His primary areas of study are Algorithm, Visualization, Computer graphics, Rendering and Computer graphics. His study in Algorithm is interdisciplinary in nature, drawing from both Measure, Symmetry, Geometry and Line graph. His Measure study combines topics in areas such as Motion and Simulation.
His Visualization research includes elements of Vector field, Topology and Data science. In general Computer graphics study, his work on Path tracing often relates to the realm of Extraction, thereby connecting several areas of interest. His Rendering research is included under the broader classification of Computer vision.
His main research concerns Visualization, Algorithm, Artificial intelligence, Computer graphics and Computer vision. His Visualization research includes themes of Vector field and Computational science. His research in Algorithm intersects with topics in Mathematical optimization, Mesh generation, Theoretical computer science and Wavelet.
His Computer graphics and Rendering, Computer graphics, Volume rendering and Parallel rendering investigations all form part of his Computer graphics research activities. His research integrates issues of Frame rate, Octree and Isosurface in his study of Rendering. His biological study spans a wide range of topics, including Interactive visualization and Synthetic data.
His primary areas of investigation include Visualization, Artificial intelligence, Computer vision, Data visualization and Algorithm. His studies in Visualization integrate themes in fields like Vector field, Statistical physics and Computational science. His study looks at the intersection of Artificial intelligence and topics like Machine learning with Graph and Event.
The Computer vision study combines topics in areas such as Computation and Synthetic data. His work in Data visualization tackles topics such as Computational fluid dynamics which are related to areas like Simulation, Convection and Geophysical fluid dynamics. His Algorithm research integrates issues from Flow, Lossy compression and Interpolation.
His primary areas of study are Data visualization, Visualization, Artificial intelligence, Algorithm and Data mining. His Data visualization research includes elements of Flow, Scientific visualization, Computer graphics, Visual analytics and Out-of-core algorithm. His Computer graphics research is multidisciplinary, relying on both Information visualization, Kernel and Data set.
The study incorporates disciplines such as GPU cluster, CUDA and Speedup in addition to Visualization. He combines subjects such as Machine learning and Computer vision with his study of Artificial intelligence. His Algorithm study combines topics in areas such as Vector field and Memory hierarchy.
This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.
Visualization and computer graphics
David S. Ebert;Charles D. Hansen;Georges-Pierre Bonneau;L. A. B. Gravir.
(2007)
Free-form deformations with lattices of arbitrary topology
Ron MacCracken;Kenneth I. Joy.
international conference on computer graphics and interactive techniques (1996)
Multiresolution techniques for interactive texture-based volume visualization
Eric LaMar;Bernd Hamann;Kenneth I. Joy.
ieee visualization (1999)
SWEPT VOLUMES: FUNDATION, PERSPECTIVES, AND APPLICATIONS
Karim Abdel-Malek;Jingzhou Yang;Denis Blackmore;Kenneth I. Joy.
International Journal of Shape Modeling (2006)
Sound graphs: a numerical data analysis method for the blind.
Douglass L. Mansur;Douglass L. Mansur;Merra M. Blattner;Merra M. Blattner;Merra M. Blattner;Kenneth I. Joy;Kenneth I. Joy.
Journal of Medical Systems (1985)
Construction of vector field hierarchies
Bjoern Heckel;Gunther Weber;Bernd Hamann;Kenneth I. Joy.
ieee visualization (1999)
Shell maps
Serban D. Porumbescu;Brian Budge;Louis Feng;Kenneth I. Joy.
international conference on computer graphics and interactive techniques (2005)
A magnification lens for interactive volume visualization
E. LaMar;B. Hamann;K.I. Joy.
pacific conference on computer graphics and applications (2001)
Interactive view-dependent rendering of large isosurfaces
Benjamin Gregorski;Mark Duchaineau;Peter Lindstrom;Valerio Pascucci.
ieee visualization (2002)
Bicubic subdivision-surface wavelets for large-scale isosurface representation and visualization
Martin Bertram;Mark A. Duchaineau;Bernd Hamann;Kenneth I. Joy.
ieee visualization (2000)
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