D-Index & Metrics Best Publications

D-Index & Metrics D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines.

Discipline name D-index D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines. Citations Publications World Ranking National Ranking
Computer Science D-index 40 Citations 5,837 176 World Ranking 5863 National Ranking 357

Overview

What is he best known for?

The fields of study he is best known for:

  • Artificial intelligence
  • Microsoft Windows
  • Programming language

His primary scientific interests are in Gesture, Speech recognition, Artificial intelligence, Gesture recognition and Word. His Gesture research includes themes of Stylus, Virtual keyboard and Human–computer interaction. His Human–computer interaction research incorporates themes from Theme and Chunking.

His work on Typing as part of general Speech recognition research is often related to Selection, thus linking different fields of science. As a member of one scientific family, Per Ola Kristensson mostly works in the field of Artificial intelligence, focusing on Natural language processing and, on occasion, Tracing. His studies in Touchscreen integrate themes in fields like Text entry and Word error rate.

His most cited work include:

  • SHARK2: a large vocabulary shorthand writing system for pen-based computers (288 citations)
  • Shorthand writing on stylus keyboard (249 citations)
  • System and method for recognizing word patterns in a very large vocabulary based on a virtual keyboard layout (195 citations)

What are the main themes of his work throughout his whole career to date?

His scientific interests lie mostly in Human–computer interaction, Artificial intelligence, Speech recognition, Virtual reality and Word. His Human–computer interaction study combines topics in areas such as User interface, Typing and Gesture. His work in Typing addresses issues such as Touchscreen, which are connected to fields such as Mobile device and Gesture recognition.

Per Ola Kristensson combines subjects such as Stylus and Multimedia with his study of Gesture. His Artificial intelligence research includes elements of Machine learning, Task, Computer vision and Natural language processing. The Speech recognition study combines topics in areas such as Interface and Baseline.

He most often published in these fields:

  • Human–computer interaction (38.69%)
  • Artificial intelligence (28.57%)
  • Speech recognition (19.05%)

What were the highlights of his more recent work (between 2019-2021)?

  • Human–computer interaction (38.69%)
  • Virtual reality (17.86%)
  • Augmented reality (6.55%)

In recent papers he was focusing on the following fields of study:

Human–computer interaction, Virtual reality, Augmented reality, Mobile device and Immersion are his primary areas of study. The concepts of his Human–computer interaction study are interwoven with issues in Virtual keyboard, User interface, Interface, Virtual office and Gesture. In his research, Word error rate and Natural language processing is intimately related to Text entry, which falls under the overarching field of Virtual keyboard.

His research integrates issues of Immersive analytics, Input device and Gaze in his study of Gesture. Per Ola Kristensson has researched Mobile device in several fields, including Language model and Touchscreen. His research combines Computer vision and Artificial intelligence.

Between 2019 and 2021, his most popular works were:

  • Breaking the Screen: Interaction Across Touchscreen Boundaries in Virtual Reality for Mobile Knowledge Workers (9 citations)
  • Accuracy of Commodity Finger Tracking Systems for Virtual Reality Head-Mounted Displays (7 citations)
  • Pen-based Interaction with Spreadsheets in Mobile Virtual Reality (5 citations)

In his most recent research, the most cited papers focused on:

  • Artificial intelligence
  • Microsoft Windows
  • Programming language

The scientist’s investigation covers issues in Human–computer interaction, Virtual reality, Mobile device, Touchscreen and Virtual office. His biological study spans a wide range of topics, including Word, Sentence, Interface and Function. The study incorporates disciplines such as User interface, Situated, Immersion and Microsoft Windows in addition to Virtual reality.

Per Ola Kristensson interconnects Domain, Augmented reality, Debugging and Visualization in the investigation of issues within Mobile device. His Touchscreen research is multidisciplinary, incorporating perspectives in Language model, Virtual keyboard, Parsing and Test data. Per Ola Kristensson undertakes multidisciplinary studies into Virtual office and Mixing in his work.

This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.

Best Publications

SHARK2: a large vocabulary shorthand writing system for pen-based computers

Per-Ola Kristensson;Shumin Zhai.
user interface software and technology (2004)

389 Citations

SHARK2: a large vocabulary shorthand writing system for pen-based computers

Per-Ola Kristensson;Shumin Zhai.
user interface software and technology (2004)

389 Citations

Shorthand writing on stylus keyboard

Shumin Zhai;Per-Ola Kristensson.
human factors in computing systems (2003)

371 Citations

Shorthand writing on stylus keyboard

Shumin Zhai;Per-Ola Kristensson.
human factors in computing systems (2003)

371 Citations

System and method for recognizing word patterns in a very large vocabulary based on a virtual keyboard layout

Per-Ola Kristensson;Jingtao Wang;Shumin Zhai.
(2004)

291 Citations

System and method for recognizing word patterns in a very large vocabulary based on a virtual keyboard layout

Per-Ola Kristensson;Jingtao Wang;Shumin Zhai.
(2004)

291 Citations

System and method for issuing commands based on pen motions on a graphical keyboard

Shumin Zhai;Per-Ola Kristensson.
(2005)

271 Citations

System and method for issuing commands based on pen motions on a graphical keyboard

Shumin Zhai;Per-Ola Kristensson.
(2005)

271 Citations

Memorability of pre-designed and user-defined gesture sets

Miguel A. Nacenta;Yemliha Kamber;Yizhou Qiang;Per Ola Kristensson.
human factors in computing systems (2013)

232 Citations

Memorability of pre-designed and user-defined gesture sets

Miguel A. Nacenta;Yemliha Kamber;Yizhou Qiang;Per Ola Kristensson.
human factors in computing systems (2013)

232 Citations

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