D-Index & Metrics Best Publications

D-Index & Metrics D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines.

Discipline name D-index D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines. Citations Publications World Ranking National Ranking
Computer Science D-index 55 Citations 24,107 166 World Ranking 2772 National Ranking 1474

Overview

What is he best known for?

The fields of study he is best known for:

  • Artificial intelligence
  • Computer graphics
  • Computer vision

The scientist’s investigation covers issues in Computer graphics, Artificial intelligence, Computer vision, Rendering and Ray tracing. His Computer graphics research is multidisciplinary, incorporating elements of Pixel, Frame rate and Visualization. The various areas that Peter Shirley examines in his Artificial intelligence study include High contrast and Visibility.

His research on Computer vision often connects related topics like Surface. His work deals with themes such as Bidirectional reflectance distribution function, Spatial analysis and Polygon, which intersect with Rendering. His Distributed ray tracing study in the realm of Ray tracing interacts with subjects such as Special effects.

His most cited work include:

  • Parallel & distributed processing (2635 citations)
  • Color transfer between images (1770 citations)
  • Photographic tone reproduction for digital images (1410 citations)

What are the main themes of his work throughout his whole career to date?

His primary areas of study are Computer graphics, Artificial intelligence, Computer vision, Rendering and Ray tracing. His Computer graphics research includes elements of Visualization and Frame rate. As part of his studies on Artificial intelligence, Peter Shirley often connects relevant areas like Shading.

In general Rendering, his work in 3D rendering, Real-time rendering and Rendering equation is often linked to Cloud computing linking many areas of study. His Ray tracing research is multidisciplinary, relying on both Algorithm and Spatial analysis. As a part of the same scientific study, he usually deals with the Global illumination, concentrating on Path tracing and frequently concerns with Metropolis light transport.

He most often published in these fields:

  • Computer graphics (50.85%)
  • Artificial intelligence (38.42%)
  • Computer vision (37.85%)

What were the highlights of his more recent work (between 2009-2020)?

  • Rendering (34.46%)
  • Computer vision (37.85%)
  • Artificial intelligence (38.42%)

In recent papers he was focusing on the following fields of study:

His primary scientific interests are in Rendering, Computer vision, Artificial intelligence, Computer graphics and Ray tracing. His Rendering research integrates issues from Algorithm, Bidirectional scattering distribution function and Minimum bounding box algorithms. His study looks at the intersection of Computer vision and topics like Accommodation with Chromatic aberration and Virtual image.

In general Computer graphics study, his work on Graphics and DirectX often relates to the realm of Cloud computing and Geography, thereby connecting several areas of interest. His Graphics study integrates concerns from other disciplines, such as Texture mapping, Computer graphics, Engineering drawing and Sampling theory. His biological study spans a wide range of topics, including Information retrieval and Data structure.

Between 2009 and 2020, his most popular works were:

  • Near-eye varifocal augmented reality display using see-through screens (58 citations)
  • Real-time stochastic rasterization on conventional GPU architectures (53 citations)
  • Stochastic transparency (52 citations)

In his most recent research, the most cited papers focused on:

  • Artificial intelligence
  • Computer graphics
  • Computer vision

His scientific interests lie mostly in Rendering, Computer vision, Artificial intelligence, Computer graphics and Pixel. His Rendering research includes elements of Infrared, Pupil, Holographic optical element, Real-time computing and Algorithm. The study incorporates disciplines such as Polygon mesh and Conjecture in addition to Computer vision.

His Artificial intelligence study incorporates themes from Accommodation and Cardinal point. His research in Computer graphics intersects with topics in Peripheral vision and Curved mirror. His study in Pixel is interdisciplinary in nature, drawing from both Shadow mapping, SIMPLE algorithm and Image restoration.

This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.

Best Publications

Parallel & distributed processing

Philipp Slusallek;Peter Shirley;William Mark;Gordon Stoll.
international conference on computer graphics and interactive techniques (2005)

4384 Citations

Color transfer between images

E. Reinhard;M. Adhikhmin;B. Gooch;P. Shirley.
IEEE Computer Graphics and Applications (2001)

2988 Citations

Photographic tone reproduction for digital images

Erik Reinhard;Michael Stark;Peter Shirley;James Ferwerda.
international conference on computer graphics and interactive techniques (2002)

2231 Citations

Fundamentals of Computer Graphics

Peter Shirley;Michael Ashikhmin;Steve Marschner.
(2002)

841 Citations

A polygonal approximation to direct scalar volume rendering

Peter Shirley;Allan Tuchman.
international conference on computer graphics and interactive techniques (1990)

703 Citations

A non-photorealistic lighting model for automatic technical illustration

Amy Gooch;Bruce Gooch;Peter Shirley;Elaine Cohen.
international conference on computer graphics and interactive techniques (1998)

646 Citations

A model of visual adaptation for realistic image synthesis

James A. Ferwerda;Sumanta N. Pattanaik;Peter Shirley;Donald P. Greenberg.
international conference on computer graphics and interactive techniques (1996)

623 Citations

Advanced Global Illumination

Philip Dutre;Kavita Bala;Philippe Bekaert;Peter Shirley.
(2018)

616 Citations

An anisotropic phong BRDF model

Michael Ashikhmin;Peter Shirley.
Journal of Graphics Tools (2000)

567 Citations

Interactive ray tracing for volume visualization

Steven Parker;Michael Parker;Yarden Livnat;Peter-Pike Sloan.
international conference on computer graphics and interactive techniques (2005)

536 Citations

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