Enrico Gobbetti focuses on Rendering, Computer graphics, Graphics, Computer graphics and Visualization. His Rendering research includes elements of Interactive visualization, Polygon mesh, Data structure and Computational science. His Computer graphics study frequently links to related topics such as Out-of-core algorithm.
His studies deal with areas such as Frame rate, Computer vision, Artificial intelligence, Human–computer interaction and Binary space partitioning as well as Graphics. The Pixel research he does as part of his general Artificial intelligence study is frequently linked to other disciplines of science, such as Naked eye, therefore creating a link between diverse domains of science. His Visualization study incorporates themes from Object and Simulation, Haptic technology.
Enrico Gobbetti mainly investigates Computer graphics, Artificial intelligence, Computer vision, Rendering and Visualization. His biological study spans a wide range of topics, including Interactive visualization and 3D interaction. In general Artificial intelligence, his work in Point cloud and Image is often linked to Cultural heritage and Clutter linking many areas of study.
His studies in Computer vision integrate themes in fields like Virtual reality and Stereo display. His Rendering study combines topics in areas such as Alternate frame rendering, Software rendering and Polygon mesh. As a part of the same scientific family, Enrico Gobbetti mostly works in the field of Visualization, focusing on Human–computer interaction and, on occasion, Object-oriented programming.
His primary areas of study are Artificial intelligence, Computer vision, Computer graphics, Cultural heritage and Computer graphics. His Artificial intelligence study frequently intersects with other fields, such as Pattern recognition. His Photometric stereo study in the realm of Computer vision interacts with subjects such as Clutter.
His Computer graphics research is mostly focused on the topic Graphics. His work in the fields of Shader overlaps with other areas such as Course. His work carried out in the field of Computer graphics brings together such families of science as 3D reconstruction, Light field, Retargeting and Data science.
His primary areas of investigation include Artificial intelligence, Computer vision, Mobile device, Computer graphics and Computer graphics. Enrico Gobbetti interconnects Bounded function and Graphics in the investigation of issues within Artificial intelligence. His study in the field of Point cloud and Rendering also crosses realms of Clutter.
His research in Rendering intersects with topics in Voxel, Directed acyclic graph, Data structure and Lossless compression. Enrico Gobbetti has included themes like 3D reconstruction, Visual perception, Perception, State and Computing Methodologies in his Computer graphics study. As part of his studies on Computer graphics, Enrico Gobbetti often connects relevant subjects like CUDA.
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Encyclopedia of Electrical and Electronics Engineering
Enrico Gobbetti;Riccardo Scateni.
(1999)
BDAM — Batched Dynamic Adaptive Meshes for High Performance Terrain Visualization
Paolo Cignoni;Fabio Ganovelli;Enrico Gobbetti;Fabio Marton.
Computer Graphics Forum (2003)
Survey of semi-regular multiresolution models for interactive terrain rendering
Renato Pajarola;Enrico Gobbetti.
The Visual Computer (2007)
Adaptive tetrapuzzles: efficient out-of-core construction and visualization of gigantic multiresolution polygonal models
Paolo Cignoni;Fabio Ganovelli;Enrico Gobbetti;Fabio Marton.
international conference on computer graphics and interactive techniques (2004)
Planet-sized batched dynamic adaptive meshes (P-BDAM)
P. Cignoni;F. Ganovelli;E. Gobbetti;F. Marton.
ieee visualization (2003)
Far voxels: a multiresolution framework for interactive rendering of huge complex 3D models on commodity graphics platforms
Enrico Gobbetti;Fabio Marton.
international conference on computer graphics and interactive techniques (2005)
A single-pass GPU ray casting framework for interactive out-of-core rendering of massive volumetric datasets
Enrico Gobbetti;Fabio Marton;José Antonio Iglesias Guitián.
The Visual Computer (2008)
Virtual Reality: Past, Present, and Future
Enrico Gobbetti;Riccardo Scateni.
Studies in health technology and informatics (1998)
Real-time haptic and visual simulation of bone dissection
M. Agus;A. Giachetti;E. Gobbetti;G. Zanetti.
ieee virtual reality conference (2002)
C-BDAM - Compressed Batched Dynamic Adaptive Meshes for Terrain Rendering
E. Gobbetti;F. Marton;P. Cignoni;M. Di Benedetto.
Computer Graphics Forum (2006)
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