World's Best Scientists 2026 revealed!

D-Index & Metrics

Computer Science

D-Index
56
Citations
11473
World Ranking
4112
National Ranking
181

Overview

Rüdiger Westermann is affiliated with the Technical University of Munich in Germany and has an extensive publication record in computer science and engineering. Their research spans several fields, including computer vision and pattern recognition, computer graphics and computer-aided design, astronomy and astrophysics, civil and structural engineering, and computational mechanics.

Their work addresses topics such as computer graphics and visualization techniques, advanced vision and imaging, data visualization and analytics, radio astronomy observations and technology, topology optimization in engineering, meteorological phenomena and simulations, and 3D shape modeling and analysis.

Westermann has contributed to multiple well-known scientific venues, demonstrating diverse research interests across multiple domains. Frequent publication venues include:

  • arXiv (Cornell University)
  • IEEE Transactions on Visualization and Computer Graphics
  • Computer Graphics Forum
  • Astronomy and Astrophysics
  • Artificial Intelligence for the Earth Systems

Notable recent papers by Westermann include:

  • Efficient wide-field radio interferometry response, 2020, Astronomy and Astrophysics
  • Comparison of classical and Bayesian imaging in radio interferometry, 2020, Astronomy and Astrophysics
  • Learning Adaptive Sampling and Reconstruction for Volume Visualization, 2020, IEEE Transactions on Visualization and Computer Graphics
  • Bayesian radio interferometric imaging with direction-dependent calibration, 2023, Astronomy and Astrophysics
  • A Streamline-Guided Dehomogenization Approach for Structural Design, 2022, Journal of Mechanical Design

Their collaborative network features several frequent co-authors, including Jun Wu, Christoph Neuhauser, Junpeng Wang, Kevin Höhlein, and T. A. Enßlin, reflecting a wide research collaboration in both computer science and engineering topics.

Best Publications

  • Linear algebra operators for GPU implementation of numerical algorithms

    Jens Krüger;Rüdiger Westermann

  • Efficiently using graphics hardware in volume rendering applications

    Rüdiger Westermann;Thomas Ertl

  • Infill Optimization for Additive Manufacturing—Approaching Bone-Like Porous Structures

    Jun Wu;Niels Aage;Rudiger Westermann;Ole Sigmund

  • UberFlow: a GPU-based particle engine

    Peter Kipfer;Mark Segal;Rüdiger Westermann

  • RANDOM WALKS FOR INTERACTIVE ALPHA-MATTING

    Leo Grady;Rüdiger Westermann

  • Real-time exploration of regular volume data by adaptive reconstruction of isosurfaces

    Rüdiger Westermann;Leif Kobbelt;Thomas Ertl

  • Level-of-detail volume rendering via 3D textures

    Kurt Zimmermann;Rudiger Westermann;Thomas Ertl;Chuck Hansen

  • Compression domain volume rendering

    J. Schneider;R. Westermann

  • Self-supporting rhombic infill structures for additive manufacturing

    Jun Wu;Jun Wu;Charlie C.L. Wang;Xiaoting Zhang;Rüdiger Westermann

  • A particle system for interactive visualization of 3D flows

    Unknown

  • ClearView: An Interactive Context Preserving Hotspot Visualization Technique

    Unknown

  • A Comparative Study of Convolutional Neural Network Models for Wind Field Downscaling

    Kevin Höhlein;Michael Kern;Timothy Hewson;Rüdiger Westermann

  • A multiresolution framework for volume rendering

    Rüdiger Westermann

  • GPU-friendly high-quality terrain rendering

    Jens Schneider;Rüdiger Westermann

  • A System for High-Resolution Topology Optimization

    Jun Wu;Christian Dick;Rudiger Westermann

  • Linear algebra operators for GPU implementation of numerical algorithms

    Unknown

  • Random walks for interactive organ segmentation in two and three dimensions: implementation and validation

    Leo Grady;Thomas Schiwietz;Shmuel Aharon;Rüdiger Westermann

  • Visualization in Meteorology—A Survey of Techniques and Tools for Data Analysis Tasks

    Marc Rautenhaus;Michael Bottinger;Stephan Siemen;Robert Hoffman

  • Applications of pixel textures in visualization and realistic image synthesis

    Wolfgang Heidrich;Rüdiger Westermann;Hans-Peter Seidel;Thomas Ertl

  • Mass-spring systems on the GPU

    Joachim Georgii;Rüdiger Westermann

  • A survey of medical image registration on graphics hardware

    O. Fluck;C. Vetter;W. Wein;A. Kamen

  • Visualizing the positional and geometrical variability of isosurfaces in uncertain scalar fields

    Tobias Pfaffelmoser;Matthias Reitinger;Rüdiger Westermann

  • GPU Ray-Casting for Scalable Terrain Rendering

    Christian Dick;Jens H. Krüger;Rüdiger Westermann

  • A real-time multigrid finite hexahedra method for elasticity simulation using CUDA

    Christian Dick;Joachim Georgii;Rüdiger Westermann

Frequent Co-Authors

Thomas Ertl
Thomas Ertl University of Stuttgart
Hans-Peter Seidel
Hans-Peter Seidel Max Planck Institute for Informatics
Torsten A. Enßlin
Torsten A. Enßlin Max Planck Society
Bernd Girod
Bernd Girod Stanford University
Heinrich Niemann
Heinrich Niemann University of Erlangen-Nuremberg
Eckehard Steinbach
Eckehard Steinbach Technical University of Munich
Günther Greiner
Günther Greiner University of Erlangen-Nuremberg
Leif Kobbelt
Leif Kobbelt RWTH Aachen University
Ross Maciejewski
Ross Maciejewski Arizona State University
Wolfgang Heidrich
Wolfgang Heidrich King Abdullah University of Science and Technology

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