Peter Lindstrom spends much of his time researching Algorithm, Data visualization, Vertex, Rendering and Terrain rendering. Peter Lindstrom is involved in the study of Algorithm that focuses on Out-of-core algorithm in particular. His study in Data visualization is interdisciplinary in nature, drawing from both Computational geometry, Computer graphics and Data compression, Lossless compression.
His Vertex research is multidisciplinary, incorporating elements of Quadric, Tetrahedron and Geometry. His Rendering research integrates issues from Image quality, Frame rate, Triangle strip and Regular grid. His studies deal with areas such as Level of detail, Theoretical computer science and Viewing frustum as well as Terrain rendering.
His main research concerns Algorithm, Visualization, Lossy compression, Polygon mesh and Data compression. His biological study spans a wide range of topics, including Vertex, Theoretical computer science, Rendering and Cache. His work on Data visualization and Scientific visualization as part of general Visualization study is frequently linked to Center, therefore connecting diverse disciplines of science.
His studies in Lossy compression integrate themes in fields like Floating point, Lossless compression, Computational science, Simulation and Compression. His Polygon mesh research is multidisciplinary, incorporating perspectives in Tree traversal and Parallel computing. His work carried out in the field of Data compression brings together such families of science as Image compression and Data compression ratio.
His scientific interests lie mostly in Floating point, Lossy compression, Binary number, Algorithm and Data compression. His Floating point research includes elements of Computational science and Compression. His research in Lossy compression intersects with topics in Visualization, Data visualization and Data science.
His work is dedicated to discovering how Binary number, Real number are connected with IEEE floating point and Significand and other disciplines. He merges Algorithm with Data quality in his research. His study ties his expertise on Variety together with the subject of Data compression.
Peter Lindstrom focuses on Floating point, Lossy compression, Bandwidth, Error analysis and Computational science. His work on IEEE floating point as part of his general Floating point study is frequently connected to Reciprocal, thereby bridging the divide between different branches of science. His Lossy compression research incorporates elements of Data compression, Visualization, Data visualization, Arithmetic coding and Data set.
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Real-time, continuous level of detail rendering of height fields
Peter Lindstrom;David Koller;William Ribarsky;Larry F. Hodges.
international conference on computer graphics and interactive techniques (1996)
Fast and memory efficient polygonal simplification
Peter Lindstrom;Greg Turk.
ieee visualization (1998)
Visualization of large terrains made easy
Peter Lindstrom;Valerio Pascucci.
ieee visualization (2001)
Out-of-core simplification of large polygonal models
international conference on computer graphics and interactive techniques (2000)
Terrain simplification simplified: a general framework for view-dependent out-of-core visualization
P. Lindstrom;V. Pascucci.
IEEE Transactions on Visualization and Computer Graphics (2002)
Fast and Efficient Compression of Floating-Point Data
P. Lindstrom;M. Isenburg.
IEEE Transactions on Visualization and Computer Graphics (2006)
Fixed-rate compressed floating-point arrays
IEEE Transactions on Visualization and Computer Graphics (2014)
Peter Lindstrom;Greg Turk.
ACM Transactions on Graphics (2000)
Virtual GIS: a real-time 3D geographic information system
David Koller;Peter Lindstrom;William Ribarsky;Larry F. Hodges.
ieee visualization (1995)
M. Isenburg;P. Lindstrom.
ieee visualization (2005)
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