Ingo Wald focuses on Ray tracing, Computer graphics, Rendering, Global illumination and Distributed ray tracing. His Ray tracing research incorporates themes from Software rendering, SIMD, Parallel computing, Tree traversal and Software architecture. His Tree traversal research includes themes of Grid and Bounding interval hierarchy.
Ingo Wald combines subjects such as Theoretical computer science and Frustum with his study of Grid. He interconnects Algorithm and Frame rate in the investigation of issues within Computer graphics. His work carried out in the field of Rendering brings together such families of science as Polygon and Graphics.
His primary scientific interests are in Ray tracing, Computer graphics, Rendering, Computational science and Parallel computing. His work deals with themes such as Tree traversal, Global illumination and Data structure, which intersect with Ray tracing. The various areas that he examines in his Tree traversal study include Grid, Bounding volume hierarchy and Bounding overwatch.
He works mostly in the field of Computer graphics, limiting it down to topics relating to Artificial intelligence and, in certain cases, Caustic, as a part of the same area of interest. The study incorporates disciplines such as Visualization and Software rendering in addition to Rendering. His Computational science study integrates concerns from other disciplines, such as Interactive visualization and Scientific visualization.
His main research concerns Ray tracing, Rendering, Computational science, Computer graphics and Scientific visualization. His Ray tracing study is concerned with the larger field of Optics. His study in Rendering is interdisciplinary in nature, drawing from both Creative visualization, Visualization, Optical head-mounted display, Hardware acceleration and Bin.
His research in the fields of Adaptive mesh refinement overlaps with other disciplines such as Adaptive sampling. His Computer graphics research integrates issues from Computing Methodologies and Software. Path tracing is closely connected to Data science in his research, which is encompassed under the umbrella topic of Scientific visualization.
Ingo Wald mainly focuses on Ray tracing, Computational science, Rendering, Computer graphics and Framebuffer. Ingo Wald performs multidisciplinary study in the fields of Ray tracing and Mesh point via his papers. His studies deal with areas such as Interactive visualization, Scientific visualization and Scalar as well as Vector field.
His Tracing research is multidisciplinary, relying on both Computer hardware and Beam tracing. His Effective method study incorporates themes from Polygon mesh, Ray marching and Volume rendering. His Isosurface study frequently draws connections to other fields, such as Adaptive mesh refinement.
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Parallel & distributed processing
Philipp Slusallek;Peter Shirley;William Mark;Gordon Stoll.
international conference on computer graphics and interactive techniques (2005)
Realtime Ray Tracing and Interactive Global Illumination
Ingo Wald.
Ausgezeichnete Informatikdissertationen (2004)
On building fast kd-Trees for Ray Tracing, and on doing that in O(N log N)
Ingo Wald;Vlastimil Havran.
2006 IEEE Symposium on Interactive Ray Tracing (2006)
Ray tracing deformable scenes using dynamic bounding volume hierarchies
Ingo Wald;Solomon Boulos;Peter Shirley.
ACM Transactions on Graphics (2007)
Embree: a kernel framework for efficient CPU ray tracing
Ingo Wald;Sven Woop;Carsten Benthin;Gregory S. Johnson.
international conference on computer graphics and interactive techniques (2014)
State of the Art in Ray Tracing Animated Scenes
Ingo Wald;Ingo Wald;William R. Mark;William R. Mark;Johannes Günther;Solomon Boulos;Solomon Boulos.
Computer Graphics Forum (2009)
Ray tracing animated scenes using coherent grid traversal
Ingo Wald;Thiago Ize;Andrew Kensler;Aaron Knoll.
international conference on computer graphics and interactive techniques (2006)
Interactive Global Illumination
Ingo Wald;Thomas Kollig;Carsten Benthin;Alexander Keller.
(2002)
On fast Construction of SAH-based Bounding Volume Hierarchies
I. Wald.
2007 IEEE Symposium on Interactive Ray Tracing (2007)
Interactive global illumination using fast ray tracing
Ingo Wald;Thomas Kollig;Carsten Benthin;Alexander Keller.
eurographics (2002)
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