2023 - Research.com Computer Science in New Zealand Leader Award
2022 - Research.com Computer Science in New Zealand Leader Award
His work in Computer vision is not limited to one particular discipline; it also encompasses Single camera, Image (mathematics) and Projector. His Image (mathematics) study often links to related topics such as Computer vision. His Statistics study overlaps with Matching (statistics) and Estimator. Paul Beardsley integrates Estimator and Statistics in his research. Many of his studies on Artificial intelligence apply to Pattern recognition (psychology) as well. Pattern recognition (psychology) and Artificial intelligence are frequently intertwined in his study. His work blends Computer security and Security token studies together. Paul Beardsley combines Security token and Computer security in his research. His Algorithm study frequently draws parallels with other fields, such as Projection (relational algebra).
In the field of Computer vision Paul Beardsley connects related research areas like Projector, Camera resectioning and Image (mathematics). His research combines Computer vision and Image (mathematics). His study in Pattern recognition (psychology) extends to Artificial intelligence with its themes. His Pattern recognition (psychology) study typically links adjacent topics like Artificial intelligence. He conducts interdisciplinary study in the fields of Computer graphics (images) and Virtual reality through his research. Virtual reality and Computer graphics (images) are two areas of study in which he engages in interdisciplinary research. His research on Algorithm frequently connects to adjacent areas such as Projection (relational algebra). His research on Projection (relational algebra) frequently links to adjacent areas such as Algorithm. In his articles, Paul Beardsley combines various disciplines, including Statistics and Calibration.
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Design galleries: a general approach to setting parameters for computer graphics and animation
J. Marks;B. Andalman;P. A. Beardsley;W. Freeman.
international conference on computer graphics and interactive techniques (1997)
3D Model Acquisition from Extended Image Sequences
Paul A. Beardsley;Philip H. S. Torr;Andrew Zisserman.
european conference on computer vision (1996)
iLamps: geometrically aware and self-configuring projectors
Ramesh Raskar;Jeroen van Baar;Paul Beardsley;Thomas Willwacher.
international conference on computer graphics and interactive techniques (2003)
Sequential Updating of Projective and Affine Structure from Motion
P. A. Beardsley;A. Zisserman;D. W. Murray.
International Journal of Computer Vision (1997)
High-quality single-shot capture of facial geometry
Thabo Beeler;Bernd Bickel;Paul Beardsley;Bob Sumner.
international conference on computer graphics and interactive techniques (2010)
Computer vision for interactive computer graphics
W.T. Freeman;D.B. Anderson;P. Beardsley;C.N. Dodge.
IEEE Computer Graphics and Applications (1998)
High-quality passive facial performance capture using anchor frames
Thabo Beeler;Fabian Hahn;Derek Bradley;Bernd Bickel.
international conference on computer graphics and interactive techniques (2011)
Image-based 3D photography using opacity hulls
Wojciech Matusik;Hanspeter Pfister;Addy Ngan;Paul Beardsley.
international conference on computer graphics and interactive techniques (2002)
RFIG lamps: interacting with a self-describing world via photosensing wireless tags and projectors
Ramesh Raskar;Paul Beardsley;Jeroen van Baar;Yao Wang.
international conference on computer graphics and interactive techniques (2004)
Optimal Reciprocal Collision Avoidance for Multiple Non-Holonomic Robots
Javier Alonso-Mora;Javier Alonso-Mora;Andreas Breitenmoser;Martin Rufli;Paul Beardsley.
distributed autonomous robotic systems (2013)
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