Philipp Slusallek mostly deals with Ray tracing, Rendering, Computer graphics, Global illumination and Artificial intelligence. His Ray tracing study incorporates themes from Computer hardware, Frame rate, Parallel computing, Tree traversal and Graphics. His Rendering study combines topics in areas such as Scalability, Real-time computing and Implementation.
Philipp Slusallek combines subjects such as Application programming interface and Polygon with his study of Computer graphics. His Global illumination study integrates concerns from other disciplines, such as Algorithm, Path tracing, Distributed ray tracing and Interface. His Artificial intelligence research includes themes of Point and Computer vision.
His primary areas of investigation include Computer graphics, Ray tracing, Rendering, Artificial intelligence and Computer vision. His Computer graphics research integrates issues from Interactive visualization and Visualization. He works mostly in the field of Ray tracing, limiting it down to topics relating to Graphics and, in certain cases, Scene graph.
The various areas that Philipp Slusallek examines in his Rendering study include Alternate frame rendering, Tiled rendering and Software rendering. His Alternate frame rendering research is multidisciplinary, relying on both Real-time rendering and Texture memory. Philipp Slusallek focuses mostly in the field of Global illumination, narrowing it down to matters related to Algorithm and, in some cases, Iterative reconstruction.
His main research concerns Artificial intelligence, Computer vision, Algorithm, Rendering and Ray tracing. The Algorithm study combines topics in areas such as Advanced driver assistance systems and Iterative reconstruction. His Rendering study introduces a deeper knowledge of Computer graphics.
His work deals with themes such as Parallel computing, Tree traversal, Octree, Code generation and Real-time rendering, which intersect with Ray tracing. His work in Octree covers topics such as 3D computer graphics which are related to areas like Computational science. His study looks at the intersection of Global illumination and topics like Digital image with Computer graphics.
His primary areas of investigation include Computer vision, Artificial intelligence, Pixel, Iterative reconstruction and Rendering. Artificial intelligence is closely attributed to Ray tracing in his work. His Ray tracing study combines topics from a wide range of disciplines, such as Partial evaluation and Implementation.
His studies deal with areas such as Image quality, Computer graphics, Scanning electron microscope and Compressed sensing as well as Pixel. His Rendering study deals with the bigger picture of Computer graphics. In the subject of general Computer graphics, his work in Global illumination is often linked to High dynamic range, thereby combining diverse domains of study.
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Parallel & distributed processing
Philipp Slusallek;Peter Shirley;William Mark;Gordon Stoll.
international conference on computer graphics and interactive techniques (2005)
RPU: a programmable ray processing unit for realtime ray tracing
Sven Woop;Jörg Schmittler;Philipp Slusallek.
international conference on computer graphics and interactive techniques (2005)
Real-time generation of continuous levels of detail for height fields
Stefan Röttger;Wolfgang Heidrich;Philipp Slusallek;Hans-Peter Seidel.
international conference in central europe on computer graphics and visualization (1998)
Stackless KD-Tree Traversal for High Performance GPU Ray Tracing
Stefan Popov;Johannes Günther;Hans-Peter Seidel;Philipp Slusallek.
Computer Graphics Forum (2007)
Interactive Global Illumination
Ingo Wald;Thomas Kollig;Carsten Benthin;Alexander Keller.
(2002)
Interactive global illumination using fast ray tracing
Ingo Wald;Thomas Kollig;Carsten Benthin;Alexander Keller.
eurographics (2002)
Realtime Ray Tracing on GPU with BVH-based Packet Traversal
J. Gunther;S. Popov;H.-P. Seidel;P. Slusallek.
2007 IEEE Symposium on Interactive Ray Tracing (2007)
Interactive Distributed Ray Tracing of Highly Complex Models
Ingo Wald;Philipp Slusallek;Carsten Benthin;Markus Wagner.
eurographics symposium on rendering techniques (2001)
SaarCOR: a hardware architecture for ray tracing
Jörg Schmittler;Ingo Wald;Philipp Slusallek.
siggraph eurographics conference on graphics hardware (2002)
Realtime ray tracing of dynamic scenes on an FPGA chip
Jörg Schmittler;Sven Woop;Daniel Wagner;Wolfgang J. Paul.
siggraph eurographics conference on graphics hardware (2004)
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