D-Index & Metrics Best Publications

D-Index & Metrics D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines.

Discipline name D-index D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines. Citations Publications World Ranking National Ranking
Computer Science D-index 40 Citations 6,608 266 World Ranking 5828 National Ranking 273

Overview

What is she best known for?

The fields of study she is best known for:

  • Artificial intelligence
  • Operating system
  • Computer vision

Gudrun Klinker focuses on Augmented reality, Human–computer interaction, Artificial intelligence, Computer vision and Visualization. Her Augmented reality research is multidisciplinary, incorporating perspectives in User interface, Multimedia, Task, Data visualization and Mobile computing. Her biological study spans a wide range of topics, including Software architecture and Focus.

Much of her study explores Artificial intelligence relationship to Human Brain Project. Her Visualization study combines topics in areas such as Mixed reality and Advanced driver assistance systems. Her Color normalization study combines topics from a wide range of disciplines, such as False color, Color quantization, Color space and Color balance.

Her most cited work include:

  • The measurement of highlights in color images (314 citations)
  • A physical approach to color image understanding (304 citations)
  • A physical approach to color image understanding (171 citations)

What are the main themes of her work throughout her whole career to date?

The scientist’s investigation covers issues in Augmented reality, Human–computer interaction, Artificial intelligence, Computer vision and User interface. Her Augmented reality study incorporates themes from Visualization, Multimedia, Computer graphics and Tracking. Her study in Human–computer interaction is interdisciplinary in nature, drawing from both Task, Mobile device and Gesture.

Many of her studies involve connections with topics such as Calibration and Artificial intelligence. Her Tracking system, Sensor fusion, Color image, Video tracking and Eye tracking study are her primary interests in Computer vision. Her research on User interface often connects related areas such as Mobile computing.

She most often published in these fields:

  • Augmented reality (53.76%)
  • Human–computer interaction (39.10%)
  • Artificial intelligence (31.58%)

What were the highlights of her more recent work (between 2015-2021)?

  • Augmented reality (53.76%)
  • Human–computer interaction (39.10%)
  • Artificial intelligence (31.58%)

In recent papers she was focusing on the following fields of study:

Her primary scientific interests are in Augmented reality, Human–computer interaction, Artificial intelligence, Virtual reality and Computer vision. Her study of Mixed reality is a part of Augmented reality. Her work deals with themes such as Session, Interface, Task and Gesture, which intersect with Human–computer interaction.

Her work in Artificial intelligence addresses issues such as Human Brain Project, which are connected to fields such as Robot and Robotics. Her Virtual reality research integrates issues from Immersion, Natural interaction and World Wide Web. As part of her studies on Computer vision, Gudrun Klinker frequently links adjacent subjects like Computer graphics.

Between 2015 and 2021, her most popular works were:

  • Connecting Artificial Brains to Robots in a Comprehensive Simulation Framework: The Neurorobotics Platform. (49 citations)
  • Laplacian Vision: Augmenting Motion Prediction via Optical See-Through Head-Mounted Displays (17 citations)
  • Distributed smart space orchestration (15 citations)

In her most recent research, the most cited papers focused on:

  • Artificial intelligence
  • Operating system
  • Computer vision

Her main research concerns Augmented reality, Artificial intelligence, Computer vision, Human–computer interaction and Virtual reality. Her study looks at the relationship between Augmented reality and topics such as Visualization, which overlap with User interface, Wearable computer, Haptic technology and Haptic perception. Her work on Field of view, Image restoration and Gaussian blur as part of general Artificial intelligence research is frequently linked to Laplace operator, thereby connecting diverse disciplines of science.

The study incorporates disciplines such as Naïve physics and Computer graphics in addition to Computer vision. Her Human–computer interaction research is multidisciplinary, relying on both Head-up display, Gaze and SAFER. Her work on Mixed reality as part of general Virtual reality study is frequently linked to MEDLINE, Video recording and Cultural heritage, therefore connecting diverse disciplines of science.

This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.

Best Publications

The measurement of highlights in color images

Gudrun J. Klinker;Steven A. Shafer;Takeo Kanade.
International Journal of Computer Vision (1992)

491 Citations

Design of a component-based augmented reality framework

M. Bauer;B. Bruegge;G. Klinker;A. MacWilliams.
Proceedings IEEE and ACM International Symposium on Augmented Reality (2001)

319 Citations

Augmented reality for construction tasks: doorlock assembly

Dirk Reiners;Didier Stricker;Gudrun Klinker;Stefan Müller.
IWAR '98 Proceedings of the international workshop on Augmented reality : placing artificial objects in real scenes: placing artificial objects in real scenes (1999)

271 Citations

Real-time vision-based camera tracking for augmented reality applications

Dieter Koller;Gudrun Klinker;Eric Rose;David Breen.
virtual reality software and technology (1997)

245 Citations

A physical approach to color image understanding

Gudrun J. Klinker;Steven A. Shafer;Takeo Kanade.
Color (1992)

232 Citations

USING A COLOR REFLECTION MODEL TO SEPARATE HIGHLIGHTS FROM OBJECT COLOR

Gudrun J. Klinker;Steven A. Shafer;Takeo Kanade;Schenley Park.
(1987)

191 Citations

Augmented maintenance of powerplants: a prototyping case study of a mobile AR system

G. Klinker;O. Creighton;A.H. Dutoit;R. Kobylinski.
Proceedings IEEE and ACM International Symposium on Augmented Reality (2001)

173 Citations

Supporting order picking with Augmented Reality

Bjorn Schwerdtfeger;Gudrun Klinker.
international symposium on mixed and augmented reality (2008)

152 Citations

Experimental Evaluation of an Augmented Reality Visualization for Directing a Car Driver's Attention

M. Tonnis;C. Sandor;G. Klinker;C. Lange.
international symposium on mixed and augmented reality (2005)

141 Citations

The Intelligent Welding Gun: Augmented Reality for Experimental Vehicle Construction

Florian Echtler;Fabian Sturm;Kay Kindermann;Gudrun Klinker.
(2004)

137 Citations

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