D-Index & Metrics Best Publications

D-Index & Metrics

Discipline name D-index D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines. Citations Publications World Ranking National Ranking
Computer Science D-index 42 Citations 12,353 120 World Ranking 4100 National Ranking 2078

Overview

What is he best known for?

The fields of study he is best known for:

  • Computer graphics
  • Algorithm
  • Programming language

Ingo Wald focuses on Ray tracing, Computer graphics, Rendering, Global illumination and Distributed ray tracing. His Ray tracing research incorporates themes from Software rendering, SIMD, Parallel computing, Tree traversal and Software architecture. His Tree traversal research includes themes of Grid and Bounding interval hierarchy.

Ingo Wald combines subjects such as Theoretical computer science and Frustum with his study of Grid. He interconnects Algorithm and Frame rate in the investigation of issues within Computer graphics. His work carried out in the field of Rendering brings together such families of science as Polygon and Graphics.

His most cited work include:

  • Parallel & distributed processing (2635 citations)
  • Ray tracing deformable scenes using dynamic bounding volume hierarchies (296 citations)
  • On building fast kd-Trees for Ray Tracing, and on doing that in O(N log N) (250 citations)

What are the main themes of his work throughout his whole career to date?

His primary scientific interests are in Ray tracing, Computer graphics, Rendering, Computational science and Parallel computing. His work deals with themes such as Tree traversal, Global illumination and Data structure, which intersect with Ray tracing. The various areas that he examines in his Tree traversal study include Grid, Bounding volume hierarchy and Bounding overwatch.

He works mostly in the field of Computer graphics, limiting it down to topics relating to Artificial intelligence and, in certain cases, Caustic, as a part of the same area of interest. The study incorporates disciplines such as Visualization and Software rendering in addition to Rendering. His Computational science study integrates concerns from other disciplines, such as Interactive visualization and Scientific visualization.

He most often published in these fields:

  • Ray tracing (77.07%)
  • Computer graphics (54.14%)
  • Rendering (42.68%)

What were the highlights of his more recent work (between 2018-2021)?

  • Ray tracing (77.07%)
  • Rendering (42.68%)
  • Computational science (19.75%)

In recent papers he was focusing on the following fields of study:

His main research concerns Ray tracing, Rendering, Computational science, Computer graphics and Scientific visualization. His Ray tracing study is concerned with the larger field of Optics. His study in Rendering is interdisciplinary in nature, drawing from both Creative visualization, Visualization, Optical head-mounted display, Hardware acceleration and Bin.

His research in the fields of Adaptive mesh refinement overlaps with other disciplines such as Adaptive sampling. His Computer graphics research integrates issues from Computing Methodologies and Software. Path tracing is closely connected to Data science in his research, which is encompassed under the umbrella topic of Scientific visualization.

Between 2018 and 2021, his most popular works were:

  • RTX Beyond Ray Tracing: Exploring the Use of Hardware Ray Tracing Cores for Tet-Mesh Point Location (11 citations)
  • CPU Isosurface Ray Tracing of Adaptive Mesh Refinement Data (7 citations)
  • Scalable Ray Tracing Using the Distributed FrameBuffer (6 citations)

In his most recent research, the most cited papers focused on:

  • Computer graphics
  • Algorithm
  • Programming language

Ingo Wald mainly focuses on Ray tracing, Computational science, Rendering, Computer graphics and Framebuffer. Ingo Wald performs multidisciplinary study in the fields of Ray tracing and Mesh point via his papers. His studies deal with areas such as Interactive visualization, Scientific visualization and Scalar as well as Vector field.

His Tracing research is multidisciplinary, relying on both Computer hardware and Beam tracing. His Effective method study incorporates themes from Polygon mesh, Ray marching and Volume rendering. His Isosurface study frequently draws connections to other fields, such as Adaptive mesh refinement.

This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.

Best Publications

Parallel & distributed processing

Philipp Slusallek;Peter Shirley;William Mark;Gordon Stoll.
international conference on computer graphics and interactive techniques (2005)

4394 Citations

Realtime Ray Tracing and Interactive Global Illumination

Ingo Wald.
Ausgezeichnete Informatikdissertationen (2004)

566 Citations

On building fast kd-Trees for Ray Tracing, and on doing that in O(N log N)

Ingo Wald;Vlastimil Havran.
2006 IEEE Symposium on Interactive Ray Tracing (2006)

476 Citations

Ray tracing deformable scenes using dynamic bounding volume hierarchies

Ingo Wald;Solomon Boulos;Peter Shirley.
ACM Transactions on Graphics (2007)

460 Citations

Embree: a kernel framework for efficient CPU ray tracing

Ingo Wald;Sven Woop;Carsten Benthin;Gregory S. Johnson.
international conference on computer graphics and interactive techniques (2014)

324 Citations

State of the Art in Ray Tracing Animated Scenes

Ingo Wald;Ingo Wald;William R. Mark;William R. Mark;Johannes Günther;Solomon Boulos;Solomon Boulos.
Computer Graphics Forum (2009)

321 Citations

Ray tracing animated scenes using coherent grid traversal

Ingo Wald;Thiago Ize;Andrew Kensler;Aaron Knoll.
international conference on computer graphics and interactive techniques (2006)

316 Citations

Interactive Global Illumination

Ingo Wald;Thomas Kollig;Carsten Benthin;Alexander Keller.
(2002)

310 Citations

On fast Construction of SAH-based Bounding Volume Hierarchies

I. Wald.
2007 IEEE Symposium on Interactive Ray Tracing (2007)

305 Citations

Interactive global illumination using fast ray tracing

Ingo Wald;Thomas Kollig;Carsten Benthin;Alexander Keller.
eurographics (2002)

280 Citations

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