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Computer Science

D-Index
61
Citations
26993
World Ranking
2993
National Ranking
1467

Overview

Peter Shirley is a researcher primarily affiliated with Nvidia in the United States. Their academic activity centers on computer science, with a specific focus on computer vision, computer graphics, and computer-aided design. Their work spans various subfields, including computational mechanics, atomic and molecular physics, optics, and intersects with sociology and political science.

Their frequent coauthors include Morgan McGuire, Vasha DuTell, Bruce Walter, Ruth Rosenholtz, and David Luebke. These collaborations reflect ongoing research partnerships in related scientific communities.

Peter Shirley has published research across multiple venues, with a presence in:

  • ACM Transactions on Graphics
  • Lund University Publications (Lund University)
  • Computer Graphics Forum
  • ACM Transactions on Applied Perception
  • IEEE Computer Graphics and Applications

Their research covers a range of topics, including:

  • Advanced Vision and Imaging
  • Computer Graphics and Visualization Techniques
  • Image Enhancement Techniques
  • Visual Attention and Saliency Detection
  • 3D Shape Modeling and Analysis
  • Color Science and Applications
  • Image Processing and 3D Reconstruction

Selected recent papers illustrate their engagement with ray tracing, global illumination, and image visualization:

  • Spatiotemporal reservoir resampling for real-time ray tracing with dynamic direct lighting, 2020, ACM Transactions on Graphics
  • Glossy probe reprojection for interactive global illumination, 2020, ACM Transactions on Graphics
  • Practical Product Sampling by Fitting and Composing Warps, 2020, Computer Graphics Forum
  • Visualizing Errors in Rendered High Dynamic Range Images, 2021, Lund University Publications (Lund University)
  • Efficient Dataflow Modeling of Peripheral Encoding in the Human Visual System, 2022, ACM Transactions on Applied Perception

In addition to articles, Peter Shirley has contributed to book publications, including "Ray Tracing Gems II" published by Apress eBooks in 2021.

Best Publications

  • Parallel & distributed processing

    Philipp Slusallek;Peter Shirley;William Mark;Gordon Stoll

  • Color transfer between images

    E. Reinhard;M. Adhikhmin;B. Gooch;P. Shirley

  • Photographic tone reproduction for digital images

    Erik Reinhard;Michael Stark;Peter Shirley;James Ferwerda

  • Fundamentals of Computer Graphics

    Peter Shirley;Michael Ashikhmin;Steve Marschner

  • A polygonal approximation to direct scalar volume rendering

    Peter Shirley;Allan Tuchman

  • A non-photorealistic lighting model for automatic technical illustration

    Amy Gooch;Bruce Gooch;Peter Shirley;Elaine Cohen

  • A model of visual adaptation for realistic image synthesis

    James A. Ferwerda;Sumanta N. Pattanaik;Peter Shirley;Donald P. Greenberg

  • Advanced Global Illumination

    Philip Dutre;Kavita Bala;Philippe Bekaert;Peter Shirley

  • An anisotropic phong BRDF model

    Michael Ashikhmin;Peter Shirley

  • Interactive ray tracing for volume visualization

    Steven Parker;Michael Parker;Yarden Livnat;Peter-Pike Sloan

  • A practical analytic model for daylight

    A. J. Preetham;Peter Shirley;Brian Smits

  • Interactive ray tracing for isosurface rendering

    Steven Parker;Peter Shirley;Yarden Livnat;Charles Hansen

  • Ray tracing deformable scenes using dynamic bounding volume hierarchies

    Ingo Wald;Solomon Boulos;Peter Shirley

  • Realistic Ray Tracing

    Peter Shirley;R. Keith Morley

  • A microfacet-based BRDF generator

    Michael Ashikmin;Simon Premože;Peter Shirley

  • Visual navigation of large environments using textured clusters

    Paulo W. C. Maciel;Peter Shirley

  • Interactive technical illustration

    Bruce Gooch;Peter-Pike J. Sloan;Amy Gooch;Peter Shirley

  • Interactive ray tracing

    Steven Parker;William Martin;Peter-Pike J. Sloan;Peter Shirley

  • State of the Art in Ray Tracing Animated Scenes

    Ingo Wald;Ingo Wald;William R. Mark;William R. Mark;Johannes Günther;Solomon Boulos;Solomon Boulos

  • Spatially Nonuniform Scaling Functions for High Contrast Images

    K Chiu;M Herf;P Shirley;S Swamy

  • Introduction to real-time ray tracing

    Philipp Slusallek;Peter Shirley;William Mark;Gordon Stoll

Frequent Co-Authors

Steven G. Parker
Steven G. Parker Nvidia (United States)
William B. Thompson
William B. Thompson University of Utah
David Luebke
David Luebke Nvidia (United States)
Ingo Wald
Ingo Wald Nvidia (United States)
Erik Reinhard
Erik Reinhard InterDigital (United States)
Charles Hansen
Charles Hansen University of Utah
Donald P. Greenberg
Donald P. Greenberg Cornell University
Samuli Laine
Samuli Laine Nvidia (United States)
Timo Aila
Timo Aila Aalto University
Steve Marschner
Steve Marschner Cornell University

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