Miguel A. Otaduy mostly deals with Algorithm, Set, Artificial intelligence, Computer vision and Computer graphics. His Algorithm research is multidisciplinary, incorporating perspectives in Collision response, Collision detection, Virtual world and Sense of presence. The concepts of his Collision detection study are interwoven with issues in Enhanced Data Rates for GSM Evolution, Haptic rendering and Haptic perception.
His research in Artificial intelligence intersects with topics in Motion and Animation. His Computer graphics research is multidisciplinary, incorporating elements of Virtual reality and Haptic technology. His Haptic technology study combines topics in areas such as Texture and Computational geometry.
Miguel A. Otaduy mainly investigates Artificial intelligence, Computer vision, Haptic technology, Computer graphics and Rendering. His study connects Nonlinear system and Artificial intelligence. His Computer vision research integrates issues from Algorithm, Surface, Haptic display and Collision detection.
His work on Estimation theory as part of general Algorithm research is frequently linked to Set, thereby connecting diverse disciplines of science. His Haptic technology study deals with Virtual reality intersecting with Multimedia. His work on Rendering algorithms as part of general Rendering study is frequently connected to Virtual machine, therefore bridging the gap between diverse disciplines of science and establishing a new relationship between them.
His primary areas of investigation include Artificial intelligence, Computer vision, Haptic technology, Link and Animation. His study on Robotics and Representation is often connected to Motion capture as part of broader study in Artificial intelligence. Computer vision is closely attributed to Convolutional neural network in his research.
His Haptic technology study introduces a deeper knowledge of Simulation. In his work, Theoretical computer science and Computing Methodologies is strongly intertwined with Nonlinear system, which is a subfield of Link. His research investigates the connection with Animation and areas like Learning based which intersect with concerns in Multimedia and Body shape.
His primary areas of study are Link, Artificial intelligence, Animation, Convolutional neural network and Computer vision. His Link research includes themes of Nonlinear system, Mixing, Theoretical computer science and Algebra. With his scientific publications, his incorporates both Artificial intelligence and Motion capture.
His research in Animation focuses on subjects like Computing Methodologies, which are connected to Data-driven. Miguel A. Otaduy has researched Convolutional neural network in several fields, including Artificial neural network, Tracking and Gesture. His Computer vision study often links to related topics such as Robotics.
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Design and fabrication of materials with desired deformation behavior
Bernd Bickel;Moritz Bächer;Miguel A. Otaduy;Hyunho Richard Lee.
international conference on computer graphics and interactive techniques (2010)
Multi-scale capture of facial geometry and motion
Bernd Bickel;Mario Botsch;Roland Angst;Wojciech Matusik.
international conference on computer graphics and interactive techniques (2007)
ArtNova: touch-enabled 3D model design
Mark Foskey;Miguel A. Otaduy;Ming C. Lin.
international conference on computer graphics and interactive techniques (2005)
DiFi: Fast 3D Distance Field Computation Using Graphics Hardware
Avneesh Sud;Miguel A. Otaduy;Dinesh Manocha.
Haptic Rendering : Foundations, Algorithms, and Applications
Ming C. Lin;Miguel A. Otaduy.
Capture and modeling of non-linear heterogeneous soft tissue
Bernd Bickel;Moritz Bächer;Miguel A. Otaduy;Wojciech Matusik.
international conference on computer graphics and interactive techniques (2009)
A Survey on Position-Based Simulation Methods in Computer Graphics
Jan Bender;Matthias Müller;Miguel A. Otaduy;Matthias Teschner.
Computer Graphics Forum (2014)
Sensation preserving simplification for haptic rendering
Miguel A. Otaduy;Ming C. Lin.
international conference on computer graphics and interactive techniques (2003)
Pose-space animation and transfer of facial details
Bernd Bickel;Manuel Lang;Mario Botsch;Miguel A. Otaduy.
symposium on computer animation (2008)
Implicit Contact Handling for Deformable Objects
Miguel A. Otaduy;Rasmus Tamstorf;Denis Steinemann;Markus H. Gross.
Computer Graphics Forum (2009)
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