World's Best Scientists 2026 revealed!

D-Index & Metrics

Computer Science

D-Index
52
Citations
13934
World Ranking
5010
National Ranking
2328

Overview

Ingo Wald is affiliated with Nvidia in the United States and has contributed extensively to the fields of computer science and engineering. Their research primarily focuses on computer graphics and visualization techniques, with additional work in computer vision, computational mechanics, and related areas.

Their published work encompasses a variety of topics including computer graphics and visualization techniques, 3D shape modeling and analysis, computational geometry and mesh generation, advanced vision and imaging, remote sensing and LiDAR applications, data management and algorithms, and advanced data storage technologies.

Frequent publication venues for Ingo Wald include:

  • arXiv (Cornell University)
  • Computer Graphics Forum
  • IEEE Transactions on Visualization and Computer Graphics
  • Computing in Science & Engineering
  • Proceedings of the ACM on Computer Graphics and Interactive Techniques

Their significant recent papers illustrate a range of topics within visualization and computational methods:

  • "A terminology for in situ visualization and analysis systems," 2020, The International Journal of High Performance Computing Applications
  • "An GPU-accelerated particle tracking method for Eulerian-Lagrangian simulations using hardware ray tracing cores," 2021, Computer Physics Communications
  • "Accelerating Unstructured Mesh Point Location With RT Cores," 2020, IEEE Transactions on Visualization and Computer Graphics
  • "State-of-the-art in Large-Scale Volume Visualization Beyond Structured Data," 2023, Computer Graphics Forum
  • "Quick Clusters: A GPU-Parallel Partitioning for Efficient Path Tracing of Unstructured Volumetric Grids," 2022, IEEE Transactions on Visualization and Computer Graphics

Ingo Wald frequently collaborates with several co-authors. Notable collaborators include Stefan Zellmann, Valerio Pascucci, Will Usher, Nate Morrical, and Uğur Güdükbay.

Best Publications

  • Parallel & distributed processing

    Philipp Slusallek;Peter Shirley;William Mark;Gordon Stoll

  • Realtime Ray Tracing and Interactive Global Illumination

    Ingo Wald

  • On building fast kd-Trees for Ray Tracing, and on doing that in O(N log N)

    Ingo Wald;Vlastimil Havran

  • Interactive Rendering with Coherent Ray Tracing

    Unknown

  • Ray tracing deformable scenes using dynamic bounding volume hierarchies

    Ingo Wald;Solomon Boulos;Peter Shirley

  • Embree: a kernel framework for efficient CPU ray tracing

    Ingo Wald;Sven Woop;Carsten Benthin;Gregory S. Johnson

  • State of the Art in Ray Tracing Animated Scenes

    Ingo Wald;Ingo Wald;William R. Mark;William R. Mark;Johannes Günther;Solomon Boulos;Solomon Boulos

  • On fast Construction of SAH-based Bounding Volume Hierarchies

    I. Wald

  • Ray tracing animated scenes using coherent grid traversal

    Ingo Wald;Thiago Ize;Andrew Kensler;Aaron Knoll

  • Interactive Global Illumination

    Ingo Wald;Thomas Kollig;Carsten Benthin;Alexander Keller

  • Interactive global illumination using fast ray tracing

    Ingo Wald;Thomas Kollig;Carsten Benthin;Alexander Keller

  • Interactive Distributed Ray Tracing of Highly Complex Models

    Ingo Wald;Philipp Slusallek;Carsten Benthin;Markus Wagner

  • SaarCOR: a hardware architecture for ray tracing

    Jörg Schmittler;Ingo Wald;Philipp Slusallek

  • An interactive out-of-core rendering framework for visualizing massively complex models

    Ingo Wald;Andreas Dietrich;Philipp Slusallek

  • Ray Tracing on the Cell Processor

    C. Benthin;I. Wald;M. Scherbaum;H. Friedrich

  • OSPRay - A CPU Ray Tracing Framework for Scientific Visualization

    I Wald;GP Johnson;J Amstutz;C Brownlee

  • State of the Art in Interactive Ray Tracing

    Ingo Wald;Philipp Slusallek

  • Distributed interactive ray tracing of dynamic scenes

    I. Wald;C. Benthin;P. Slusallek

  • Realtime Ray Tracing and its use for Interactive Global Illumination

    Ingo Wald;Timothy J. Purcell;Jörg Schmittler;Carsten Benthin

  • Packet-based whitted and distribution ray tracing

    Solomon Boulos;Dave Edwards;J. Dylan Lacewell;Joe Kniss

  • Introduction to real-time ray tracing

    Philipp Slusallek;Peter Shirley;William Mark;Gordon Stoll

Frequent Co-Authors

Philipp Slusallek
Philipp Slusallek Saarland University
Steven G. Parker
Steven G. Parker Nvidia (United States)
Valerio Pascucci
Valerio Pascucci University of Utah
Peter Shirley
Peter Shirley Nvidia (United States)
Hans-Peter Seidel
Hans-Peter Seidel Max Planck Institute for Informatics
Charles Hansen
Charles Hansen University of Utah
Chris R. Johnson
Chris R. Johnson University of Utah
Alexander Keller
Alexander Keller Nvidia (United States)
Hans Hagen
Hans Hagen Technical University of Kaiserslautern
Markus Wagner
Markus Wagner Monash University

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