William B. Thompson focuses on Computer vision, Artificial intelligence, Perception, Virtual machine and Optical head-mounted display. His research integrates issues of Sensory cue and Computer graphics in his study of Computer vision. His work in the fields of Computer graphics, such as Computer graphics and Graphics, overlaps with other areas such as Quality.
Many of his studies on Artificial intelligence involve topics that are commonly interrelated, such as Ranging. William B. Thompson works mostly in the field of Virtual machine, limiting it down to concerns involving Space perception and, occasionally, Adaptation, Cognitive psychology, Embodied perception and Rendering. His Optical flow research includes themes of Image processing and Optical filter.
William B. Thompson mainly focuses on Artificial intelligence, Computer vision, Perception, Cognitive psychology and Optical flow. His study in Artificial intelligence is interdisciplinary in nature, drawing from both Low vision, Computer graphics and Pattern recognition. His Visual perception study in the realm of Perception connects with subjects such as Action.
His work carried out in the field of Visual perception brings together such families of science as Motion and Virtual reality. His work deals with themes such as Social psychology, Cognition and Scale, which intersect with Cognitive psychology. His studies in Optical flow integrate themes in fields like Flow, Algorithm, Edge detection and Structure from motion.
William B. Thompson mainly investigates Artificial intelligence, Perception, Computer vision, Visualization and Human–computer interaction. His research combines Low vision and Artificial intelligence. The Space perception research William B. Thompson does as part of his general Perception study is frequently linked to other disciplines of science, such as Absolute scale, therefore creating a link between diverse domains of science.
William B. Thompson combines subjects such as Avatar and Visibility with his study of Computer vision. In general Visualization study, his work on Data visualization and Creative visualization often relates to the realm of Track and Context, thereby connecting several areas of interest. As a part of the same scientific family, he mostly works in the field of Human–computer interaction, focusing on Visual perception and, on occasion, Computer graphics.
His primary scientific interests are in Visualization, Perception, Human–computer interaction, Visual perception and Context. William B. Thompson has researched Visualization in several fields, including Machine learning and Operations research. His work on Space perception as part of general Perception study is frequently linked to Absolute scale, therefore connecting diverse disciplines of science.
The study incorporates disciplines such as Magnitude, Oculus rift, Oculus and Computer vision in addition to Space perception. His Visual perception study combines topics from a wide range of disciplines, such as Computer graphics, Communication and Spatial learning. His study of Context brings together topics like Data mining, Data visualization, Sampling and Artificial intelligence.
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Disparity Analysis of Images
Stephen T. Barnard;William B. Thompson.
IEEE Transactions on Pattern Analysis and Machine Intelligence (1980)
Velocity determination in scenes containing several moving objects
Claude L Fennema;William B Thompson.
Computer Graphics and Image Processing (1979)
Does the quality of the computer graphics matter when judging distances in visually immersive environments
William B. Thompson;Peter Willemsen;Amy A. Gooch;Sarah H. Creem-Regehr.
Presence: Teleoperators & Virtual Environments (2004)
Optical Flow Estimation: An Error Analysis of Gradient-Based Methods with Local Optimization
Joseph K. Kearney;William B. Thompson;Daniel L. Boley.
IEEE Transactions on Pattern Analysis and Machine Intelligence (1987)
The influence of restricted viewing conditions on egocentric distance perception: implications for real and virtual indoor environments.
Sarah H Creem-Regehr;Peter Willemsen;Amy A Gooch;William B Thompson.
Visual flow influences gait transition speed and preferred walking speed
Betty J. Mohler;William B. Thompson;Sarah H. Creem-Regehr;Herbert L. Pick.
Experimental Brain Research (2007)
Feature-based reverse engineering of mechanical parts
W.B. Thompson;J.C. Owen;H.J. de St. Germain;S.R. Stark.
international conference on robotics and automation (1999)
Detecting moving objects
William B. Thompson;T.-C. Pong.
International Journal of Computer Vision (1989)
Software complexity measurement
Joseph P. Kearney;Robert L. Sedlmeyer;William B. Thompson;Michael A. Gray.
Communications of The ACM (1986)
Computer Diagnosis of Pneumoconiosis
Richard P. Kruger;William B. Thompson;A. Franklin Turner.
systems man and cybernetics (1974)
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