D-Index & Metrics Best Publications

D-Index & Metrics D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines.

Discipline name D-index D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines. Citations Publications World Ranking National Ranking
Computer Science D-index 33 Citations 7,524 122 World Ranking 8397 National Ranking 3890

Overview

What is he best known for?

The fields of study he is best known for:

  • Operating system
  • Programming language
  • Software

Steven G. Parker focuses on Ray tracing, Computer graphics, Rendering, Data visualization and Software. His Ray tracing study frequently intersects with other fields, such as Programming paradigm. Steven G. Parker focuses mostly in the field of Computer graphics, narrowing it down to topics relating to Pixel and, in certain cases, Graphics and Isosurface.

Steven G. Parker is interested in Global illumination, which is a branch of Rendering. His Data visualization research is included under the broader classification of Visualization. As part of one scientific family, Steven G. Parker deals mainly with the area of Software, narrowing it down to issues related to the Component, and often Focus, Massively parallel, Problem solving environment, Range and Visual programming language.

His most cited work include:

  • OptiX: a general purpose ray tracing engine (449 citations)
  • Toward a common component architecture for high-performance scientific computing (380 citations)
  • Interactive ray tracing for isosurface rendering (275 citations)

What are the main themes of his work throughout his whole career to date?

His scientific interests lie mostly in Computer graphics, Ray tracing, Visualization, Rendering and Parallel computing. His research in Computer graphics tackles topics such as Isosurface which are related to areas like Frame rate. His work carried out in the field of Ray tracing brings together such families of science as Graphics hardware, Graphics, Pixel, Tree traversal and Grid.

His work in Visualization addresses issues such as Data science, which are connected to fields such as Software analytics. Many of his research projects under Rendering are closely connected to Bounding volume with Bounding volume, tying the diverse disciplines of science together. His Parallel computing study incorporates themes from Computation and Distributed computing.

He most often published in these fields:

  • Computer graphics (31.54%)
  • Ray tracing (30.77%)
  • Visualization (28.46%)

What were the highlights of his more recent work (between 2008-2019)?

  • Rendering (26.15%)
  • Ray tracing (30.77%)
  • Artificial intelligence (12.31%)

In recent papers he was focusing on the following fields of study:

Steven G. Parker mostly deals with Rendering, Ray tracing, Artificial intelligence, Computer graphics and Parallel computing. His Rendering research is multidisciplinary, incorporating perspectives in Isotropy, Scattering, Computational science and Anisotropy. His Ray tracing research includes themes of Floating point and Visual appearance.

His Artificial intelligence research focuses on Computer vision and how it relates to Data structure and Distributed ray tracing. His Shading study, which is part of a larger body of work in Computer graphics, is frequently linked to Sampling, bridging the gap between disciplines. His Parallel computing research incorporates themes from Workload, Computer hardware and Computation.

Between 2008 and 2019, his most popular works were:

  • OptiX: a general purpose ray tracing engine (449 citations)
  • State of the Art in Ray Tracing Animated Scenes (182 citations)
  • An Analytical Solution to Single Scattering in Homogeneous Participating Media (33 citations)

In his most recent research, the most cited papers focused on:

  • Operating system
  • Programming language
  • Algorithm

His primary areas of study are Rendering, Isotropy, Anisotropy, Scattering and Homogeneous. His study in Ray tracing extends to Rendering with its themes. His study connects Programming paradigm and Ray tracing.

His Isotropy research includes elements of Mathematical optimization, Graphics hardware and Computational science. His Graphics hardware research is multidisciplinary, incorporating elements of Range, Closed-form expression, Statistical physics and Geometry. The various areas that he examines in his Computer graphics study include Virtual function, Artificial intelligence and Computer vision.

This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.

Best Publications

OptiX: a general purpose ray tracing engine

Steven G. Parker;James Bigler;Andreas Dietrich;Heiko Friedrich.
international conference on computer graphics and interactive techniques (2010)

804 Citations

Toward a common component architecture for high-performance scientific computing

R. Armstrong;A. Geist;K. Keahey;S. Kohn.
high performance distributed computing (1999)

611 Citations

Interactive ray tracing for volume visualization

Steven Parker;Michael Parker;Yarden Livnat;Peter-Pike Sloan.
international conference on computer graphics and interactive techniques (2005)

536 Citations

Interactive ray tracing for isosurface rendering

Steven Parker;Peter Shirley;Yarden Livnat;Charles Hansen.
ieee visualization (1998)

514 Citations

SCIRun: A Scientific Programming Environment for Computational Steering

Steven G. Parker;Christopher R. Johnson.
conference on high performance computing (supercomputing) (1995)

427 Citations

Interactive ray tracing

Steven Parker;William Martin;Peter-Pike J. Sloan;Peter Shirley.
international conference on computer graphics and interactive techniques (2005)

371 Citations

State of the Art in Ray Tracing Animated Scenes

Ingo Wald;Ingo Wald;William R. Mark;William R. Mark;Johannes Günther;Solomon Boulos;Solomon Boulos.
Computer Graphics Forum (2009)

329 Citations

A Component Architecture for High-Performance Scientific Computing

Benjamin A. Allan;Robert Armstrong;David E. Bernholdt;Felipe Bertrand.
ieee international conference on high performance computing data and analytics (2006)

321 Citations

Ray tracing animated scenes using coherent grid traversal

Ingo Wald;Thiago Ize;Andrew Kensler;Aaron Knoll.
international conference on computer graphics and interactive techniques (2006)

317 Citations

Interactive rendering using the render cache

Bruce Walter;George Drettakis;Steven Parker.
eurographics (1999)

246 Citations

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