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Computer Science

D-Index
43
Citations
7303
World Ranking
8021
National Ranking
216

Overview

Enrico Gobbetti is affiliated with the Center for Advanced Studies Research and Development in Sardinia in Italy. Their scholarly work primarily falls within the field of computer science, with a strong emphasis on computer vision, pattern recognition, and computer graphics.

The main fields of study associated with Gobbetti include:

  • Computer Science

Their research subfields further specify their focus as:

  • Computer Vision and Pattern Recognition
  • Computer Graphics and Computer-Aided Design
  • Geology
  • Computational Mechanics
  • Artificial Intelligence

Gobbetti's work covers several core topics, reflecting a multidisciplinary approach within computer science:

  • Advanced Vision and Imaging
  • 3D Surveying and Cultural Heritage
  • Computer Graphics and Visualization Techniques
  • 3D Shape Modeling and Analysis
  • Remote Sensing and LiDAR Applications
  • Image Enhancement Techniques
  • Advanced Image Processing Techniques

Their recent papers illustrate a concentration on 3D reconstruction, rendering, and meshing techniques in digital graphics and visualization:

  • "State-of-the-art in Automatic 3D Reconstruction of Structured Indoor Environments," 2020, Computer Graphics Forum
  • "An integrative view of foveated rendering," 2021, Computers & Graphics
  • "Deep3DLayout," 2021, ACM Transactions on Graphics
  • "Instant Automatic Emptying of Panoramic Indoor Scenes," 2022, IEEE Transactions on Visualization and Computer Graphics
  • "Generalized adaptive refinement for grid-based hexahedral meshing," 2021, ACM Transactions on Graphics

Frequent collaborators in Gobbetti's research include:

  • Giovanni Pintore
  • Marco Agus
  • Fabio Marton
  • Ruggero Pintus
  • Jens Schneider

Their articles are primarily published in venues specialized in computer graphics and visualization technologies, which include:

  • Computers & Graphics
  • Computer Graphics Forum
  • Journal on Computing and Cultural Heritage
  • Eurographics
  • ACM Transactions on Graphics

Best Publications

  • Encyclopedia of Electrical and Electronics Engineering

    Enrico Gobbetti;Riccardo Scateni

  • BDAM — Batched Dynamic Adaptive Meshes for High Performance Terrain Visualization

    Paolo Cignoni;Fabio Ganovelli;Enrico Gobbetti;Fabio Marton

  • Survey of semi-regular multiresolution models for interactive terrain rendering

    Renato Pajarola;Enrico Gobbetti

  • Adaptive tetrapuzzles: efficient out-of-core construction and visualization of gigantic multiresolution polygonal models

    Paolo Cignoni;Fabio Ganovelli;Enrico Gobbetti;Fabio Marton

  • Planet-sized batched dynamic adaptive meshes (P-BDAM)

    P. Cignoni;F. Ganovelli;E. Gobbetti;F. Marton

  • A single-pass GPU ray casting framework for interactive out-of-core rendering of massive volumetric datasets

    Enrico Gobbetti;Fabio Marton;José Antonio Iglesias Guitián

  • An interactive out-of-core rendering framework for visualizing massively complex models

    Ingo Wald;Andreas Dietrich;Philipp Slusallek

  • Far voxels: a multiresolution framework for interactive rendering of huge complex 3D models on commodity graphics platforms

    Enrico Gobbetti;Fabio Marton

  • Automatic Room Detection and Reconstruction in Cluttered Indoor Environments with Complex Room Layouts

    Claudio Mura;Oliver Mattausch;Alberto Jaspe Villanueva;Enrico Gobbetti

  • Real-time haptic and visual simulation of bone dissection

    M. Agus;A. Giachetti;E. Gobbetti;G. Zanetti

  • C-BDAM - Compressed Batched Dynamic Adaptive Meshes for Terrain Rendering

    E. Gobbetti;F. Marton;P. Cignoni;M. Di Benedetto

  • Layered point clouds: a simple and efficient multiresolution structure for distributing and rendering gigantic point-sampled models

    Enrico Gobbetti;Fabio Marton

  • Batched multi triangulation

    P. Cignoni;F. Ganovelli;E. Gobbetti;F. Marton

  • State-of-the-Art in Compressed GPU-Based Direct Volume Rendering

    M. Balsa Rodríguez;E. Gobbetti;J.A. Iglesias Guitián;M. Makhinya

  • State-of-the-art in Automatic 3D Reconstruction of Structured Indoor Environments

    Giovanni Pintore;Claudio Mura;Fabio Ganovelli;Lizeth Joseline Fuentes-Perez

  • An efficient multi-resolution framework for high quality interactive rendering of massive point clouds using multi-way kd-trees

    Prashant Goswami;Fatih Erol;Rahul Mukhi;Renato Pajarola

  • A Survey of Geometric Analysis in Cultural Heritage

    Ruggero Pintus;Kazim Pal;Ying Yang;Tim Weyrich

  • Virtual Reality: Past, Present, and Future

    Enrico Gobbetti;Riccardo Scateni

  • SliceNet: deep dense depth estimation from a single indoor panorama using a slice-based representation

    Giovanni Pintore;Marco Agus;Eva Almansa;Jens Schneider

  • Mastoidectomy simulation with combined visual and haptic feedback.

    Marco Agus;Andrea Giachetti;Enrico Gobbetti;Gianluigi Zanetti

  • Layered point clouds

    Enrico Gobbetti;Fabio Marton

Frequent Co-Authors

Roberto Scopigno
Roberto Scopigno Institute of Information Science and Technologies
Renato Pajarola
Renato Pajarola University of Zurich
Paolo Cignoni
Paolo Cignoni National Research Council (CNR)
Sung-Eui Yoon
Sung-Eui Yoon Korea Advanced Institute of Science and Technology
Dinesh Manocha
Dinesh Manocha University of Maryland, College Park
Holly Rushmeier
Holly Rushmeier Yale University
Philipp Slusallek
Philipp Slusallek Saarland University
Daniel Thalmann
Daniel Thalmann École Polytechnique Fédérale de Lausanne
Pierre J. Magistretti
Pierre J. Magistretti École Polytechnique Fédérale de Lausanne
Nadia Magnenat-Thalmann
Nadia Magnenat-Thalmann University of Geneva

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