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Philipp Slusallek

Philipp Slusallek

D-Index & Metrics

Computer Science

D-Index
49
Citations
12923
World Ranking
5788
National Ranking
265

Overview

Philipp Slusallek is affiliated with Saarland University in Germany, contributing extensively to research in computer science and engineering. Their work primarily spans the fields of computer vision and pattern recognition, artificial intelligence, control and systems engineering, computer graphics and computer-aided design, and computational mechanics.

Their research covers topics including advanced vision and imaging, human pose and action recognition, human motion and animation, computer graphics and visualization techniques, 3D shape modeling and analysis, advanced image processing techniques, and lower extremity biomechanics and pathologies.

Philipp Slusallek has published in a variety of venues, with frequent contributions to arXiv (Cornell University), ACM Transactions on Graphics, Computer Graphics Forum, IEEE Access, and the 2021 IEEE/CVF International Conference on Computer Vision (ICCV).

Recent papers authored or co-authored by Philipp Slusallek include:

  • Synthesis of Compositional Animations from Textual Descriptions, 2021, 2021 IEEE/CVF International Conference on Computer Vision (ICCV)
  • IMoS: Intent-Driven Full-Body Motion Synthesis for Human-Object Interactions, 2023, Computer Graphics Forum
  • Variance-aware path guiding, 2020, ACM Transactions on Graphics
  • Deep Neural Networks for Analysis of Microscopy Images-Synthetic Data Generation and Adaptive Sampling, 2021, Crystals
  • Effects of age, body height, body weight, body mass index and handgrip strength on the trajectory of the plantar pressure stance-phase curve of the gait cycle, 2023, Frontiers in Bioengineering and Biotechnology

The scientist collaborates frequently with several researchers, including Noshaba Cheema, Tim Dahmen, Christian Theobalt, Christian Wolff, and Anindita Ghosh.

Best Publications

  • Parallel & distributed processing

    Philipp Slusallek;Peter Shirley;William Mark;Gordon Stoll

  • RPU: a programmable ray processing unit for realtime ray tracing

    Sven Woop;Jörg Schmittler;Philipp Slusallek

  • Real-time generation of continuous levels of detail for height fields

    Stefan Röttger;Wolfgang Heidrich;Philipp Slusallek;Hans-Peter Seidel

  • Stackless KD-Tree Traversal for High Performance GPU Ray Tracing

    Stefan Popov;Johannes Günther;Hans-Peter Seidel;Philipp Slusallek

  • Interactive Global Illumination

    Ingo Wald;Thomas Kollig;Carsten Benthin;Alexander Keller

  • Interactive global illumination using fast ray tracing

    Ingo Wald;Thomas Kollig;Carsten Benthin;Alexander Keller

  • Realtime Ray Tracing on GPU with BVH-based Packet Traversal

    J. Gunther;S. Popov;H.-P. Seidel;P. Slusallek

  • Interactive Distributed Ray Tracing of Highly Complex Models

    Ingo Wald;Philipp Slusallek;Carsten Benthin;Markus Wagner

  • Light transport simulation with vertex connection and merging

    Iliyan Georgiev;Jaroslav Křivánek;Tomáš Davidovič;Philipp Slusallek

  • SaarCOR: a hardware architecture for ray tracing

    Jörg Schmittler;Ingo Wald;Philipp Slusallek

  • An interactive out-of-core rendering framework for visualizing massively complex models

    Ingo Wald;Andreas Dietrich;Philipp Slusallek

  • Realtime ray tracing of dynamic scenes on an FPGA chip

    Jörg Schmittler;Sven Woop;Daniel Wagner;Wolfgang J. Paul

  • State of the Art in Interactive Ray Tracing

    Ingo Wald;Philipp Slusallek

  • Distributed interactive ray tracing of dynamic scenes

    I. Wald;C. Benthin;P. Slusallek

  • Realtime Ray Tracing and its use for Interactive Global Illumination

    Ingo Wald;Timothy J. Purcell;Jörg Schmittler;Carsten Benthin

  • Experiences with Streaming Construction of SAH KD-Trees

    S. Popov;J. Gunther;H.-P. Seidel;P. Slusallek

  • A parallel algorithm for construction of uniform grids

    Javor Kalojanov;Philipp Slusallek

  • Wide area camera calibration using virtual calibration objects

    X. Chen;J. Davis;P. Slusallek

  • Faster isosurface ray tracing using implicit KD-trees

    I. Wald;H. Friedrich;G. Marmitt;P. Slusallek

  • XML3D: interactive 3D graphics for the web

    Kristian Sons;Felix Klein;Dmitri Rubinstein;Sergiy Byelozyorov

  • Introduction to real-time ray tracing

    Philipp Slusallek;Peter Shirley;William Mark;Gordon Stoll

Frequent Co-Authors

Ingo Wald
Ingo Wald Nvidia (United States)
Hans-Peter Seidel
Hans-Peter Seidel Max Planck Institute for Informatics
Marc Stamminger
Marc Stamminger University of Erlangen-Nuremberg
Wolfgang Heidrich
Wolfgang Heidrich King Abdullah University of Science and Technology
Dinesh Manocha
Dinesh Manocha University of Maryland, College Park
Matthias Klusch
Matthias Klusch German Research Centre for Artificial Intelligence
Enrico Gobbetti
Enrico Gobbetti Center for Advanced Studies Research and Development in Sardinia
Reinhard Klein
Reinhard Klein University of Bonn
Peter Shirley
Peter Shirley Nvidia (United States)
Andreas Kolb
Andreas Kolb University of Siegen

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