Steven G. Parker focuses on Ray tracing, Computer graphics, Rendering, Data visualization and Software. His Ray tracing study frequently intersects with other fields, such as Programming paradigm. Steven G. Parker focuses mostly in the field of Computer graphics, narrowing it down to topics relating to Pixel and, in certain cases, Graphics and Isosurface.
Steven G. Parker is interested in Global illumination, which is a branch of Rendering. His Data visualization research is included under the broader classification of Visualization. As part of one scientific family, Steven G. Parker deals mainly with the area of Software, narrowing it down to issues related to the Component, and often Focus, Massively parallel, Problem solving environment, Range and Visual programming language.
His scientific interests lie mostly in Computer graphics, Ray tracing, Visualization, Rendering and Parallel computing. His research in Computer graphics tackles topics such as Isosurface which are related to areas like Frame rate. His work carried out in the field of Ray tracing brings together such families of science as Graphics hardware, Graphics, Pixel, Tree traversal and Grid.
His work in Visualization addresses issues such as Data science, which are connected to fields such as Software analytics. Many of his research projects under Rendering are closely connected to Bounding volume with Bounding volume, tying the diverse disciplines of science together. His Parallel computing study incorporates themes from Computation and Distributed computing.
Steven G. Parker mostly deals with Rendering, Ray tracing, Artificial intelligence, Computer graphics and Parallel computing. His Rendering research is multidisciplinary, incorporating perspectives in Isotropy, Scattering, Computational science and Anisotropy. His Ray tracing research includes themes of Floating point and Visual appearance.
His Artificial intelligence research focuses on Computer vision and how it relates to Data structure and Distributed ray tracing. His Shading study, which is part of a larger body of work in Computer graphics, is frequently linked to Sampling, bridging the gap between disciplines. His Parallel computing research incorporates themes from Workload, Computer hardware and Computation.
His primary areas of study are Rendering, Isotropy, Anisotropy, Scattering and Homogeneous. His study in Ray tracing extends to Rendering with its themes. His study connects Programming paradigm and Ray tracing.
His Isotropy research includes elements of Mathematical optimization, Graphics hardware and Computational science. His Graphics hardware research is multidisciplinary, incorporating elements of Range, Closed-form expression, Statistical physics and Geometry. The various areas that he examines in his Computer graphics study include Virtual function, Artificial intelligence and Computer vision.
This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.
OptiX: a general purpose ray tracing engine
Steven G. Parker;James Bigler;Andreas Dietrich;Heiko Friedrich.
international conference on computer graphics and interactive techniques (2010)
Toward a common component architecture for high-performance scientific computing
R. Armstrong;A. Geist;K. Keahey;S. Kohn.
high performance distributed computing (1999)
Interactive ray tracing for volume visualization
Steven Parker;Michael Parker;Yarden Livnat;Peter-Pike Sloan.
international conference on computer graphics and interactive techniques (2005)
Interactive ray tracing for isosurface rendering
Steven Parker;Peter Shirley;Yarden Livnat;Charles Hansen.
ieee visualization (1998)
SCIRun: A Scientific Programming Environment for Computational Steering
Steven G. Parker;Christopher R. Johnson.
conference on high performance computing (supercomputing) (1995)
Interactive ray tracing
Steven Parker;William Martin;Peter-Pike J. Sloan;Peter Shirley.
international conference on computer graphics and interactive techniques (2005)
State of the Art in Ray Tracing Animated Scenes
Ingo Wald;Ingo Wald;William R. Mark;William R. Mark;Johannes Günther;Solomon Boulos;Solomon Boulos.
Computer Graphics Forum (2009)
A Component Architecture for High-Performance Scientific Computing
Benjamin A. Allan;Robert Armstrong;David E. Bernholdt;Felipe Bertrand.
ieee international conference on high performance computing data and analytics (2006)
Ray tracing animated scenes using coherent grid traversal
Ingo Wald;Thiago Ize;Andrew Kensler;Aaron Knoll.
international conference on computer graphics and interactive techniques (2006)
Interactive rendering using the render cache
Bruce Walter;George Drettakis;Steven Parker.
eurographics (1999)
If you think any of the details on this page are incorrect, let us know.
We appreciate your kind effort to assist us to improve this page, it would be helpful providing us with as much detail as possible in the text box below:
University of Utah
University of Utah
Nvidia (United States)
Nvidia (United States)
New York University
University of California, Davis
University of California, Davis
University of Utah
Lawrence Livermore National Laboratory
University of Oregon
Bar-Ilan University
University of Bath
Chinese Academy of Sciences
Chinese Academy of Sciences
The University of Texas at Arlington
National Institute of Advanced Industrial Science and Technology
University of Chile
Saint Louis University
University of Toronto
Inovio Pharmaceuticals (United States)
Baylor University
New York University
University of Alabama at Birmingham
University of Eastern Finland
University of Paris-Saclay
Northeastern University