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Computer Science

D-Index
53
Citations
9398
World Ranking
4896
National Ranking
295

Overview

Per Ola Kristensson is affiliated with the University of Cambridge in the United Kingdom and specializes in the field of Computer Science. Their research spans multiple subfields and topics primarily related to human-computer interaction and immersive technologies.

Kristensson has published extensively with a total output reflecting a strong focus on Human-Computer Interaction (70 publications), Computer Vision and Pattern Recognition (40 publications), Cognitive Neuroscience (20 publications), Social Psychology (14 publications), and Artificial Intelligence (11 publications).

The main topics covered in their work include:

  • Virtual Reality Applications and Impacts
  • Interactive and Immersive Displays
  • Augmented Reality Applications
  • Tactile and Sensory Interactions
  • Hand Gesture Recognition Systems
  • Data Visualization and Analytics
  • Human Pose and Action Recognition

Regular collaborators in research and publications include John J. Dudley, Jens Grubert, Verena Biener, Eyal Ofek, and Michel Pahud. Kristensson's frequent publication venues feature arXiv (Cornell University) with 30 papers, IEEE Transactions on Visualization and Computer Graphics with 15 papers, Apollo (University of Cambridge) with 6 papers, ACM Transactions on Computer-Human Interaction with 3 papers, and Proceedings of the ACM on Human-Computer Interaction also with 3 contributions.

Selected recent papers illustrate the scope and focus of Kristensson's research:

  • "Inclusive Immersion: a review of efforts to improve accessibility in virtual reality, augmented reality and the metaverse," 2023, Virtual Reality
  • "AeroVR: An immersive visualisation system for aerospace design and digital twinning in virtual reality," 2020, The Aeronautical Journal
  • "Investigating Positive and Negative Qualities of Human-in-the-Loop Optimization for Designing Interaction Techniques," 2022, CHI Conference on Human Factors in Computing Systems
  • "Quantifying the Effects of Working in VR for One Week," 2022, IEEE Transactions on Visualization and Computer Graphics
  • "Gesture Spotter: A Rapid Prototyping Tool for Key Gesture Spotting in Virtual and Augmented Reality Applications," 2022, IEEE Transactions on Visualization and Computer Graphics

Best Publications

  • SHARK2: a large vocabulary shorthand writing system for pen-based computers

    Per-Ola Kristensson;Shumin Zhai

  • Shorthand writing on stylus keyboard

    Shumin Zhai;Per-Ola Kristensson

  • Dexmo: An Inexpensive and Lightweight Mechanical Exoskeleton for Motion Capture and Force Feedback in VR

    Xiaochi Gu;Yifei Zhang;Weize Sun;Yuanzhe Bian

  • A Review of User Interface Design for Interactive Machine Learning

    John J. Dudley;Per Ola Kristensson

  • Memorability of pre-designed and user-defined gesture sets

    Miguel A. Nacenta;Yemliha Kamber;Yizhou Qiang;Per Ola Kristensson

  • System and method for recognizing word patterns in a very large vocabulary based on a virtual keyboard layout

    Per-Ola Kristensson;Jingtao Wang;Shumin Zhai

  • System and method for issuing commands based on pen motions on a graphical keyboard

    Shumin Zhai;Per-Ola Kristensson

  • Observations on Typing from 136 Million Keystrokes

    Vivek Dhakal;Anna Maria Feit;Per Ola Kristensson;Antti Oulasvirta

  • The word-gesture keyboard: reimagining keyboard interaction

    Shumin Zhai;Per Ola Kristensson

  • I did that! Measuring users' experience of agency in their own actions

    David Coyle;James Moore;Per Ola Kristensson;Paul Fletcher

  • A versatile dataset for text entry evaluations based on genuine mobile emails

    Keith Vertanen;Per Ola Kristensson

  • System and method for improving text input in a shorthand-on-keyboard interface

    Per-Ola Kristensson;Shumin Zhai

  • An Evaluation of Space Time Cube Representation of Spatiotemporal Patterns

    P.O. Kristensson;N. Dahlback;D. Anundi;M. Bjornstad

  • Inclusive Immersion: a review of efforts to improve accessibility in virtual reality, augmented reality and the metaverse

    Unknown

  • The potential of dwell-free eye-typing for fast assistive gaze communication

    Per Ola Kristensson;Keith Vertanen

  • How do People Type on Mobile Devices?: Observations from a Study with 37,000 Volunteers

    Kseniia Palin;Anna Maria Feit;Sunjun Kim;Per Ola Kristensson

  • Improving two-thumb text entry on touchscreen devices

    Antti Oulasvirta;Anna Reichel;Wenbin Li;Yan Zhang

  • Shapewriter on the iphone: from the laboratory to the real world

    Shumin Zhai;Per Ola Kristensson;Pengjun Gong;Michael Greiner

  • Performance and User Experience of Touchscreen and Gesture Keyboards in a Lab Setting and in the Wild

    Shyam Reyal;Shumin Zhai;Per Ola Kristensson

  • The Office of the Future: Virtual, Portable, and Global

    Jens Grubert;Eyal Ofek;Michel Pahud;Per Ola Kristensson

  • VelociTap: Investigating Fast Mobile Text Entry using Sentence-Based Decoding of Touchscreen Keyboard Input

    Keith Vertanen;Haythem Memmi;Justin Emge;Shyam Reyal

  • Text Entry in Immersive Head-Mounted Display-Based Virtual Reality Using Standard Keyboards

    Jens Grubert;Lukas Witzani;Eyal Ofek;Michel Pahud

  • Relaxing stylus typing precision by geometric pattern matching

    Per-Ola Kristensson;Shumin Zhai

  • Foundational Issues in Touch-Surface Stroke Gesture Design

    Shumin Zhai;Per Ola Kristensson;Caroline Appert

Frequent Co-Authors

Shumin Zhai
Shumin Zhai Google (United States)
Eyal Ofek
Eyal Ofek Microsoft (United States)
Hrvoje Benko
Hrvoje Benko Facebook (United States)
Vicki L. Hanson
Vicki L. Hanson Association for Computing Machinery
David J. C. MacKay
David J. C. MacKay University of Cambridge
Giuseppe Carenini
Giuseppe Carenini University of British Columbia
Stephen Brewster
Stephen Brewster University of Glasgow
Otmar Hilliges
Otmar Hilliges ETH Zurich
P. John Clarkson
P. John Clarkson University of Cambridge
Paul C. Fletcher
Paul C. Fletcher University of Cambridge

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