Zwicker usually focuses on Artificial intelligence, concentrating on Machine learning and intersecting with Representation. Matthias Zwicker has included themes like Surface and Stereo display in his Computer vision study.
His Rendering research is multidisciplinary, relying on both Algorithm and Graphics. He interconnects Image resolution, Visualization and Polygon in the investigation of issues within Computer graphics. The various areas that he examines in his Pattern recognition study include Autoencoder and Image restoration.
Matthias Zwicker mostly deals with Artificial intelligence, Point cloud, Deep learning, Discriminative model and Artificial neural network. His Artificial intelligence study combines topics in areas such as Machine learning, Computer vision and Pattern recognition. His work deals with themes such as Generator and Computer graphics, which intersect with Computer vision.
His study looks at the relationship between Point cloud and topics such as Image, which overlap with Regularization, Consistency and Inference. His research integrates issues of Segmentation, Aggregate, Encoding and Sequence in his study of Discriminative model. His Artificial neural network research also works with subjects such as
Matthias Zwicker mainly focuses on Artificial intelligence, Deep learning, Point cloud, Discriminative model and Machine learning. His Pattern recognition research extends to the thematically linked field of Artificial intelligence. Matthias Zwicker combines subjects such as Voxel, Autoencoder and Closed captioning with his study of Pattern recognition.
His Point cloud research entails a greater understanding of Computer vision. His Computer vision research includes elements of Polygon mesh and Shading. His work in Machine learning tackles topics such as Segmentation which are related to areas like Contrast, Representation and Sequence learning.
This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.
Surfels: surface elements as rendering primitives
Hanspeter Pfister;Matthias Zwicker;Jeroen van Baar;Markus Gross.
international conference on computer graphics and interactive techniques (2000)
Surface splatting
Matthias Zwicker;Hanspeter Pfister;Jeroen van Baar;Markus Gross.
international conference on computer graphics and interactive techniques (2001)
Pointshop 3D: an interactive system for point-based surface editing
Matthias Zwicker;Mark Pauly;Oliver Knoll;Markus Gross.
international conference on computer graphics and interactive techniques (2002)
Mesh-based inverse kinematics
Robert W. Sumner;Matthias Zwicker;Craig Gotsman;Jovan Popović.
international conference on computer graphics and interactive techniques (2005)
Object Space EWA Surface Splatting: A Hardware Accelerated Approach to High Quality Point Rendering
Liu Ren;Hanspeter Pfister;Matthias Zwicker.
Computer Graphics Forum (2002)
High-quality surface splatting on today's GPUs
Mario Botsch;Alexander Hornung;Matthias Zwicker;Leif Kobbelt.
eurographics (2005)
Method and system for acquiring and displaying 3D light fields
Wojciech Matusik;Hanspeter Pfister;Matthias Zwicker;Fredo Durand.
(2007)
EWA splatting
M. Zwicker;H. Pfister;J. van Baar;M. Gross.
IEEE Transactions on Visualization and Computer Graphics (2002)
Method and System for Acquiring, Encoding, Decoding and Displaying 3D Light Fields
Anthony Vetro;Sehoon Yea;Wojciech Matusik;Hanspeter Pfister.
(2007)
Antialiasing for automultiscopic 3D displays
Matthias Zwicker;Wojciech Matusik;Frédo Durand;Hanspeter Pfister.
international conference on computer graphics and interactive techniques (2006)
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